I usually enjoy Critical Miss, but this week I think it missed it's mark.
Comparing features or included DLC to the brakes in a car is ridiculous. Most games can be perfectly enjoyed without these features. Yes, for many games (like many shooters and sports games) it's more enjoyable with an online multiplayer environment, but it is not necessary. The DLC may be nice and fun, but (if the developer does it correctly, such as with DragonAge's included DLC) you can play through the game just fine without it.
Brakes are an absolutely vital system, providing an important safety and control mechanic.
NO game, no matter how restricted they make buying it used, will EVER have anything remotely comparable to a system that, without it, you and others would be at severe risk of bodily injury or death.
I get the jibe at Penny Arcade, but that's taking it to an absurd extreme. What they were saying was if you buy a Used car, would you be surprised if the upholstery was worn and not perfect as-new? That the mechanical pieces would require more care and repair in a sooner time frame than if you bought new car?
As for how it's just "greedy publishers"... Seriously? The publishers get their payday before the games even hit the shelves. While most (I'm sure all) have it in their contracts to get additional percentage of profits, those sales are also how the developers make their money.
The developers. The guys and gals that worked 60, 70, 80 hours a week on your game. Who went through the hell of crunch time. Who put in the time and effort to make the game you're enjoying.
They deserve to be well-paid. If they aren't, many will look for employment elsewhere. The software industry as a whole is fairly well-paid. They deserve their $80k/yr salaries (going off industry averages), their benefits, and their bonuses.
If they make a game that is good enough for you to go buy, why shouldn't they get a cut of that money? If they sell a million copies of a game, but only half of those were bought new, they are losing half the money they deserve.
How is that reasonable?
Yes, you have every right to buy and sell used games. But why do you think you should get the same functionality, features and access as those who pay full price?
I have yet to see a single argument to the above question that's not entitled whining. If you "don't pay more than you have to" than why should the developers provide more than they have to?