Hey all,
I recently started a poll thread where people could sound off about what they think is wrong with modern FPS games, which can be viewed here: http://www.escapistmagazine.com/forums/read/9.321472-Poll-What-in-your-opinion-makes-for-a-bad-FPS?page=3#13159836
Anyways, this thread is quite different. In trying to see the flaws in something, we must first recognize 'greatness', right? That's why you'll get the chance to create what you feel is the template for the ideal FPS.
It's pretty simple. Imagine you have full control over a dev team and can create any FPS you want. (just go with it) You have pretty high resources and budget, so don't worry about over-ambition. Just give a brief (or not so brief) description of an FPS that you would create if given the chance. Basically, a sort of design doc. It can even be a sequel/prequel/remake/reboot to an existing franchise. Or you can take an existing game as a template and just add to it.
Some things you can list:
- Story and style of storytelling (Cutscenes? Purely scripted events?)
- Setting
- Art style
- A few characters, at least the protagonist
- Platforms it's available on
- Mechanics (health packs? weapon limits? squad mates? boss fights? etc.)
- Mechanics from other genres (maybe a vehicle section or two? Or is the game a hybrid of FPS and Strategy?)
- Weapons (if you can't think of any, just state descriptors for the weapon set like "varied and futuristic" or "realistic and weighty", etc.)
- Speed of gameplay (slower and tactical? Or serious sam on steroids?)
- Retail or downloadable
- Single-player, co-op, or multiplayer (or all three)
- Level design (open-world? linear? Or a mix of the two? any exploration?)
- Tone/atmosphere (straight-faced seriousness? self-reflexive parody? Something else?)
- Any inspirational sources (How about an FPS inspired by The Garden of Eden? Woah, that actually sounds cool)
- Any unique/off-the-wall segments that really stand out (Maybe a sequence where all your weapons start healing enemies? Or a part where your vehicle starts talking to you?)
- Anything else you want to add
I recently started a poll thread where people could sound off about what they think is wrong with modern FPS games, which can be viewed here: http://www.escapistmagazine.com/forums/read/9.321472-Poll-What-in-your-opinion-makes-for-a-bad-FPS?page=3#13159836
Anyways, this thread is quite different. In trying to see the flaws in something, we must first recognize 'greatness', right? That's why you'll get the chance to create what you feel is the template for the ideal FPS.
It's pretty simple. Imagine you have full control over a dev team and can create any FPS you want. (just go with it) You have pretty high resources and budget, so don't worry about over-ambition. Just give a brief (or not so brief) description of an FPS that you would create if given the chance. Basically, a sort of design doc. It can even be a sequel/prequel/remake/reboot to an existing franchise. Or you can take an existing game as a template and just add to it.
Some things you can list:
- Story and style of storytelling (Cutscenes? Purely scripted events?)
- Setting
- Art style
- A few characters, at least the protagonist
- Platforms it's available on
- Mechanics (health packs? weapon limits? squad mates? boss fights? etc.)
- Mechanics from other genres (maybe a vehicle section or two? Or is the game a hybrid of FPS and Strategy?)
- Weapons (if you can't think of any, just state descriptors for the weapon set like "varied and futuristic" or "realistic and weighty", etc.)
- Speed of gameplay (slower and tactical? Or serious sam on steroids?)
- Retail or downloadable
- Single-player, co-op, or multiplayer (or all three)
- Level design (open-world? linear? Or a mix of the two? any exploration?)
- Tone/atmosphere (straight-faced seriousness? self-reflexive parody? Something else?)
- Any inspirational sources (How about an FPS inspired by The Garden of Eden? Woah, that actually sounds cool)
- Any unique/off-the-wall segments that really stand out (Maybe a sequence where all your weapons start healing enemies? Or a part where your vehicle starts talking to you?)
- Anything else you want to add