Grey Carter said:
In the next turn the Welkin Tern is given a Loxodon Warhammer, a whispersilk cloak and firebreathing.
I hope he get's the whispersilk cloak AFTER firebreathing and the Loxodon Warhammer abilities have resolved, because if the cloaks equip ability is resolved first, the other cards won't be able to target the creature in question.
(I guess some gaming rules never truly leaves the mind).
I used to play MTG, both in casual and competitive levels. Sadly the competition sort of destroyed the fun of the game for me. Because after too many tournaments and competitions, casual play just seemed like wasting time or at best wee used to test out new tournament decks of ones invention. And even if you tried to create "fun" decks, you obssesively started to think in tournament play terms and tried to optimize the fun idea into a bastardized monster.
I guess that's why I quite playing. Can't say that it left me friendless though, since many of my friends were into the same thing, and during the tournaments held at our local gaming shop everyone involved had a lot of fun, despite the competititive mindset.
I guess it was because most of the one who came knew eachother from before. Tournaments tend to become a lot more impersonal when they ara "big" and people show up from all ovwer the country to play in them. When you do that the other competitors just becomes obstacles you have to climb over rather than people.
Since then, I've been kind of bored with MTG. Sure I've joined in a few draft tournaments staged by friends, but I haven't felt the urge to get back to the hobby.
I've actually been more interested in the "LCG"-format that many games produced by Fantasy Flight Games adhere to. In the LCG:s (Living Card Game) you can play competitively, but you don't have to go through the business of buying ridiculous amounts of booster packs with the hope of getting the most expensive and useful cards in the game. In the LCG-model, you always know which cards you get with each expansion, and they don't run out of legality either (all cards can be used, it's just that FFG releases more and more expansions with new cards).
That to me seems a lot more fun when everyone have the same opportunity o build any kind of deck they can think of, rather than the one willing to invest the most amount of money always tend to win since they actually think it's a good deal to pay ridiculous prices for rare cards.
My main skepticism towards it is the nature of the games themselves. I mean, if the game isn't complex enough, you'll eventually reach a point where "new" cards are completely redundant, because there's already a card for every concievable occasion and idea. And since everyone have an equal access to each and every card, eventually certain "unbeatable" decks will be constructed and the game will freeze at that point.
However, if a game is complex enough with enough aspects and ways to win to it, it could go on for a lot longer. It was that impression I got from playing Vampire: The Masquerade TCG. It was insanely confusing at times, and was a lot more hard to just break down and analyze like Magic: The Gathering. The downside is of course that it will scare away the newbies with more casual mindsets since they have to develop a real passion for the game if they ever wish to become adept players of such complicated games.