Aris Khandr said:
Who is Ensamble, and what do they have to do with Total War?
Maybe the OP's French? *shrug*
I'll toss my vote, for what it is worth, in with Medieval or Rome 2. Empire was my first TW game, and I absolutely love it. Still, that made it really hard to get into Rome or Medieval, as both felt like a huge step backwards. I love both settings historically, so it would be nice to see them updated so I can really enjoy them.
I sincerely hope you mean 'huge step backwards' to mean 'historical timeline' as opposed to 'standards' because most hardcore TWers around here will preach to hell and back that Rome & Med2 are (still) head and shoulders above Empire.
Counter_Southpaw said:
We need a new Rise of Nations. Seriously, best RTS of all time.
While I agree with you to a certain extent, part of the draw of the TW series is the combination of strategic, operational and tactical considerations, even if it is a little simplistic (though I doubt I'll ever see a truly militarily faithful RTS/TBS/RTT game in my lifetime). Most of the Sid Meiers-esque games are purely strategic, with the occasional operational issue that can be easily dealt with by perhaps a couple turns' worth of patience. The TW series is the only series of the last decade that has combined in the player the need for strategic forethought, administrative ability and tactical acumen.
This is part of the reason I view the ACW as poor 'TW' material, you just need administrative ability. While it is a politically rich and informative period, I can't help think as a gamer that it wouldn't be any fun to play, since diplomacy (which played a much larger part than anyone is willing to give credence for) generally sucks in TW games and both the historical strategy (with the exception of Sherman's March to the Sea... I think) and tactics were a case of "there's the enemy, get within gunshot range and pull the trigger". Makes the RTT aspect kind of void...
Elcarsh said:
Because it is an incredibly fascinating conflict from an era of history that I'm most interested in. Besides, it's not like nobody ever managed to make a good game about that period before. Sid Meier's Gettysburg was the shit!
Oh yes, I agree that it was a fascinating conflict and is a good illustration of humanity in a melting pot (i.e. its various facets). However, the ACW was more a demonstration of the strength of a powerful economy, fuelled by industry than one of skill at arms, which is generally what the TW titles are about. I'd definitely agree that it would make excellent RTS material, but not good TBS/RTT gameplay. Modern operational warfare was effectively founded in the ACW since there were large armies that could be moved very quickly and the newfound capability to engage in virtually any environs. This was why Sherman's neckties buggered the South so badly. Loss of the railroads meant they could only move as fast as they could march.
So, while I agree that ACW would make great game material (I'm thinking a dedicated RTT or RTS that plays out two separate grand campaigns, ending in victory, sort of like Supreme Commander, on an ever expanding map, only with the option of several starting positions so that you get to play as a number of generals) I don't think it'd make a good TW game (he says for the umpteenth time... sorry...).
And it's not like I'm actually interested in replaying how the war actually turned out. I don't play Total War to relive history, I play Total War to rewrite it!
Heh... don't I know it. E:TW as Prussia = German Unification in 1740! To be fair, who doesn't? But I suppose my point is that the variation of previous titles doesn't lend itself to this war since there are only really two results (three at a stretch, but the third plain sucks and you'd continue playing anyway): CSA gains independence; Union brings the South to heel. I think it'd be too much of an effort for developers to shoehorn the French & British in (historical plausibility and you'd threaten to turn it into a world war that it wasn't). On the other hand, a game about the American Revolution (e.g. Revolution: Total War) wouldn't have these geo-political issues (wrt historical accuracy).
What I'm surprised about is that no-one AFAIK has sought to compare the American Civil War with the Wars of German Unification. They occurred within a ten-year period (1861-1871) and yet they were so very different beasts. But I don't mean this from a political perspective, because that's a given. Since this is a TW thread, I can't think of two more starkly different conflicts that took place so close to each other in history. And given the choice of the two, the Creative Assembly would most definitely pick the European theatre (and I mean no disrespect to American history when I say that). It's just that so much more is viable: the central campaign is that of Prussia; playable faction - Austria, playing for the
Grossdeutschlandloesung; playable faction - France, weak at first thanks to the July Revolution, but can build up its strength while Prussia is occupied with Denmark/Austria, playing for revenge; playable faction - Russia (but limit map capacity, even more than in N:TW), like France, recovering from the Crimean, has issues with the Ottoman Empire; playable faction - Ottoman Empire, has a beef with Russia, but wants to regain the Balkans. Here, there is so much more concurrent politics to be played with, though the only factor I can't seem to resolve is: Britain, who did virtually nothing during this period. Even Spain had issues since they almost had a Hohenzollern on the throne in 1862.
As for the military aspect, I'll conceded that it's got the same issues as an ACW TW game would have: armies too large, can't fit them on the screen, and the railroad transportation mechanic would have be done veeeeeeeeeeery carefully to work without being game-breaking. But the general approach to warfare in Europe at the time was manoeuvre, economy of force and speed of concentration (e.g. Koeniggraetz and Sedan). Despite there being almost three times as many combatants at Sedan than at Antietam, the casualty count was more or less the same. Regardless of unit resolution in the gameplay battle, there's both more at stake and a greater challenge for the player in his/her attempts to emulate the encirclement of von Moltke than the direct assaults of McClellan.
*shrug*
... *sigh* the travails for a Teutonophilic TWer!