BNguyen said:
Zachary Amaranth said:
Reeve said:
Amongst other things, they claim that The Last Of Us and BioShock Infinite are sexist because Ellie and Elizabeth need the help of the male main character. >.<
No, it's that these capable or in one case powerful characters turn phenomenally stupid and need to be led around on a leash because REASONS that is at issue here, not that they need a man's help. Or not merely that they need a man's help, but how desperately incompetent they become without it.
I mean, this is explained directly in the artile. Did you not understand it or are you deliberately ignoring it?
Yeah, characters that have never once experienced actual combat or the actual world outside of their safe little bubbles prior to meeting the main character should not become emotionally and psychologically fragile people when faced with bullets wizzing by their heads or blood thirsty monsters want to eat out their throats, no, they need to be the space marines buried under thirteen inches of armor and can take a bazooka shell to the face before they'll so much as flinch. Ellie was not an all-powerful character - she was a child with somewhat of an attitude problem towards the people she wasn't familiar with, and Elizabeth was a woman who had been contained by a hulking giant of a monster all of her life - sure she had the power to open up tears in reality, but she was also afraid of what was on the other side or what might happen if she failed - for instance, the scene where she and Booker are in the elevator and she opens a tear and the Songbird flies towards them - yeah, an all powerful character can be afraid and it isn't wrong to see them as being human rather than androids.
Jeez, I'm sick and tired of seeing people think how either all women need to be emotionally dead powerhouses or have practically no women at all because "oohh, this female character has emotions, she must be weak".
I'm for the idea that if male characters can be portrayed in a rainbow of variation, then females can as well, and that includes the emotionally weak, hysterical, or ones that show weakness when in the face of danger when compared to the leading character who is established as a person who has experience with day-to-day life threatening situations and combat. A character unfamiliar with such things needs to be led through the battlefield, not leading themselves - it'd be like a toddler trying to fly a jet against a pilot who has over ten years experience, it just isn't realistic to see something like this happen.
TL;DR: You and I don't agree on this point
I love how you just add the proper context and it makes the criticism dissolve into a pile of obvious pettiness. Plot-points, it seems... "don't exist in a vacuum".
I don't think it's weird to think that a 15 year old girl might be a bit emotional after caving a man's head in for the first time. It would be weird if she wasn't.
I didn't care for the article.
"There's nothing wrong with a hero-rescue tale, but it doesn't always have to be boy saves girl."
It's not. Look harder. Rescue missions are in just about every action game, including CoD. Try focusing less on Mario & Zelda. Gaming is bigger than Mario and Zelda.
"The developers said they wanted the players to care for Lara and protect her. Horseshit. I didn't want to protect her, I wanted to smack her and tell her to get her shit together."
For real? Is this humour?
'"Rape culture" is the normalization of sexual violence against women, treating it like something that just happens and blaming or shaming the victims. You see it in the news: If you can replace "rape" with "rain" and the story still works, that's rape culture. Was the woman wearing too little? Out too late? Would she have been fine if she'd stayed at home reading a nice book on etiquette for ladies?'
Is this the old "pointing out that women can do things to limit opportunity = it's women's fault if it happens" thing? Can you not allow some middle-ground?
"In video games, this normalization reduces rape to a special effect to shock the player, motivate the hero, establish the villain, or even make a joke, with no more thought given to the victim than to an empty bullet casing. It's something that only happens to women, a subtle punishment just for daring to be women. When games mirror this mode of violence, it's proble-fucked-up-matic and serves to further encourage this type of mentality and attitude toward rape."
Yes, plot-points are there to give meaning and context to the player. Well observed. You could use this argument to trivialize anything in the story...
Is there even much rape or attempted rape in games? I can't think of much. Mafia 2 is the first thing that comes to mind. That wasn't a "they got pinned down, that's got a rapey vibe" kind of thing either, that was a very definite attempt at rape, happening to a man.
I do think there's a point to be made about female representation in games. I would just rather people didn't lie to make it. Hyperbole is the enemy, and probably has a preaching to the choir effect. People who agree, agree... nothing won there. People who don't agree are more likely to think you're a sensationalist ass.