Creepy Summer Lesson PSVR Game Gets New Trailer, Details

Neurotic Void Melody

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Darth Rosenberg said:
And an apparent caveat for Summer Lesson is that the girl's supposed to be of-age by Japanese standards. Even so, the tutor-pupil dynamic makes it disturbing, unless fantasies of abusing trust and a position of responsibility are also a social norm.
It's a literal intellectual power fantasy for insecure guys. Impressionable high school girls slowly manipulated into adoring the tutor, with little effort required from the male to appeal to any idea of equality. Do these players have kids, or even entertain the idea of raising kids? I think perhaps that experience will change some points of view. The thing is this is a deeply psychological issue that many don't want to, or perhaps are even capable of understanding. and that preview completely destroys any pretense that this is not for sexual arousal. People can deflect this any way they can think of, it doesn't matter, the excuses don't diminish the reality anyway...the games will continue and maybe, just maybe it saves some real world school girls from such psychological manipulation...it depends how you see it. I don't know, people need to come to terms with themselves instead of excusing. Self-critical analysis is the only way to improve humankind.
 

MerlinCross

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Darth Rosenberg said:
For example you don't ever explain why it's creepy.
You want me to explain why a culture idolising/romanticising schoolgirls is potentially questionable? That wouldn't be a bit of a universal concern? I'd say at the very least it qualifies a raised eyebrow and 'that's a bit weird/creepy' remark/response.
*Cough*, West or at least USA idolizes/romanticizes the girl next door, the lonely housewife, and of course the ever popular cheerleader/highschooler as well. Or just big blondes.

Does this make it okay to do it to Japanese schoolgirls? Well I feel like more context is needed but it's not like they are the only culture to idolize a certain type of female.
 

Darth Rosenberg

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Xsjadoblayde said:
It's a literal intellectual power fantasy for insecure guys. Impressionable high school girls slowly manipulated into adoring the tutor, with little effort required from the male to appeal to any idea of equality.
Whilst I think that's more or less the case, it being a power fantasy isn't so surprising or problematic; almost all games, in some form, offer us escapist fantasies of various stripes - there are no consequences, the stories and system design fluffs our egos, and typically we 'win' (heh, that's another reason I loved Spec Ops The Line, which I've mentioned in this thread with regards to being a challenge of Western perceptions of violence. it's the antithesis of all those things).

I'm also fine with the notion of relationship games being used by people who aren't able, or mostly just suck, at forming real world interactions. However, citing that kind of rationale for a game like this seems disingenuous - unless the individual really does want to get away with staring up her skirt and sitting around her bedroom even before they meet (which is surely the very definition of 'creepy [as fuck]').

Do these players have kids, or even entertain the idea of raising kids? I think perhaps that experience will change some points of view. The thing is this is a deeply psychological issue that many don't want to, or perhaps are even capable of understanding. and that preview completely destroys any pretense that this is not for sexual arousal.
Eh, I dunno. In this day and age most are entirely fine with admitting to whatever floats their boat. And so I'm inclined to believe someone who says that Summer Lesson isn't fap fodder (particularly given what else is out there). I mean, I'm not sure whether it being 'just' a relationship sim between a tutor with no sense of appropriate/responsible personal boundaries and a fawning pupil is a good or bad thing... Genuinely interesting would've been the option to assert personal space and the actual teacher-pupil dynamic. They could build it as a kind of social experiment, looking at how individuals react to other people's realistically simulated dejection at being 'spurned' in VR (edit: hell, if this game did that, it could actually be genuinely subversive).

Watching the earlier video for the first time (where an American is included) kinda makes it look like Space Invader. Sorry, I meant Personal Space Invader... That, or the typical preamble to a terrible porn scene, but that might be down to the terrible American voice acting.

/edit

MerlinCross said:
*Cough*, West or at least USA idolizes/romanticizes the girl next door, the lonely housewife, and of course the ever popular cheerleader/highschooler as well. Or just big blondes.

Does this make it okay to do it to Japanese schoolgirls? Well I feel like more context is needed but it's not like they are the only culture to idolize a certain type of female.
Once more with feeling. I already said:
Yeah, and I find the West's beauty norms and ways of objectifying women pretty skewed to say the least as well, so I'm critical of my own culture on that count
Picking which is least healthy, culturally, is probably a bit of a waste of time. But reducing teenage girls to fawning objects for disturbingly mute male-gaze POV's is really putting the creepy effort in.
 

Neurotic Void Melody

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Wait, how did I got a warning for that post? Who did I insult? I honestly was not intending to insult anybody, I don't see how, am really confused by this site. I specifically made it clear that we're all human, with highs and lows, the game isn't objectively a bad thing. The more we understand ourselves, the better. If anybody finds that insulting then I am truly at a loss. Sorry.
 

hentropy

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LifeCharacter said:
I'd honestly say that if you actually told people that you liked playing Doom because you liked how the blood splatters on your screen and the bodies explode, they'd probably find that a bit creepy...
Darth Rosenberg said:
That is the root of the issue. When I say I like playing Doom, you don't immediately assume the worst about me, the player, or my intentions in playing it. You assume if I love Doom, a hyperviolent shooter where you routinely dismember grotesque hellspawn, it must be because of the... mechanics. Maybe the story? World building! It can't be that people get satisfaction out of the blood splatter and gore on some primal, visceral level, and if they do, well that's bad.

But if you want to play this game, the worst is assumed about you, that the only reason one would want to play it is for some pervy sexual satisfaction, and that's bad for reasons. "Underage", I guess, even though the young woman in question appears to be at least 16 if not older, which is age consent pretty much everywhere, but whatever it's bad. It couldn't have any appeal or enjoyment from being an immersive, well-made, or engaging experience, its very premise and theme is enough to make it worth denigrating.

To be clear, I really don't enjoy the idea of VR too much and I have never seen the appeal of dating simulators. Especially the "vanilla" ones, I'm not even sure what people find particularly satisfying or erotic about it. Maybe I'm just handicapped in that sense.

If you want to start throwing out words like patriarchy and feminism, our Christian-backed patriarchal upbringing as a culture has trained us into believing that everything outside of a sexual norm is perversion to be reviled, shamed, and pushed to the side. It infantilizes even fully grown adult women, let alone young women, and wants to portray them all as innocent and asexual. The only reason they'd be interested in a man or want to express their sexuality is if they've been tricked or lured into it. Japan is largely a place of contradictions to us when it comes to feminist issues, it has more professional women than any other country in the world, but also has a very wide wage gap rooted in old-fashioned "men should make more money because providers" sexism. I don't want to go too much into that (though I could if I wanted), but I do want to make the point that a student being genuinely attracted to a teacher who is in their 20s in particular is not considered such a taboo thing there. And to be brutally honest, I think you're massively underestimating the amount of times it happens even in the west. High schools aren't stocked with 10 year olds with no conception of these topics, and even if they altered it to say she was in "college" and was above 18, would it be so much better and less offensive to you?

I don't know any more about this game than anyone else, like I said I don't exactly have a lot of interest in it or other games like it. But I suppose I can agree with the sentiment that us getting worked up about this as creepy or particularly harmful in a societal sense is somewhat hypocritical and culturally biased. It could and probably will squander any artistic or interesting value one could get out of this and be a cringeworthy mess. But I'm not going to throw stones to people who enjoy virtual socialization with a fictional young woman as "creepy" while I take a break to play Overwatch so I can repeatedly smash a 19 year old with a giant hammer, or commit war crimes by killing the medic first by impaling her head with an icicle.
 

wulf3n

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Darth Rosenberg said:
wulf3n said:
I'm not so convinced. I haven't seen anything resembling a criticism or question.
Maybe reading some of my other posts in this thread would help.
It did not.

Darth Rosenberg said:
You want me to explain why a culture idolising/romanticising schoolgirls is potentially questionable?
Yes

Darth Rosenberg said:
That wouldn't be a bit of a universal concern?
Apparently not.

Darth Rosenberg said:
I'd say at the very least it qualifies a raised eyebrow and 'that's a bit weird/creepy' remark/response.
Perhaps, but without an explanation as to what exactly makes it "wierd/creepy" we'll never know if it does qualify.
 

Darth Rosenberg

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hentropy said:
That is the root of the issue. When I say I like playing Doom, you don't immediately assume the worst about me, the player, or my intentions in playing it.
Oh c'mon, you specifically left out LifeCharacter's actual point pertaining to the Doom example:

LifeCharacter said:
I'd honestly say that if you actually told people that you liked playing Doom because you liked how the blood splatters on your screen and the bodies explode, they'd probably find that a bit creepy. The thing is, though, that there's other things in Doom or other FPS's that people enjoy other than straight up gore, whereas there's nothing similar for this game. I mean, if someone talked about how much they liked Hatred my first response would be to be creeped out a bit (and confused, and amazed, it's a swell of reactions really) because that game's shit and there's little else but the edgy violence to it.
Generic shooters have a variety of appealing systems or design features, and FP shooter mechanics can be packaged in a similar variety of ways. It isn't hard to understand why many would value playing a shooter like Overwatch or Doom; they are, effectively, competitive. reflex based sports of a kind.

As LifeCharacter stated; if someone specifically came out and said they valued the explicit violence - particularly in an chearply exploitative game like Hatred - then yes, my reaction would've been a raised eyebrow/furrowed brow followed by a probable 'Eww.. Weird' reaction.

The lascivious, leering focus of a tutor-pupil 'sim' is inherently disturbing, ergo pretty damn easily qualifies as distasteful, creepy, or whatever else word someone might choose.

But if you want to play this game, the worst is assumed about you, that the only reason one would want to play it is for some pervy sexual satisfaction, and that's bad for reasons.
Ah, so they'll buy and play it for the, erm... gameplay? VR experience? Is that Summer Lesson's USP?

If you want to start throwing out words like patriarchy and feminism, our Christian-backed patriarchal upbringing as a culture has trained us into believing that everything outside of a sexual norm is perversion to be reviled, shamed, and pushed to the side. It infantilizes even fully grown adult women, let alone young women, and wants to portray them all as innocent and asexual.
I don't get it... Do you think I raised gender issues with my own cultural backyard because I somehow felt 'West is best' and has no failings?

I don't want to go too much into that (though I could if I wanted), but I do want to make the point that a student being genuinely attracted to a teacher who is in their 20s in particular is not considered such a taboo thing there. And to be brutally honest, I think you're massively underestimating the amount of times it happens even in the west.
I don't see how 'inappropriate liaisons are commonplace' is exactly a defence of anything, more like a condemnation of those abusing positions of authority/responsibility, along with any hierarchy closing its doors to keep things 'in house' (which is depressingly commonplace).

That abuses of trust and positions of authority occur doesn't make forming permissive mainstream entertainment out of it particularly endearing. Far from it.

Has the age of the unsettlingly mute tutor been established, btw? As I said yonks ago; context is still important. The American girl obviously hinted more overtly at tone and content/script, but I can only pick up the odd word and meaning from the Japanese student (the usual submissive, fawning nonsense). The age of the tutor could arguably alter things.

That said, does the age of the 'character' avatar matter at all? Surely the player inhabiting the mute POV is all that truly matters, as well as the respective roles of pupil and tutor? The avatar's age would only matter if that detail is built into some kind of narrative, and everything shown so far suggests there is barely any information coming from the player's POV.

High schools aren't stocked with 10 year olds with no conception of these topics, and even if they altered it to say she was in "college" and was above 18, would it be so much better and less offensive to you?
It depends on the setting. If it was a Japanese IP I'd treat it largely in the same way, i.e. 'oh, those wacky Japanese with their creepy relationship/dating/porn games'. Much of it is just harmless cultural differences, but some of it seems to reveal fairly nasty things about their society.

If it was set in a Western college or uni? Then my reaction would be far worse if the tone was translated 1:1.

And given you've raised the concept of a society infantilising girls and women; are you raising that ironically, given Japanese pop-culture? They take that to the next level, surely.

But I suppose I can agree with the sentiment that us getting worked up about this as creepy or particularly harmful in a societal sense. It could and probably will squander any artistic or interesting value one could get out of this and be a cringeworthy mess.
Hell, as I said above somewhere; depending on the choices provided, it could even be subversive. Probably won't be, but no one truly knows at this point.

But I'm not going to throw stones to people who enjoy virtual socialization with a fictional young woman as "creepy" while I take a break to play Overwatch so I can repeatedly smash a 19 year old with a giant hammer, or commit war crimes by killing the medic first by impaling her head with an icicle.
Violence and sexuality are not literally equivalent, particularly when that reasoning seems to come across as 'hey, leering at schoolgirls is fine, but violence is worse'. It's surely fair to suggest they're both pretty twisted, and me having profound issues with the West's attitude to violence has been established about a hundred times in this thread already, so I'm not sure what that final comparison is supposed to achieve.

wulf3n said:
Darth Rosenberg said:
wulf3n said:
I'm not so convinced. I haven't seen anything resembling a criticism or question.
Maybe reading some of my other posts in this thread would help.
It did not.

Darth Rosenberg said:
You want me to explain why a culture idolising/romanticising schoolgirls is potentially questionable?
Yes
If you've read every other post of mine in this thread, then there's apparently not a single way I could ever explain anything to you. Maybe just ask a teacher or tutor on the ethical SOP of dealing with pupils in a one-to-one setting. At a random guess, I'm fairly sure 'don't look up their skirt or stare at their tits' is somewhere on a list of do's and don't's...

This thread's looking increasingly revealing about masculine attitudes in gaming. I mean, nothing new, but still.

Actually, I'll save you the trouble at googling anything. These excerpts are from an NSPCC Safeguarding in Education pdf [http://www.staffsscb.org.uk/Latest-News/News-Article-Documentation/protecting-children-from-grooming.pdf] regarding grooming:

While there are a number of definitions for grooming it is generally recognised as a process
by which an individual prepares a child for abuse. This is usually perpetrated by a significant
adult in the child‟s life either at home or somewhere else in the child's environment.

What does grooming look like in the context of education?

Those in education who sexually abuse tend to give attention to and show affection to
potential victims, behaving in a manipulative and coercive manner rather than using
violence. They use and abuse their position of trust and authority to befriend pupils and
gradually desensitise them to sexualised behaviour, facilitating offending and reducing the
likelihood of disclosure.

In the context of education, the process of grooming begins when an abuser targets or
selects a victim. The selection of the victim is influenced by the compliance of the pupil and
the likelihood of secrecy

In education the offender may begin grooming by giving the pupil special attention, support,
or rewards. The power of such rewards to affect the pupil should not be underestimated.
Rewards from a teacher or other member of school staff may have a significant impact on
the pupil's motivation and understanding. Rewarding for the purposes of grooming may take
place in the context of providing the pupil with additional help, mentoring, advice in relation
to a project or coursework, or opportunities for out of school activities, including overnight
outings.

Grooming may also involve the parents of the victim so that that the offender can gain their
trust and approval. This will allow the offender to have greater access to the victim and
enhanced ability to spend time alone with them. Parents are often pleased about the extra
attention the teacher is giving their child, perceiving them as a positive authority figure and
role model for their child.

Some potential warning signs of sexual abuse in the context of education include:
-A pupil receiving special attention or preferential treatment
-Excessive time spent alone with a pupil outside of the classroom
-Frequently spending time with a pupil in private or isolated areas
-Transporting a pupil possibly to or from school
-Making friends with a pupils parents and visiting their home
-Acting as a particular pupil's "listening ear"
-Giving small gifts, money, toys, cards, letters to a pupil
-Using texts, telephone calls, e-mails or social networking sites to inappropriately
communicate with a pupil
-Overly affectionate behaviour with a pupil

What is the impact of abuse perpetrated by teachers?

There is a large body of research on the detrimental impact of childhood sexual abuse in the
short and long term but there has been little focus on the impact of sexual abuse by teachers
or other school staff. However, some believe that sexual abuse by teachers has dynamics
similar to incest, and that abuse results in a loss of trust in adults and authority figures. This
in turn may lead to the victim having difficulty forming future intimate relationships.

Some abused pupils have reported that the abuse was particularly harmful because their
trust was betrayed by someone whom they admired, saw as an authority figure, and felt was
someone they could turn to. The victim's feelings of self-blame and guilt often leads to
depression, poor social efficacy, and general abuse related fears.

What can be done to prevent sexual abuse in the school setting?

Sexual abuse by a teacher or another member of school staff presents a number of
particular challenges. Individuals in these positions of trust have opportunities for
unsupervised access to potential victims and tend to be trusted by their colleagues, pupils,
and parents making this group of offenders difficult to detect. Victims may also be less likely
to report the offence.
I mean, if we want to take just two key terms that should set alarm bells off for any responsible human being (and especially parent), I'd go for; power imbalance and unsupervised access.

Is Summer Lesson actually grooming sim? No... not even I'd go quite that far. But the similarities based on what's been shown are hard to miss, and as such it very much looks like a pretty creepy, twisted little VR experience definitely headed towards being one.

But hey, it's just a game, right? And no game - or film, or book, or play, or anything else - has any meaning, value, impact, or is reflective of anything or anyone that shapes or consumes it... Just move along - nothing to see here.
 

hentropy

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Darth Rosenberg said:
Oh c'mon, you specifically left out LifeCharacter's actual point pertaining to the Doom example:
Except I didn't, although I did respond in a bit more snarky way. I'll put it more bluntly then. The creators of Doom intentionally made it as violent and gorey and visceral as possible, do you think they made this creative choice for... funsies? No, they did it because along with the "mechanics", people enjoy a good bloody trudge through hell. People enjoy a completely over-the-top and irreverent bloody mess. When this is brought up, of course it's excused, there are plenty of other things to love about the game and "mature" people can enjoy the bloody bits in context. It's all just fantasy, after all! Whoops, there's the snark again.

The point is, if you're playing that game, you're obviously not disgusted by the desensitization of hyperviolence enough to call it creepy.

As LifeCharacter stated; if someone specifically came out and said they valued the explicit violence - particularly in an chearply exploitative game like Hatred - then yes, my reaction would've been a raised eyebrow/furrowed brow followed by a probable 'Eww.. Weird' reaction.
The issue of Hatred has already been litigated to death and has a lot of extraneous political BS attached. But what about, say, gore movies? A whole genre of film making dedicated to being as gory and shocking as possible. Yet the people who love gore movies can be perfectly adjusted and "normal", and in my experience, most are. Most of these movies don't have deep stories or dig deep into philosophical concepts (though some gold nuggets do), it's just splatterhouse gore. Are they creepy? Is the people who make the movies or the movies themselves creepy in the same sense? Are they problematic in a societal sense, or highlight some flaw in societies. Rhetorical questions.

Ah, so they'll buy and play it for the, erm... gameplay? VR experience? Is that Summer Lesson's USP?
Considering how few full-fledged games there are on VR right now, I'd probably say a variety of people might give it a try. But that's sort of the point, yeah? Why should I decide all the reasons someone would want to play a video game, and then judge them based on my assumptions? Seems like a... you know, crappy thing to do in most contexts. Unless it has something vaguely to do with LEERING SEXUAL PREVERTS, then we can be as judgemental and denigrating we want. That has nothing to do with lingering puritan attitudes of course!

I don't get it... Do you think I raised gender issues with my own cultural backyard because I somehow felt 'West is best' and has no failings?
I won't speak to your intentions. But I do think you, like pretty much everyone including myself, is affected by hundreds of years of cultural programming that you may not always be cognizant of. To pick out a specific example, you keep using the term "schoolgirl", as if that has any useful meaning as a word. Lumping every "girl" who goes to school as one group that is treated the same is inherently infantilizing. Trying to conjure up pictures in the mind of little girls when what is being discussed are young women in their latter teenage years.

I don't see how 'inappropriate liaisons are commonplace' is exactly a defence of anything, more like a condemnation of those abusing positions of authority/responsibility, along with any hierarchy closing its doors to keep things 'in house' (which is depressingly commonplace).

That abuses of trust and positions of authority occur doesn't make forming permissive mainstream entertainment out of it particularly endearing. Far from it.
There is a difference between "a teacher using their position of power to exert influence over someone vulnerable for self-gratification", and "two people attracted to each other after socializing a lot and deciding to maybe start a relationship after the responsibilities are over." Which happens all the time in real life. In the case of this game, it doesn't seem either is the case, as all you appear to do is flirt and socialize with her with no endgame of either long-term dating or sex. I might be wrong, though.

If this were a game where you explicitly tried to manipulate or use your status for clear personal gain, you might have a point. One of the biggest problems with Japan is its rather loose and dangerous treatment of consent, which is why a game with two people flirting and reciprocating with one another is considered quite vanilla and harmless.

And given you've raised the concept of a society infantilising girls and women; are you raising that ironically, given Japanese pop-culture? They take that to the next level, surely.
That's a rather complicated matter. I would say it's more of a problem, particularly when it comes to the whole "innocent purity" thing, they still have a long way to go. However, they seem to actually be getting better with that in some ways, where the west is getting worse or not progressing much at all on the issue.

Violence and sexuality are not literally equivalent, particularly when that reasoning seems to come across as 'hey, leering at schoolgirls is fine, but violence is worse'. It's surely fair to suggest they're both pretty twisted, and me having profound issues with the West's attitude to violence has been established about a hundred times in this thread already, so I'm not sure what that final comparison is supposed to achieve.
I don't think it's about comparing violence and sexuality directly, it's about passing judgement on people for what sort of fantasies they choose to indulge in. Even the most progressive games out there can be picked apart and examined for "problematic" cultural things, but we don't denigrate fans of Mass Effect or even Call of Duty for being war-mongers, there's a pretty good chance they just like that style of game. But yet we recoil in disgust at something like this. I do think it's partially because of "oh that wacky pervy Japan!" brand of racism/xenophobia and a lingering cultural problem of wanting to see the worst in people for indulging in certain erotic fantasies.
 
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Darth Rosenberg said:
Generic shooters have a variety of appealing systems or design features, and FP shooter mechanics can be packaged in a similar variety of ways. It isn't hard to understand why many would value playing a shooter like Overwatch or Doom; they are, effectively, competitive. reflex based sports of a kind.

As LifeCharacter stated; if someone specifically came out and said they valued the explicit violence - particularly in an chearply exploitative game like Hatred - then yes, my reaction would've been a raised eyebrow/furrowed brow followed by a probable 'Eww.. Weird' reaction.
Let's take a shooter that is competitive, and make all the enemies moving white boxes. Let's disable the gun model and sound effects, and when you kill an enemy, it instantly vanishes.

Now, compare this to your modern multiplayer shooter, which one is more fun? Honestly, I wouldn't be enjoying myself with this bare bones shooter. But why? Isn't that kind of weird, how people take pleasure in shooting people to death? I mean there are so many things that make a shooter more fun, for example, the gun's feel in terms of audio design, animation, rate of fire, and time to kill. How about how the enemy reacts to being shot, hit sound or vocalization, death animation, particle spray, and ragdolling?

Even without sound, doesn't this game kind of feel better than the older games, when basically what you are doing is watching people die?

Ah, so they'll buy and play it for the, erm... gameplay? VR experience? Is that Summer Lesson's USP?
Well, it resembles a dating sim, except instead of staring at a 2d sprite that never moves, you are staring at a 3d girl moving around in VR. The point is either to sell you a story, or more likely to elicit a positive reaction. Watching the trailer, you get that "there is an attractive animu girl I don't know staring into my soul" feeling, which is can be either good or creepy. If you're a weirdo like me, you get nervous and your heart rate goes up. You get a warm fuzzy feeling when she smiles and can't help but smile. That's pretty neat.

You make something very cute, people will buy it. It's like watching a romance anime and one of the leads blushes and gets really nervous, and you get that warm fuzzy feeling again. This time you are the MC, or at least in his shoes, and I mean, I understand that it may give of bad vibes. But you know, I am certain that the internet would still be creeped out even if the tutor-schoolgirl thing was withheld along with anything offensive, because of that reaction you get from the video, and the idea of a virtual girl may be unconsciously categorized with things like sex dolls and other extra-pervy stuff.
 

wulf3n

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Darth Rosenberg said:
If you've read every other post of mine in this thread, then there's apparently not a single way I could ever explain anything to you.
Indeed.

Darth Rosenberg said:
Maybe just ask a teacher or tutor on the ethical SOP of dealing with pupils in a one-to-one setting. At a random guess, I'm fairly sure 'don't look up their skirt or stare at their tits' is somewhere on a list of do's and don't's...


Actually, I'll save you the trouble at googling anything. These excerpts are from an NSPCC Safeguarding in Education pdf [http://www.staffsscb.org.uk/Latest-News/News-Article-Documentation/protecting-children-from-grooming.pdf] regarding grooming
I'm well aware of the legal and ethical responsibilities of professional tutors/teachers.

Darth Rosenberg said:
I mean, if we want to take just two key terms that should set alarm bells off for any responsible human being (and especially parent), I'd go for; power imbalance and unsupervised access.
I would hope terms that also set of alarm bells would be murder, vehicular homicide, theft, just to name a few.


Darth Rosenberg said:
Is Summer Lesson actually grooming sim? No... not even I'd go quite that far. But the similarities based on what's been shown are hard to miss, and as such it very much looks like a pretty creepy, twisted little VR experience definitely headed towards being one.
I still don't understand what you mean by creepy, nor twisted for that matter.

Darth Rosenberg said:
But hey, it's just a game, right? And no game - or film, or book, or play, or anything else - has any meaning, value, impact, or is reflective of anything or anyone that shapes or consumes it.
Any meaning, value, or impact one gains from a piece of media ultimately lies with the individual in question. As such there can be no "true" meaning and it falls on each of us to explain the rationale and thought processes that lead to our interpretations.

Simply prefixing an opinion with a number of adjectives isn't overly helpful when it comes to understanding another's interpretation.
 

saltyanon

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Darth Rosenberg said:
I was watching anime on VHS, so no. And the "everything can and will be sexualised"/objectified isn't really an out and out justification, is it, making something exempt from being questioned or deconstructed. And we're not talking about esoteric communities safely pandering to their own kinks - I'm all for that. This is Sony supporting and showing this off, so I'd say it's worth looking at what kind of message that may or may not send.
Those communities aren't as esoteric as you seem to suggest. The reason for having a full male cast for FFXV isn't to pander to males either, if you haven't realized yet, and it's just as "creepy" as what you seem to object to.
 

Dreiko_v1legacy

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Every time I see mentions of grooming in topics about games I get the urge to shout from the mountaintops that game characters are fiction.


The reason why grooming is bad is that it harms the person being groomed. The activity in and of itself is fine, the issue is what it causes as a side effect. When you remove that, all that's left is a sexual fetish and people moralising about it being an immoral fetish as though someone can actually decide such a thing.

Japan has allowances for fiction and maitains a society with much less crime towards kids than societies with much fewer freedoms in this area, so even the notion that allowing such fiction creates more evildoes is false or doesn't translate to them actually acting in an evil manner.
 

Dragonlayer

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All these people arguing over whether or not this game is a portent of incredible technology to come, or just a way for men to sex up the vulnerable, and I'm just sitting here disappointed that "creepy" no longer means "horror" in gaming.

Dreiko said:
I doubt she will turn to be a demon and trap you in a hellish dimension half way through.
Actually she does: halfway through the game you get married.

HI-OOOOOOOOOOOOOOOOOOOOOOOOOOOOOH!
 

Callate

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Darth Rosenberg said:
So those that consume this kind of stuff are also the marginalised and shamed? I suppose to some that'd make such content - with biting irony - thoroughly SJW'y, it being a 'safe space' and all...

But, less facetiously; it would be interesting to see the demographics for people buying and playing it. If it turns out to be adolescents or those just a few years above whatever the 'character's' age is supposed to be, your point could be validated (also important is the dialogue and text; I can pick up words and certain phrases, but they're general terms and tell me almost nothing about context or tone - what's shown in the video may as well be a slightly peculiar teaching aid. as a result, this whole exchange in this thread is skewed and overly broad). I'm fine with trying to understand other culture's mores, and would like to know more of feminism in Japan in particular (to get a sense of whether this kind of stuff is seen as problematic by them. given the enduring appeal of dating sims of all stripes, I'd guess no objection would make any difference anyway).

However, I'm not a 100% relativism kind of guy; 'different culture is different' doesn't mean there aren't significant issues to address in all cultures. Am I qualified to unpack it all? No; understanding one's own culture is complicated enough, and so comparing it to another you've never directly experienced or properly studied is magnitudes harder. I don't believe being an outsider precludes commentary or critique, though, and it can give a perspective that those familiar or immersed in a culture can't quite match (both perspectives would be important).
The problem with "creepy" as a pejorative is that it's one more of an increasingly long list that invites its user to consider the issue "sorted" without having to think any more deeply about it, especially to examine their own mores and motives. "You like that 'creepy' game? You're defending that 'creepy' game?"

"Creepy" is an effective dismissal, but it doesn't actually mean anything more than a kind of visceral disgust. And with it, an excuse not to engage or examine.

I think it would, in fact, be equally relevant to suggest that a game where you kill hundreds of people with an automatic weapon is "creepy" if you translated the game's context to real life.

But having played that sort of game- having long socialized with people who play that sort of game- I have a pretty strong (if not scientific) sense that playing those games doesn't translate to how people interact with real life.

I might still agree, to some degree, that such games ought to be held back from children who are still forming their ideas about appropriate ways of addressing conflicts in their lives; I'm not 100% certain that there couldn't be an issue of someone coming to the conclusion from being heavily immersed in such a context that those who oppose one are "enemies" who need to be "destroyed" and the world is a threatening place of constant conflict- even if they would never actually pick up a gun and shoot someone.

I do not believe such games are harmful- or at least, that any harm they might do can be simply and easily divorced from good they do. And I could go on about that, but this is already going to run long.

But I have made a fairly considered assessment of the subject, albeit one that is undoubtedly colored by my own consumption of violent games.

What is the harm of this game?

Part of the appeal of labeling something like this "creepy" and dismissing it is that one doesn't have to examine one's justifications for doing so.

Does it objectify women? Okay, what does that mean? How, specifically, is that reflected in the game? How does it translate into player behavior, and can one really establish with confidence a correlation between that behavior and exposure to the game?

Or is it a "common sense" assumption that doesn't stand up to scrutiny? Does the examination of that assumption reveal things of the person making the assumption that they might not want considered? That they would much prefer be taken as a priori (given)?

Does it put forward an unrealistic characterization- of women, or schoolgirls, or girls of a particular age? (And again, is the person making that assumption making unfair or unrealistic assumptions about the user's ability or inability to distinguish or separate the real from the digital?)

Is an easy label perhaps an excuse on the part of the labeller not to engage in an examination that might show one is indulging their own prejudices?

And is there some suggestion- perhaps chimerical, perhaps no more so than the "negative" suggestions made about it- that perhaps the game might do some good?

I've run into a few too many instances where "safe spaces" was a term used to connote a shared atmosphere in which only one prevailing view was permitted, with little regard for whether others might feel threatened, restricted or demeaned by the permitted paradigm.

But is it really such a stretch to imagine that some users might feel safer in a virtual space where socially interacting with a pretty girl didn't run the risk of being rejected, or being made the butt of jokes by one's social circle, or losing face?

Maybe it might enable some users to feel more confident about talking with real people.

Or, maybe it might cause some users to withdraw further into a digital space where they don't risk rejection.

Or, maybe it might make users want to paw or harass "real" women.

But I wouldn't jump to the last conclusion. There is some suggestion, if nothing else, that the availability of pornograhpy has either a neutral or negative effect on rates of sexual assault.

"Creepy" denies the need for the examination. And it denies empathy- because when I imagine someone who's terrified of talking to a member of the opposite sex turning to a game like this, I don't find the image in my mind creepy. I find it pitiable.

The last big use of the term "creepy" I recall was in reports and Internet babble about the Santa Barbara murderer, Elliot Rodger.

Among all the talk about MRMs and the Internet, I couldn't help but notice that the first three people he killed were his roommates- the people he saw every day, the people he should have had the closest connections with.

Who probably thought he was creepy.

Could something like Summer Lesson perhaps have made someone like Elliot Rodger feel less alienated and isolated? Less like he was being denied something that came so easily to everyone else?

Would we deny that possibility because it's easier to call something "creepy" and push it out of sight until something snaps?

And I think it's a fairly obvious double standard to suggest that playing a game like this "normalizes" certain behaviors but referring to the game and those who might play it as "creepy" does not.
I don't follow the phrasing of the last line.

I see no issue with finding both commodified, consequence-free pop-violence (or, to address the country you cited, their peculiarly paranoid, sentimental addiction to gun culture) and 'creepy' media problematic, though. I mean, must everyone pick one they defend and one which is apparently 'worse'? Both are surely worth examining.
That line was unclear, apologies. I just meant that, in certain circles, we're awfully eager to assume that, say, there's clear repercussions to tolerating a game like Summer Lesson, but no consequence to promoting a broad assumption that such a game and those who play it are somehow gross.

And I agree (hopefully that's clear) that the issues are worth examining- but I would also argue that, shy of strong evidence to the contrary, we should hesitate to assume that people who indulge in fantasies of teenage girls treating them with admiration and affection are imminently more worthy of ostracization than those who indulge in fantasies of consequence-free action-movie style gunplay.

My default position is always that things should be allowed, short of compelling evidence of harm, and that finding something "offensive" alone is not reason for that something to be destroyed.
 

gyrobot_v1legacy

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Caramel Frappe said:
Darth Rosenberg said:
Um, if games being all about grown men/boys flirting with virtual underage girls isn't "creepy", what is?
That's nothing man. You want creepy? Like, downright creepy?

How about a dude going to a convention, giving random girls hug- only for people to find out he had a hidden camera within his torso, so from it's viewpoint you could see the girls breasts up close during the hug. Or how about the man that married a woman, divorced her, married her sister, divorced her ... and tried getting with the third sister?

As long as the guys aren't going out and committing some frowned upon actions, then no harm done. Also I believe in Japan you can get with 14 year old girls while here in USA it's 18. Just a age difference, but yea my examples still apply.
Well to be fair, this is enabling certain behavior. Better to prevent it then to cure it.

Callate said:
Enabling people is a bad thing. If they want to be accepted, they have to learn the norms or face the consequences of not following the norms. Most of these creepy people have in the past been offensive in some manner and failed to realize it.
 

Callate

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gyrobot said:
Enabling people is a bad thing. If they want to be accepted, they have to learn the norms or face the consequences of not following the norms. Most of these creepy people have in the past been offensive in some manner and failed to realize it.
You are aware that that's exactly the line of reasoning that was used for decades to tell homosexual and transgender people to "stay in the closet"?

What about people who suffer from Asperger's Syndrome? Or cerebral palsy? Should the fact that their presence might make others "uncomfortable" be an acceptable reason to deny them basic social interaction?

People "getting offended" isn't a good reason for ostracizing someone, especially if they can't express why they're "offended" in ways that hold up to scrutiny. Pushing people into a corner doesn't make them go away- and there's plenty of evidence that it makes some of them push back, and violently.

The only way to genuinely create any sort of "norm" that's healthy and workable is to let people in to it and show them the benefits of participating in it, not to shut them out.

Otherwise, the best case scenario is that everyone retreats to their little niches where they don't ever have to hear anything disagreeable. And we've made that incredibly easy.

Or we appoint ourselves witch-hunters and spend all our time hunting out the last dredges of "unacceptable" thought and behavior at the far corners of the world and the 'Net, which is, quite frankly, fucking despicable.
 

gyrobot_v1legacy

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Callate said:
What about people who suffer from Asperger's Syndrome? Or cerebral palsy? Should the fact that their presence might make others "uncomfortable" be an acceptable reason to deny them basic social interaction?

People "getting offended" isn't a good reason for ostracizing someone, especially if they can't express why they're "offended" in ways that hold up to scrutiny. Pushing people into a corner doesn't make them go away- and there's plenty of evidence that it makes some of them push back, and violently.

The only way to genuinely create any sort of "norm" that's healthy and workable is to let people in to it and show them the benefits of participating in it, not to shut them out.
As someone who have Asperger, I had an intervention staged and was only self aware enough to find help for it and before it got so bad that I would wind up getting ostracized by one group of people. And the worst part is I have more social interaction with people in the community vs the home where the only time I talk with my family is either to argue over petty stuff or talking about essential stuff like where to go for dinner and shit like that. For me, I rarely have casual conversations with my family.

But enough life stories, lets get back to talking about norms, my reasoning is that some people need to deal with the addiction in a direct matter. As long as you don't tell them they are a creep in front of people it forces them to think about their actions. But it is better than enabling their behavior which sometimes genuinely vile and if needed, have to be isolated from others.
 

Darth Rosenberg

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hentropy said:
The point is, if you're playing that game, you're obviously not disgusted by the desensitization of hyperviolence enough to call it creepy.
This doesn't really prove or disprove anything anyone's saying, but for the 'record', no I don't play Doom (Doom 3's the only iteration I've ever enjoyed). Context is hugely important, and I already cited examples of games whose violence I object to enough to not buy.

It's bizarre to try to - seemingly - suggest I need to react with identical disgust at every single depiction of violence, just to have a 'consistent' attitude when admonishing media like Summer Lesson.

Increasingly, I do see this whole thing about violence as a mislead - a convenient diversion, for one simple reason; pointing out a double standard doesn't somehow validate or justify one or t'other. To use a clumsy yet illustrative metaphor; if you're standing in a house on fire and chiding someone else for drowning, you're still fucked...

I won't speak to your intentions. But I do think you, like pretty much everyone including myself, is affected by hundreds of years of cultural programming that you may not always be cognizant of. To pick out a specific example, you keep using the term "schoolgirl", as if that has any useful meaning as a word. Lumping every "girl" who goes to school as one group that is treated the same is inherently infantilizing. Trying to conjure up pictures in the mind of little girls when what is being discussed are young women in their latter teenage years.
As before, I feel that's an absurd irony given the subject matter; I couldn't infantilise girls any more than Japanese culture does on a regular basis... This game with its banal, coy, submissive schoolgirl, for example.

As for the terminology? Given it's a literal description of what she is, it's surely an entirely appropriate word to use. Student, pupil, schoolgirl - it doesn't change anything.

There is a difference between "a teacher using their position of power to exert influence over someone vulnerable for self-gratification", and "two people attracted to each other after socializing a lot and deciding to maybe start a relationship after the responsibilities are over." Which happens all the time in real life. In the case of this game, it doesn't seem either is the case, as all you appear to do is flirt and socialize with her with no endgame of either long-term dating or sex. I might be wrong, though.
You forgot 'leer'.

As for the underlined: the ethics pertaining to what two people of-age do when both have moved on from school is irrelevant. This game clearly isn't depicting that.

Neither consent nor age matter in terms of professional ethical conduct, though; a breach of trust/abuse of power by the authority figure leads to their rightful dismissal.

Even the most progressive games out there can be picked apart and examined for "problematic" cultural things, but we don't denigrate fans of Mass Effect or even Call of Duty for being war-mongers, there's a pretty good chance they just like that style of game.
What problematic things could people identify in Mass Effect?

But yet we recoil in disgust at something like this. I do think it's partially because of "oh that wacky pervy Japan!" brand of racism/xenophobia and a lingering cultural problem of wanting to see the worst in people for indulging in certain erotic fantasies.
A distaste of anything that smacks of grooming and abuse of power equals "racism/xenophobia" since when? Because that's what a 'creepy' gut reaction is to something like this is, an expression from a Western perspective (this is a Western site, after all) that what's depicted is unethical.

A Fork said:
Even without sound, doesn't this game kind of feel better than the older games, when basically what you are doing is watching people die?
I'm afraid 'Eh?' sums up my reaction to that question. "Feel" in this context is insanely subjective, and define what "the older games" actually means and I might be able to reply.

Either way, as I said to Hentropy; this isn't about violence, and no amount of pointing out perceived double standards mitigates or absolves one or the other.

Well, it resembles a dating sim, except instead of staring at a 2d sprite that never moves, you are staring at a 3d girl moving around in VR. The point is either to sell you a story, or more likely to elicit a positive reaction. Watching the trailer, you get that "there is an attractive animu girl I don't know staring into my soul" feeling, which is can be either good or creepy. If you're a weirdo like me, you get nervous and your heart rate goes up. You get a warm fuzzy feeling when she smiles and can't help but smile. That's pretty neat.
Remove Summer Lesson's context, and I have zero issues. But we're not talking about the appeal of dating sims - we're talking about what kind of reactions to this specific game's scenario may be considered understandable or not, as opposed to wacky puritanism or even, apparently, xenophobia.

Arguably, if someone could prove the 'character'/POV is supposed to be about the same age or just a few years older than the girl? Then I'd certainly take back a lot of my challenges and criticisms. It would be a cheap cheat, of course, because as has already been mentioned, older men than the pupil's age group will be buying and playing it, all to 'experience' flirting with a schoolgirl. Still, in terms of cheeky, sneaky design it'd be hard to argue against.

You make something very cute, people will buy it. It's like watching a romance anime and one of the leads blushes and gets really nervous, and you get that warm fuzzy feeling again.
"Warm fuzzy feeling"? I probably roll my eyes and reach for the remote, an off switch, or a brick to throw. ;-)

This time you are the MC, or at least in his shoes, and I mean, I understand that it may give of bad vibes.
In a way, that's pretty much all expecting, i.e. not for my - or Steve's, or a few other people's in this threads - reactions to be attacked and dismissed as hypocrisy at best, and puritanism and racism at worst.

wulf3n said:
I'm well aware of the legal and ethical responsibilities of professional tutors/teachers.
Apparently none of it came to mind when presented with a 'flirty'/leery tutor-pupil relationship sim. Or don't you see any issue with leaving a son or daughter of your own, unsupervised, alone in their bedroom?

And no, pointing out 'it's not real' doesn't mean the context is somehow immune to criticism, or that it cannot or should never elicit a potentially negative reaction.

I would hope terms that also set of alarm bells would be murder, vehicular homicide, theft, just to name a few.
Do I need to keep listing my issues with Western attitudes to violence in every single post to every single person? Do you want a textwall on why I don't buy Assassin's Creeds or GTA's, and why I find the new Mafia game to look like a loathsome little game, as proof, perhaps?

And, as stated a few times above: this conversation isn't about violence, and pointing out our problems with it has nothing to do with Summer Lesson or a reaction to it.

saltyanon said:
The reason for having a full male cast for FFXV isn't to pander to males either, if you haven't realized yet, and it's just as "creepy" as what you seem to object to.
You'll need to elaborate on the underlined, as I've no idea what you mean. The only thing I know about that game is that I don't like FF (bar VII and VIII back in the day), and those odious seeming, terribly designed protagonists are reason enough to avoid any game.

Callate said:
"Creepy" is an effective dismissal, but it doesn't actually mean anything more than a kind of visceral disgust. And with it, an excuse not to engage or examine.
If you've read most of my posts in this thread, you should see I'm not beginning and ending with that gut reaction. What I won't do, however, is bow down to platitudinous moral relativism where nothing can ever mean anything, and no contrary reaction or opinion can be tolerated.

If someone should be required to try to understand another culture's quirks and foibles, then the 'defender' of such quirks and foibles needs to understand the perspective of the perceived outsider. The rationale for why someone in the West would see Summer Lesson as creepy or disturbing surely isn't hard to follow (the NSPCC pdf I linked to should suffice).

I think it would, in fact, be equally relevant to suggest that a game where you kill hundreds of people with an automatic weapon is "creepy" if you translated the game's context to real life.
Again, pointing that out doesn't magically make everything Summer Lesson may represent beyond reproach. And, for the hundredth time in this thread, perhaps; I object to my own culture's attitude to violence (and objectification/sexism).

I might still agree, to some degree, that such games ought to be held back from children who are still forming their ideas about appropriate ways of addressing conflicts in their lives; I'm not 100% certain that there couldn't be an issue of someone coming to the conclusion from being heavily immersed in such a context that those who oppose one are "enemies" who need to be "destroyed" and the world is a threatening place of constant conflict- even if they would never actually pick up a gun and shoot someone.

I do not believe such games are harmful- or at least, that any harm they might do can be simply and easily divorced from good they do. And I could go on about that, but this is already going to run long.
And that's something I more or less agree with, making much of the rest of your post redundant in terms of me actually replying at length to every line or paragraph (given what you're challenging isn't something I was asserting).

What is the harm of this game?
Must a game or any work of entertainment/art be proved to be solely responsible for harm for it to be criticised, or for it to reflect unsettling things about a given culture or society?

And is there some suggestion- perhaps chimerical, perhaps no more so than the "negative" suggestions made about it- that perhaps the game might do some good?
I don't believe individual works cause anyone to do anything - but that doesn't mean there is then a demonstrably positive impact.

"Creepy" denies the need for the examination. And it denies empathy- because when I imagine someone who's terrified of talking to a member of the opposite sex turning to a game like this, I don't find the image in my mind creepy. I find it pitiable.
So I should've simply called the game pitiable - or even pathetic - instead?

The last big use of the term "creepy" I recall was in reports and Internet babble about the Santa Barbara murderer, Elliot Rodger.

Among all the talk about MRMs and the Internet, I couldn't help but notice that the first three people he killed were his roommates- the people he saw every day, the people he should have had the closest connections with.

Who probably thought he was creepy.

Could something like Summer Lesson perhaps have made someone like Elliot Rodger feel less alienated and isolated? Less like he was being denied something that came so easily to everyone else?

Would we deny that possibility because it's easier to call something "creepy" and push it out of sight until something snaps?
I'm not entirely sure how I can even begin to respond to that. A scumbag like Rogers was, seemingly, the product of a dysfunctionally masculine society and culture on a number of levels. If something as 'pitiable' as Summer Lesson is the answer, then you're surely asking the wrong questions.

That line was unclear, apologies. I just meant that, in certain circles, we're awfully eager to assume that, say, there's clear repercussions to tolerating a game like Summer Lesson, but no consequence to promoting a broad assumption that such a game and those who play it are somehow gross.
My position isn't that such a game has a clear consequence (if I did, I would - logically - want it or any other thing actually banned). Originally, my own reason for posting was to defend an instinctive cross-cultural reaction, i.e. that such a reaction can surely be considered rather healthy and expected - not odd, puritanical, or racist ('It looks a bit like grooming' should suffice as a justification for a Western to be 'creeped' out. see the NSPCC pdf).

Thrice Once more with feeling; I'd defend the right for the author to create it, a player to 'play' it, and I'd defend the right for others, especially anyone in the West, to judge it.

And I agree (hopefully that's clear) that the issues are worth examining- but I would also argue that, shy of strong evidence to the contrary, we should hesitate to assume that people who indulge in fantasies of teenage girls treating them with admiration and affection are imminently more worthy of ostracization than those who indulge in fantasies of consequence-free action-movie style gunplay.
If I just condemned men for finding teenage girls attractive I'd pretty much be condemning the entire planet's population of straight males... It's the context of this game that I find objectionable, for the reasons I've gone into time and time again in this thread (and if that doesn't satisfy some, then; tough, behold the impasse and just don't continue posting with me 'cause we're apparently not going to achieve anything but mutually wasted effort/time).

My default position is always that things should be allowed, short of compelling evidence of harm, and that finding something "offensive" alone is not reason for that something to be destroyed.
...which is fine, given I've never suggested that it should be. If we're specifically looking at exploration of fantasies of any stripes, taboos included, then any and all should be safely explored and, where appropriate, expressed. But no one should expect everyone else to just smile and nod when confronted with examples, no matter how perceived-vanilla it is to those immersed in a culture or subculture. To expect that is surely to misjudge human nature by a country mile.

And that, I'd argue, is what people did when they leapt for the puritan label in this thread.
 

hentropy

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Darth Rosenberg said:
What problematic things could people identify in Mass Effect?
Well for starters, the fact that you can romance direct subordinates, which you not only admit is unethical, but it's even canon that fraternization is still illegal under military law, just as it is now. This is sort of the thing I'm talking about, giving western games a pass because they fit much more seamlessly into our cultural sensibilities.

Then there's the sexualization of the asari (which is lampshaded in canon, but still) and quarians, the lack of diverse human body types, and the fact that the only path to victory is through hundreds (if not over a thousand by the end of three games) of sapient people. And that's not going into the implicit glorification of militarism without showing how it can and has been misused historically. And in a weird twist, actually tries to excuse/glorify ideological paramilitary/terrorist groups for an entire game. If I had recently played the games I could probably point out more things, but I still love the games.
 

wulf3n

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Darth Rosenberg said:
wulf3n said:
I'm well aware of the legal and ethical responsibilities of professional tutors/teachers.
Apparently none of it came to mind when presented with a 'flirty'/leery tutor-pupil relationship sim.
Because I can distinguish between fantasy and reality.

Darth Rosenberg said:
Or don't you see any issue with leaving a son or daughter of your own, unsupervised, alone in their bedroom?
Unsupervised with whom?

Darth Rosenberg said:
And no, pointing out 'it's not real' doesn't mean the context is somehow immune to criticism, or that it cannot or should never elicit a potentially negative reaction.
... would be a good point, if their were actual criticism here. Something that actually explored what "creepy" meant and what exactly about this game was "creepy"

Darth Rosenberg said:
I would hope terms that also set of alarm bells would be murder, vehicular homicide, theft, just to name a few.
Do I need to keep listing my issues with Western attitudes to violence in every single post to every single person? Do you want a textwall on why I don't buy Assassin's Creeds or GTA's, and why I find the new Mafia game to look like a loathsome little game, as proof, perhaps?
It certainly wouldn't hurt.

Darth Rosenberg said:
And, as stated a few times above: this conversation isn't about violence, and pointing out our problems with it has nothing to do with Summer Lesson or a reaction to it.
I beg to differ. How and why society as a whole reacts to certain forms of media as opposed to others is important to help us explore and understand how we feel about all forms of media.