Create your perfect RPG.

Altorin

Jack of No Trades
May 16, 2008
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3.5 edition D&D rules, maybe with a bugfixed Temple of ELemental Evil engine

everything is random.. the game ships with about 500 random quests, ranging from level 1 kill the goblin quests to level 20 kill the demigod quests that are interlaced randomly through the game in such a way as adventures are linked together in actual D&D games.

Instead of focusing on a story, you provide a world with tons of paths that might or might not lead through the game, which will have different end points depending on random chance and the make-up of your group. Could even have completely random cities and locations.

Basically - you start a game up with a couple friends and work through a full 1-20 D&D campaign on the PC without any sort of overarching story except the string of adventures you have. You COULD have recurring villains and story elements, but they'd also be randomly determined. It would be neat if you ignored certain quests if major things could happen. Like if you're called upon the stop a demon from devouring the sun by Pelor's priests, then if you ignore that quest or refuse it, the consequences would be real. It would become dark and evil would proliferate. quests would be tailored towards fixing the problem.
 

Ihateregistering1

New member
Mar 30, 2011
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Not going to go into all the details, but I would love an RPG that takes place in a fantasy version of Feudal Japan, similar to "Legend of the Five Rings". It seems like that's a really great untapped environment to set an RPG in. Heck, I'd take a RPG set in the "Battle Realms" universe, that would rock.
 

Miss G.

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Jun 18, 2013
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IllumInaTIma said:
Well, since I'm such a Persona fanboy and since Persona 5 is currently in development, let's just imagine what it would be like in perfect world.
1)Continuation of all the events that happened in Persona 4: Arena
2)Combined cast of Persona 3 and 4. Maybe make like two separate campaigns with different main characters
3)I'd like to see classic press-turn system completely reworked. Now, I kinda enjoy that system, but I believe it is really lacking. Make something akin to classic job and class system. I feel that Persona games had some sort of predetermined roles for characters, but they didn't work really well. For example, in Persona 4 it is obvious that Kanji was supposed to be a sort of tank character, but it never really mattered since game didn't have any sort of aggro mechanic.
4)Less Persona fusion hassle. Again, I kinda enjoyed Persona fusion, but not so much to spend hours trying to complete 100% compendium. Make instead some sort of improved Persona level up mechanic, so that our initial Persona would be viable option even at end game.
I love this. Also for number 4, you can kinda do that in P3P with your Orpheus or any beginning persona by just using skill cards and stuff (the mechanic was a lot easier and mostly money free compared to what they tried to do in P4G with the Chagall Cafe). By the end my Orpheus was so tricked out I barely used Messiah or Telos outside of using Victory Cry.
 

balladbird

Master of Lancer
Legacy
Jan 25, 2012
972
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male
I'll buck the conflict between wanting a medieval or scifi RPG by meeting both in the middle, and declare a victorian futurist/steampunk setting! *victory dance*

In all seriousness, if it could be done reasonably, and I do hope one day it will be, I'd combine the strong suits of the JRPG and WRPG.

Give it a free-roaming world that rewards player interaction and choice, as WRPGs do, but do so without giving up the strength of the central narrative, by giving every branching path player innovation can create the same amount of depth and writing, as JRPGs do. such a thing isn't really possible in the current era, with budget, manpower, and system limitations, but hey, a boy can dream.
 

Spectrum_Prez

New member
Aug 19, 2009
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1.) Vampire: the Masquerade Bloodlines on an open-world Bethesda engine. Where are all those ex-Troika people at?

2.) Morrowind + Far Cry 3 CTF mode

3.) First-person Crusader Kings - a grand strategy game limited only by your point of view! I guess Mount and Blade is a bit like this, but I haven't played it yet. Start small -- you play a baron in the Loire valley building a motte-and-bailey. You rule extends pretty much about as far as the horizon.
 

uchytjes

New member
Mar 19, 2011
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Hmm... Lets see.

First of all, it would take place in either a semi-post apocalyptic/western place (basically far from civilization but not too far removed)

Second, the entire game would be based around mech/vehicle combat with an in-depth customization system.

Third, it would have a leveling system like that in "normal" rpgs. (the vehicle would dictate playstyle while levels dictate strength of certain parts of the vehicle)

Fourth, it'd be a giant, wildly branching story with tens of different main endings with hundreds of different little details that are decided upon throughout the story. Think ME3's ending if your galactic readiness actually mattered and there wasn't just ABC&D choices. It'd build from start to finish.

Fifth, the villain isn't just generically evil, he actually thinks what he is doing is "good" in some way. either that or a good old revenge arc will do for him/her.

Sixth, there would be ALL THE SIDEQUESTS. And not just fetch ones too. They'd actually all affect the story/endings in some way.

Seventh, An absolutely MASSIVE world. Oh, and there is flight/massive jumping late/midway through the game.

Eighth, the main character would have whatever personality you want it to have, but it wouldn't be silent. The character will actually change depending on A: your playstyle (a sneaky playstyle will be more deadpan than that of an in-your-face melee warrior) and B: your dialogue choices. Also, you can't have all the dialogue choices in one single playthrough.

Ninth, the companions would be like those that were in FO:NV. Varied, part of different factions, and meaningful to the story.

Tenth, incredibly intricate custom difficulty system. There would be presets, but you have complete control over EVERYTHING. Even loot and enemy spawns.

Finally, a "fun" mode that is as absurd if not more so than Saints Row 3. It would be completely optional and set for an entire game once chosen, but it would basically be a bizzaro version of the main story that is played up for laughs.

Basically, I want FO:NV with mechs, more endings, more absurdity, more complex difficulty settings, and more quests. Also, I'd like to see something like this done with spacecrafts as well.
 

Orcus The Ultimate

New member
Nov 22, 2009
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GAME 1:

Make Anachronox-like (Aliens and humans goofing around) open world game + Cyberpunk environment + Deus Ex RPG mechanics + Vampire The Masquerade Bloodlines dialogues; where you discover "alternate reality travelling device", Then something gets broken and parts of the city you're in start having ripples allowing different environments to create chaos: Cthulhian Mythos creatures start in the Harbor sector, Zombies/Undead in Commercial Areas, Despotic (from several time periods) Soldiers in various iconic places (museums+plazas+governments areas), Vampires and Werewolf warfare amidst the sewers, Derelict neighborhoods and High Class Clubs, Industrial area modified by Legendary Creatures and Organized Crime trying to regain some, Steampunk Pirate Vessels clashing in the sky against futuristic flying vehicles.

A buttload of Guns + Melee weapons + Augmentations/powers: (Mechanical / Nano / Transformations)

Chapter 1: lots of Civilians running around, fleeing, surviving at the first chapters; Then resistance pocket groups + army support are being organized in spared zones and bases of the Big city + rural area + underwater scenery;

Chapter 2: you choose between which factions you support or on the contrary get their situation in a worse state Depending on what you want to do to get the ""alternate reality travelling device" back to it's functionality by getting to specific parts or organs.

Chapter 3: Then Psychotic Mastermind + Lunatic Artificial Minion, appear among the rabble of a Mental Institution, consequence of the collapse, allying several foes and creating a new regime under their rule. Random scenes of Civilians being Transformed, Embraced, Whacked, Recruited or eaten.

Chapter 4: rebuild places (different possibilities), gain allies (you choose whom), Travel to other locations (outer space smaller or bigger maps) Then return either as Spy/Resistance Leader, Bloodthirsty Conqueror, Diplomat, or Join the enemy against former allies.

-End of Game 1-

Game 2
(sequels are never better):

Starts with you, years after, as a dude who got a job in that famously reconstructed Mental Institute helping your Nemesis for his Therapy, and finding some mystery about who or what led you to the previous discovery of the "Alternate Reality Travelling Device" ARTD.

OR, about you getting up the Hierarchy of the installed Regime, through Political Intrigue, spy network, assassination, etc, until you discover something else through your information networks about the ARTD aka the "Alternate Reality Travelling Device" !
 

Blaze the Dragon

New member
Jan 8, 2010
127
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Medieval Sci-fi Fantasy CyberSteamPunk Magical Setting
Gameplay like a combination of Bayonetta, Saints Row 4, Prototype, Bioshock Infinite, Mario Kart, The Legend of Zelda, Minecraft, Skyrim, and Animal Crossing, but with bigger, more complex Swords and guns.
Story as engaging as the Bioshocks, Mass Effects, and Half Lifes
Length of Final Fantasy 13 (and that is the ONLY thing from that game)
Instead of leveling there would be a natural progression through the player getting better with the games mechanics and acquiring new gear (rather than upgrading old gear
Complete Player Character Customization like in ME and Skyrim is one of the key aspets, but NPCs actually will say your full name sometimes
And naturally the scope of the game would be free-roaming and you can spend hours and hours in a town the size of the one in animal crossing, to exploring the entire galaxy

And if course the twist is that the game itself contains a fully sentient AI that is designed to maximize your pleasure, but it creates technology to trap you inside the game matrix style, and you have to figure out how to escape using your imagination to its fullest.
 

Angelous Wang

Lord of I Don't Care
Oct 18, 2011
575
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Spectrum_Prez said:
1.) Vampire: the Masquerade Bloodlines on an open-world Bethesda engine.
This, but with some Legacy of Kain and Steampunk added in. And I want a very black over industrial multi-layered mega city in the centre of the world and I want the sky over it to be so populated it's now always night (like the movie Priest). Vampires would run this city and vampires would be very Sith like in the way their culture and laws work.

I also want a working steam railway system, as in actual trains transporting NPC's from city/town to town/city in real time.
 

Confidingtripod

New member
May 29, 2010
434
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Dark fantasy but not Witcher level, more like "the fairy tale grew up" level

Lots of monsters, not just monster animals but real monsters that attack city's and various settlements, not always to kill but to capture the populace too

(probably never going to happen but)Humans are not the dominant kingdom, and not some sub-human but a lizard race or man sized-Cthulhu's or something, also many different races rather than variants of two or three

A spell system with clever benefits like the ability to shrink myself to find secret areas and stealth bonuses, but while shrunk enemies try to stomp me or so, rather than fireball... fireball... fireball

and lastly: a world affected by events, I burn down a house, that house should burn down, be bulldozed(or the equivalent) and a new house built after certain amounts of time
 

PoolCleaningRobot

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Mar 18, 2012
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Dr. McD said:
I'd help but alas, I'm a science major and the creative arts are not my strong suit. I'd love to throw around ideas though

2. Magic as a gameplay mechanic, having this means having to change how stats work to include magic, do I just lump all magic together with one skill category or divide it into something like destruction, healing and support?
I like how the Elder Scrolls games treat magic and science as the same thing and I was thinking something like that but in a modern setting would be cool. Imagine, if you will, a scientist in a dingy lab coat in a run down looking lab, and then he casts a lightning spell on a generator to get it started. That's how I would have worked in the mechanic anyway. Maybe make it so you have overarching skills and then skill subsets like in Elder Scrolls/Fallout. For example, an intelligence overarching skill and a magic overarching skill and then a medical sub-skill. If you have more points in you magic skill you can use healing spells, but if you character focuses on general knowledge he/she can heal them self in a more normal way like surgery or herbal medicine

the setting (well, the part the game takes place in) mostly resembles Russia geographically, so you'd have to take into account that it's going to be very cold (a lot of it is going to be wilderness or otherwise uninhabited areas)
Mind if I ask, why Russia?
 

Aulleas123

New member
Aug 12, 2009
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Ok, so I've always been more of a Marvel Comics guy than a DC Comics guy. So when DC Universe Online came out, I tried it out and sighed. I asked myself "Why hasn't Marvel Comics done this sort of thing?" Then Marvel came out with Marvel Heroes which allows a player to play set characters? interesting but not a real RPG in my opinion.

To answer the question, I'd like to see a Marvel Comics RPG, preferably single player and similar to something like Dragon Age or Mass Effect. One could set it in the aftermath of either Civil War or X-Men v. Avengers which has the player CREATE a character choose from a few different backgrounds, abilities, power sets, and early affiliations.

Throughout the game, the character would be involved in conflicts with baddies ranging in scale from human scum like Kingpin or Doc Ock to (much later in the game) galactic villains like Thanos or Galactus. In addition, it would be kinda cool to have your character decide at certain points in the game to go fight for the other team, i.e. become a bad guy.

I'm sure that something like this would be very intense and difficult to make, but if I were to have the ultimate dream RPG, this would be it. This sort of thing would be very ambitious but would be worth playing if done well.

Oh, and X-Men Destiny was garbage. Nothing like that can ever be allowed to happen again.
 

ThreeName

New member
May 8, 2013
459
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Cyberpunk New Vegas-styled sandbox RPG. Deus-Ex like plot (i.e. conspiracies, corruption, corporations, etc) with basically everything else playing like New Vegas without bugs.

Spectrum_Prez said:
1.) Vampire: the Masquerade Bloodlines on an open-world Bethesda engine. Where are all those ex-Troika people at?
This was my second choice.