I've always liked the idea of a survival game. But so many survival games feel like they have reverse difficulty curves. By that I mean the Longer you go the more resources you have and thus the easier it is to survive.
To be clear I'm not talking about the multiplayer survival stuff like DayZ or Rust. I want pure Man VS Nature stuff.
So my question is how do you create a survival game that starts off easy but gets harder the longer you survive?
Most survival games create the curve by giving you larger and larger objectives with only the first objective being to survive. Like in minecraft after you create a small house and a garden you can pretty much survive indefinitely, so the game moves on to new objectives.
But I want to play a game where the only objective is to survive as long as possible and it gets harder and harder to so so. I've thought of a couple of possible ways to do this.
1.) Dwindling resources.
So in this idea resources would be finite and this would cause you to keep moving to try and find more. But this only mitigates the problem, it would still be easier to find resources in new areas because you would have made better gear and whatnot in the earlier areas. So I think this should be coupled with...
2.) Increased threat.
This would make it so that the farther away from the start or the longer you've survived the harder the threats become. Like more aggressive animals, or harder to get to resources.
But I have yet to find a game that really does this. Don't starve kinda does, but after a point you do kinda plateau out. The long Dark does but it only has pre-built maps so you kinda just learn where everything is after a few runs.
So is their a game like this, or is their a game that does a good difficulty curve on survival a different way?
To be clear I'm not talking about the multiplayer survival stuff like DayZ or Rust. I want pure Man VS Nature stuff.
So my question is how do you create a survival game that starts off easy but gets harder the longer you survive?
Most survival games create the curve by giving you larger and larger objectives with only the first objective being to survive. Like in minecraft after you create a small house and a garden you can pretty much survive indefinitely, so the game moves on to new objectives.
But I want to play a game where the only objective is to survive as long as possible and it gets harder and harder to so so. I've thought of a couple of possible ways to do this.
1.) Dwindling resources.
So in this idea resources would be finite and this would cause you to keep moving to try and find more. But this only mitigates the problem, it would still be easier to find resources in new areas because you would have made better gear and whatnot in the earlier areas. So I think this should be coupled with...
2.) Increased threat.
This would make it so that the farther away from the start or the longer you've survived the harder the threats become. Like more aggressive animals, or harder to get to resources.
But I have yet to find a game that really does this. Don't starve kinda does, but after a point you do kinda plateau out. The long Dark does but it only has pre-built maps so you kinda just learn where everything is after a few runs.
So is their a game like this, or is their a game that does a good difficulty curve on survival a different way?