No, really, it's real.
This is that game that appeared in one of the big shows, game awards or whatever, and it looked like an action RPG that also had Tears of the Kingdom style sky levels and physics based puzzle soloving but also dragons and mechs but also flashy combat but also but also but also... And it's a Korean studio that never made anything like this so this game was either too good to be true or about to be a big clusterf*** or not even real, depended on who you asked.
Ok so here's my impressions of these impressions: not crazy about the comparison to Dragon's Dogma in the end, a game that seemed tailor made for gaming nerds but I don't have patience for (I tried the first DD and got so bored and annoyed by it).
On the other hand I'm in between games and part of me wants to dive into some big game.
The puzzle stuff he describes kinda seems like hell. I get very impatience with futzing- where you have to deal with picky annoying little mechanics that is frustrating. That thing where you can see how to solve a puzzle but you just can't align the reticle to the target, or when you just didn't see the right shade of green to interact which part to interact with- you know just some b.s. that isn't the actual puzzle. And if that's the game, f*** that. But if it gets better than I could deal?
The combat is apparently more about "expression" and "skill ceiling" not parrying delayed attacks and difficulty so- yay!
The part that's interesting is how good it looks. It's their own engine apparently and now I want a world where writers and game directors like those that worked on Last of Us, AssCreed 2, and Witcher used this engine and graphics to make games for me.
This is that game that appeared in one of the big shows, game awards or whatever, and it looked like an action RPG that also had Tears of the Kingdom style sky levels and physics based puzzle soloving but also dragons and mechs but also flashy combat but also but also but also... And it's a Korean studio that never made anything like this so this game was either too good to be true or about to be a big clusterf*** or not even real, depended on who you asked.
Ok so here's my impressions of these impressions: not crazy about the comparison to Dragon's Dogma in the end, a game that seemed tailor made for gaming nerds but I don't have patience for (I tried the first DD and got so bored and annoyed by it).
On the other hand I'm in between games and part of me wants to dive into some big game.
The puzzle stuff he describes kinda seems like hell. I get very impatience with futzing- where you have to deal with picky annoying little mechanics that is frustrating. That thing where you can see how to solve a puzzle but you just can't align the reticle to the target, or when you just didn't see the right shade of green to interact which part to interact with- you know just some b.s. that isn't the actual puzzle. And if that's the game, f*** that. But if it gets better than I could deal?
The combat is apparently more about "expression" and "skill ceiling" not parrying delayed attacks and difficulty so- yay!
The part that's interesting is how good it looks. It's their own engine apparently and now I want a world where writers and game directors like those that worked on Last of Us, AssCreed 2, and Witcher used this engine and graphics to make games for me.
