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Jolly Co-operator

A Heavy Sword
Mar 10, 2012
1,116
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JoJo's Bizarre Adventure fans, I'm sure you'll need no further explanation.

For those of you unfamiliar with it, here's all you need to know: http://jojo.wikia.com/wiki/Stand

List the stats, the special ability, and of course, the name (bonus points if it's named after a song, a band, or anything music related). For the sake of creative challenge, I suggest trying not to make your Stand overpowered, but you're free to make them as powerful as you wish. Hell, the author himself has certainly made some ridiculously powerful ones.


Stand Name: Careless Whisper

Destructive Power: D

Speed: A

Range: C

Durability: D

Precision: A

Developmental Potential: B

Ability: Can place / manipulate sound waves into anything. It has obvious deceptive purposes, such as making voices and sounds come out of nowhere, or mimicking someone else's voice.

As for offensive purposes, by punching an opponent, it can place sound waves into them, disturbing the vital fluids in their body and potentially causing their organs to become damaged (Note: Direct contact wouldn't have to be made to cause noise to come from inanimate objects). The intensity of the sound waves depends on how many blows are delivered, so it would have to punch an opponent many times before it would put them out of commission. As a nonlethal approach, my Stand could also take advantage of its high precision stat to target certain organs with its sound waves (disrupting the inner ear and causing someone to lose their balance, for example).

On the downside, my Stand is rather physically weak and flimsy, forcing it to rely on its deceptive capabilities and speed to augment its limited offense and staying power

Alright Escapists, now show me your Stands and maybe strike a pose! Who knows, if this thread gets enough posts, maybe we could have some fun by arguing over who's Stand would win in a fight.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,149
2
3
Country
UK
Let see

Name- Appease (since some Stand are named after rock bands but since I'm not into that, I don't know any so instead I used a friend bands name instead.)

Destructive Power: A

Speed: D

Range: C

Durability: A

Precision: C

Developmental Potential: B

Ability- It's a very denfensive stand as it's has the absolute power to protect its user from most attacks. While it sound very defensive, the stand can be used offensively as it can be view as an antibodies. It can seek out and destory whatever is threatening the user so that the user is safe again. Example- a hail of bullets aiming at the user, shields suddenly appear and deflect it or it can create its own bullets that are more powerful than the stand bullets. Another is if the user is drop from the cliff, it will form wings to give the user flight.

This may seen over powered as in theory, nothing can harm the user but there are some key flaws-
The stand is imperturbable only to physical attack so any non physical can harm or killed the user. Example- the stand can shield him inside a burning building but the user is still going to died from suffication from the lack of air or it form a protective shield when the user is being pull underwater but the user will be crush by the pressure of the deep.
The stand is also powerless under illusion or whatever can doubt the user sight. This can be used against the user like e.g. someone make an illusion that the user allies are monsters which the user feel threaten and thus the stand will attack the "monsters".
The stand can be activated by reaction (can still be activated when summoned by the user) if the user is threathen or is under fear so putting the user in a false sense of security or a way to loser his or her guard will be fatal to the user.

Also the ideal user for this stand is someone who is frighten easily like Corage the Cowardly Dog or Ussop from One Piece.
 

SUPA FRANKY

New member
Aug 18, 2009
1,889
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Name- Rock the House ( Rokku za Haasu) Based on the single from Gorrilaz

Destructive Power: A

Speed: C

Range: A

Durability: D

Precision: A

Developmental Potential: D

Ability- Rock the house allows me to move an area at any point in time. So I could ( move New York from the 1950s into Prehistoric times.) The Stand cannot be used on living beings, so people and animals and the like would stay where they original were prior to the change.

When taken from a past structure, the structure still exist in all points in time other than the one I changed ( SO If I removed 1950 New York, 1951/1970/2010/2011/2012/ etc. New York would still be their)
 

PapaGreg096

New member
Oct 12, 2013
1,037
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SUPA FRANKY said:
Name- Rock the House ( Rokku za Haasu) Based on the single from Gorrilaz

Destructive Power: A

Speed: C

Range: A

Durability: D

Precision: A

Developmental Potential: D

Ability- Rock the house allows me to move an area at any point in time. So I could ( move New York from the 1950s into Prehistoric times.) The Stand cannot be used on living beings, so people and animals and the like would stay where they original were prior to the change.

When taken from a past structure, the structure still exist in all points in time other than the one I changed ( SO If I removed 1950 New York, 1951/1970/2010/2011/2012/ etc. New York would still be their)
You know that would be a great stand for an antagionist

Name- Demon Days

Destructive Power: C

Speed: B

Range B

Durability: B

Precision:C

Developmental Potential: D

Ability- Can spread bad luck on to any nonliving thing it phases through, for a more precise form of attacking the stand can take control of said object.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
I haven't moved on past Phantom Blood, so please tell me if I mess this up.

Name: Unrelenting Gale

Destructive Power: A

Speed: A

Range: E

Durability: E

Precision: C

Developmental Potential: C

An extremely fast and powerful stand with the ability to use attacks that cannot be blocked, only avoided. However, he can only attack at point blank range and must move in for the kill, and has little to no defensive capabilities. For it, offense is its only defense. It must move in and finish off its opponents as quickly as possible.
 

Jolly Co-operator

A Heavy Sword
Mar 10, 2012
1,116
0
0
erttheking said:
I haven't moved on past Phantom Blood, so please tell me if I mess this up.

Name: Unrelenting Gale

Destructive Power: A

Speed: A

Range: E

Durability: E

Precision: C

Developmental Potential: C

An extremely fast and powerful stand with the ability to use attacks that cannot be blocked, only avoided. However, he can only attack at point blank range and must move in for the kill, and has little to no defensive capabilities. For it, offense is its only defense. It must move in and finish off its opponents as quickly as possible.
As far as I can tell, you didn't miss any of the rules. It actually sounds quite similar to an existing Stand named Star Platinum.
 

syaoran728

New member
Aug 4, 2010
138
0
0
Name: Jam Project(Japanese rock band famous for always doing the opening songs for the Super Robot Wars game series)

Destructive Power: C

Speed: B

Range: C

Durability: B

Precision: B

Development Potential: B

Ability: Things the stand and I touch are combined for up to one minute. Specifically things the stand touches are marked as the body, the base object and things that I touch are marked as the shell, whose composition is imposed on the body and they combine as such. It can't combine things that are significantly different in size such as a person with a building. Some examples of what I could do with its abilities are: Combine its fist with a rock to increase damage, combine my clothing with the stand itself to create a defense against non-stand attacks, combine a gun with the stand's hand to create a gun that can harm stands, combine an opponent's shoes with a lead weight to reduce mobility, and combine an opponent and their stand to seal their stand in their own body for a limited amount of time. It can only maintain two combined objects at a time(one for our right hand and one for our left).
 

Jolly Co-operator

A Heavy Sword
Mar 10, 2012
1,116
0
0
syaoran728 said:
Name: Jam Project(Japanese rock band famous for always doing the opening songs for the Super Robot Wars game series)

Destructive Power: C

Speed: B

Range: C

Durability: B

Precision: B

Development Potential: B

Ability: Things the stand and I touch are combined for up to one minute. Specifically things the stand touches are marked as the body, the base object and things that I touch are marked as the shell, whose composition is imposed on the body and they combine as such. It can't combine things that are significantly different in size such as a person with a building. Some examples of what I could do with its abilities are: Combine its fist with a rock to increase damage, combine my clothing with the stand itself to create a defense against non-stand attacks, combine a gun with the stand's hand to create a gun that can harm stands, combine an opponent's shoes with a lead weight to reduce mobility, and combine an opponent and their stand to seal their stand in their own body for a limited amount of time. It can only maintain two combined objects at a time(one for our right hand and one for our left).
Ooooh, I like this one. Now you're thinking like Araki!
 

Malbourne

Ari!
Sep 4, 2013
1,183
0
0
Scarim Coral said:
-orasnip-
Yo, I love the defense-over-offense tact. The weakness actually reminds me of when ____ defeated ____ by _______. You know the scene I'm talking about!

I've always loved that the stands are basically as weak as their user's intellect. Even a stupid user can be dangerous, but a smart one can be victorious.
 

Jolly Co-operator

A Heavy Sword
Mar 10, 2012
1,116
0
0
Malbourne said:
Scarim Coral said:
-orasnip-
Yo, I love the defense-over-offense tact. The weakness actually reminds me of when ____ defeated ____ by _______. You know the scene I'm talking about!

I've always loved that the stands are basically as weak as their user's intellect. Even a stupid user can be dangerous, but a smart one can be victorious.
Whoa whoa, Malbourne, get back here! You can't just leave without making your Stand! We need them all if we want to have a battle royale, after all :p
 

Malbourne

Ari!
Sep 4, 2013
1,183
0
0
Jolly Co-operator said:
Malbourne said:
Scarim Coral said:
-orasnip-
Yo, I love the defense-over-offense tact. The weakness actually reminds me of when ____ defeated ____ by _______. You know the scene I'm talking about!

I've always loved that the stands are basically as weak as their user's intellect. Even a stupid user can be dangerous, but a smart one can be victorious.
Whoa whoa, Malbourne, get back here! You can't just leave without making your Stand! We need them all if we want to have a battle royale, after all :p
I'M STILL FANONIZING.

[HEADING=2]Four Seasons[/HEADING]

Destructive Power: E

Speed: D

Range: B

Durability: A

Precision: B

Development Potential: B

Four Seasons is a stand of art. It can splay itself across any flat surface, or, if the surface is spread out (like sand), it can spread itself even upon pellets provided they are within one millimeter of each other. Splitting these surfaces constitutes an injury (i.e. stabbing the wall Four Seasons is spread upon hurts it much like an actual physical injury). That said, it can glide quickly across surfaces, ceilings, and generally any area that isn't amorphous like water (or strawberry jam).

Because Four Seasons exists primarily in a flat plane, it can't technically assault other stands or users. However, gaining access to the skin surface of another user (or its stand, if possible) creates an acidic coating that slowly dissolves the skin, as though it were being rubbed out by paint thinner. Of course, it's a fairly useless stand unless it can actually reach an opponent, and its deconstructive ability takes time, but it can be pret-ty tricky to remove (like a tattoo. Bwahaha).
I don't wanna spoil my childish fanon for how Jotaro defeats its user. Partly because it sounds stupid, and partly because it's TOO COOL.

Also, this was pretty fun! I like expounding on creative stuff.
 

SUPA FRANKY

New member
Aug 18, 2009
1,889
0
0
PapaGreg096 said:
SUPA FRANKY said:
Name- Rock the House ( Rokku za Haasu) Based on the single from Gorrilaz

Destructive Power: A

Speed: C

Range: A

Durability: D

Precision: A

Developmental Potential: D

Ability- Rock the house allows me to move an areaor object at any point in time. So I could ( move New York from the 1950s into Prehistoric times.) The Stand cannot be used on living beings, so people and animals and the like would stay where they original were prior to the change.

When taken from a past structure, the structure still exist in all points in time other than the one I changed ( SO If I removed 1950 New York, 1951/1970/2010/2011/2012/ etc. New York would still be their)
You know that would be a great stand for an antagionist

Name- Demon Days

Destructive Power: C

Speed: B

Range B

Durability: B

Precision:C

Developmental Potential: D

Ability- Can spread bad luck on to any nonliving thing it phases through, for a more precise form of attacking the stand can take control of said object.
I could virtually rewrite history with it.

I could place a kevlar vest on Abraham Lincoln's Head as John Wilkes book was firing.

I could take a nuclear reactor at the millisecond it was about to go off and transport it when Hitler was somewhat isolated.

I could make fake votes and combine them with a president I want to win's ballot.

Hell, I could even make myself a billionaire by just taking dollars from other points in time

And no one would be the wiser, since the object would always be there except the instant I took it ( So a pen at 10:00 at the exact Nanosecond I took it would be gone, but the next nanosecond, the pen ( of that nanoseond) wold still be their.
 

JagermanXcell

New member
Oct 1, 2012
1,098
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Stand Name: Every Time I Look for You.

Destructive Power: C

Speed: B

Range: A

Durability: C

Precision: A

Developmental Potential: C

Ability: Once another stand user makes eye contact with my stand, then the fun begins. From then on every blink the person makes it so their perception slowly dulls, bodily functions begin to slow down in general, lungs slowly cease to draw breath with every blink, and eventually their heart will stop beating. Once they reach the 182nd blink... game over. As the stand user I make it a priority to play dirty and tactically since my stand isn't the strongest in town. I and the stand make use of our cleverness to do things such as scare the opponent with it's decent speed into blinking, get them to dodge my predictable attacks which is hopefully followed by a blink, kick sand in their face, and I even have a camera on hand in case I need a nice FLASH to get them to blink. Gotta keep it fun you know.

Weakness: Once my stand's effect is active, it has no choice but to speak the timer every blink the opponent makes. (Ex. the opponent blinks: "1!" he/she blinks again: "2"!" until it reaches the final blink of "Blink, 182!!!") Meaning I have to play my cards carefully and hope they don't catch on to my stand's ability, while getting them to fall closer and closer to the end.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,530
0
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Name: My N***a (Based on a rap song by YG)

Destructive Power: B

Speed: B

Range: B

Durability: B

Precision: B

Developmental Potential: C

Ability: My N***a always got my back no matter what... He respects the code of love and loyalty, which gives him the power to defeat all those who are deemed quote "not my n***a" from my perspective... He is prone to anger problems, but outside of that, he's basically "my n***a" through and through...

Yep... He's basically a gang member's equivalent to a Stand... (minus a gun, I guess...)
 

Malbourne

Ari!
Sep 4, 2013
1,183
0
0
JagermanXcell said:
Every Time I Look for You.
I like it. Races against the clock that feel organic almost always make for fun fights! And I don't know much about music, but I still managed to get a reference!

FPLOON said:
I'm sorry. It must've been one of your other posts, but all I could see was Shigeru Miyamoto stretching from your shoulder wielding a piece.
 

JagermanXcell

New member
Oct 1, 2012
1,098
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Malbourne said:
JagermanXcell said:
Every Time I Look for You.
I was originally gonna just straight up name him "Blink 182" but a stand is best cool named after an actual song. So I tried my best in finding a Blink 182 song with a name that involves "sight" more or less.

And don't fret, he poses on the 182nd...
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,530
0
0
Malbourne said:
FPLOON said:
I'm sorry. It must've been one of your other posts, but all I could see was Shigeru Miyamoto stretching from your shoulder wielding a piece.
It was... and, yes, my Stand does kinda look like Shigeru Miyamoto the more I think about it...
 

Jolly Co-operator

A Heavy Sword
Mar 10, 2012
1,116
0
0
JagermanXcell said:
Stand Name: Every Time I Look for You.

Destructive Power: C

Speed: B

Range: A

Durability: C

Precision: A

Developmental Potential: C

Ability: Once another stand user makes eye contact with my stand, then the fun begins. From then on every blink the person makes it so their perception slowly dulls, bodily functions begin to slow down in general, lungs slowly cease to draw breath with every blink, and eventually their heart will stop beating. Once they reach the 182nd blink... game over. As the stand user I make it a priority to play dirty and tactically since my stand isn't the strongest in town. I and the stand make use of our cleverness to do things such as scare the opponent with it's decent speed into blinking, get them to dodge my predictable attacks which is hopefully followed by a blink, kick sand in their face, and I even have a camera on hand in case I need a nice FLASH to get them to blink. Gotta keep it fun you know.

Weakness: Once my stand's effect is active, it has no choice but to speak the timer every blink the opponent makes. (Ex. the opponent blinks: "1!" he/she blinks again: "2"!" until it reaches the final blink of "Blink, 182!!!") Meaning I have to play my cards carefully and hope they don't catch on to my stand's ability, while getting them to fall closer and closer to the end.
This one's awesome, best connection between name and power I've seen so far.