I don't have much to say on the game development side of things, but as far as art goes I recommend you to make sure the course in question either A. Comes with a shit-ton of CompSci prerequisites or B. In no way requires the student to understand coding.
As an art major who stumbled into a game art class thinking it'd be all Photoshop and Maya only to learn that, no, the professor thinks I know C++ and Unity is failing me because I can't do any of the coding-related assignments, that's pretty huge fucking deal. Also make sure that said professor is halfway competent, and that your students aren't hanging around at the mid-semester point going "Okay, I know we're supposed to make all of our assets in 3DS Max, but we don't understand how to do something as basic as texture unwrapping." Because that's a huge fucking deal as well. Even moreso if your professor's failing students for not understanding a program that they did a shit job of teaching them in the first place.
...What? Venting? Me? Hell yes absolutely I'm venting. My uni's game art courses suck hard.
As an art major who stumbled into a game art class thinking it'd be all Photoshop and Maya only to learn that, no, the professor thinks I know C++ and Unity is failing me because I can't do any of the coding-related assignments, that's pretty huge fucking deal. Also make sure that said professor is halfway competent, and that your students aren't hanging around at the mid-semester point going "Okay, I know we're supposed to make all of our assets in 3DS Max, but we don't understand how to do something as basic as texture unwrapping." Because that's a huge fucking deal as well. Even moreso if your professor's failing students for not understanding a program that they did a shit job of teaching them in the first place.
...What? Venting? Me? Hell yes absolutely I'm venting. My uni's game art courses suck hard.