So one of my friends talked me into creating a campaign for a session of tabletop gaming. I'm not bad at crafting any number of interesting scenarios but I don't feel completely confidant to write a World of Darkness campaign when I don't exactly know all of the lore. The majority of what I know of the World of Darkness setting comes from playing Vampire: The Masquerade - Bloodlines and idle hours of browsing various wiki for more information. Any advice will be appreciated.
The campaign: the player characters are secretly kidnapped and dropped off inside the walls of a reclusive commune. All of the players are fitted with explosive collars triggered to detonate if they try to escape the commune. Additionally, each player is fitted with a tattoo or sub-dermal implant that is supposed to help them during their mission.
The mission is for the players to find their way to center of the commune and secretly steal an artifact of great occult value from its ruling citizens. Then, the players must deliver the artifact to an evacuation point whereupon they will be freed and delivered to a neutral location. Normally, this sort of heist would be impossible but a recent insurrection within the commune has created the perfect opportunity to acquire the artifact.
The whole campaign comes from a weird dream I had once but is mostly inspired by Dead Money's heist (The Fallout New Vegas addon) and the civil war from Bioshock Infinite.
My Questions:
1)I was considering running this campaign using Mage or Hunter. Which would be more suitable?
2) The commune is simply an independent community with two warring factions that I would craft from scratch. Is there a better, lore-based alternative?
3) Am I being too ambitious for my first attempt at a tabletop scenario?
Ideas and suggestions are welcome. Thanks in advance
The campaign: the player characters are secretly kidnapped and dropped off inside the walls of a reclusive commune. All of the players are fitted with explosive collars triggered to detonate if they try to escape the commune. Additionally, each player is fitted with a tattoo or sub-dermal implant that is supposed to help them during their mission.
The mission is for the players to find their way to center of the commune and secretly steal an artifact of great occult value from its ruling citizens. Then, the players must deliver the artifact to an evacuation point whereupon they will be freed and delivered to a neutral location. Normally, this sort of heist would be impossible but a recent insurrection within the commune has created the perfect opportunity to acquire the artifact.
The whole campaign comes from a weird dream I had once but is mostly inspired by Dead Money's heist (The Fallout New Vegas addon) and the civil war from Bioshock Infinite.
My Questions:
1)I was considering running this campaign using Mage or Hunter. Which would be more suitable?
2) The commune is simply an independent community with two warring factions that I would craft from scratch. Is there a better, lore-based alternative?
3) Am I being too ambitious for my first attempt at a tabletop scenario?
Ideas and suggestions are welcome. Thanks in advance