Warachia said:
See, you're having the same problem as Shamus in that you think of how you get around something, but you fail to take into account what other people will do about it. Do you really think that the illusive man would give away the collector station when he has the only way of getting there?
Incidentally the "trap" was less of a trap and more of an ambush, that crew not on the Normandy was contrived I'll admit, although I think it was better than you going on a mission than coming back to: "The crew are gone captain."
I will agree though that a good idea would have been to tell someone else about that dead reaper though, even though I completely disagree with your last statement, which I won't debate you on because that one clearly comes down to opinion, ME2 is in no way perfect, but I like it for all the story focus, good action, the aesthetics, and the fact the DLC is actually worth it, I'll look over that last one though because a game should not be held up by it's addons, but try any of the ME2 DLC, my favourite is overlord, and you'll most likely find everything you wanted in the game.
But back to Max Payne: "On the other hand there's no reason they can't make a game that stands for all the things MP stood for without actually calling it MP. It could be a spiritual successor like Bioshock."
Exactly my point, If you really like the series, you'll understand the games neatly wrapped themselves up without needing a sequel. A good reason the games won't feel the same is because the industry has changed, we no longer look, make and market games as we used to, so it's only inevitable that what we used to make those games is lost on us, and part of what makes those games unique now comes across as standard.
Also, to another almost unrelated point, recently I played through the original Dues Ex, and was surprised at how well it does not hold up. The game literally misread almost EVERY SINGLE THING I did to the point where I had to play through a section several times to get the desired result, also the story goes nuts partway through and I was not going to torture myself with it any longer, and now that I'm in the vast minority, why does Bethesda release half finished products?
Well you're factually wrong at the beginning there. I hate ME2 enough that I have considered at length how the Illusive Man would react and you're forgetting that all the evidence with seen, including the behaviour of Miranda and Edi especially after the end of the game and in trailers of ME3 suggests that actually Shepard remains in control of the Normandy despite the snubbing the illusive man. In fact the what Edi does is give you all the details she has about the Cerberus network so actually as Bioware have played it. You are the one with access to the tech and the Illusive Man may or may not have that access himself. So you're solution would be right but actually since the plot doesn't do that, another error on ME2's behalf.
Now I agree that's strange but that's another flaw with ME2 that you kindly pointed out. Why the heck doesn't the Illusive Man just flick the kill switch when Shepard gives her big, I'm breaking off speech? For that matter I never bought that he wouldn't install a killswitch on Shepherd herself. The best is that Illusive Man far from being all powerful is a bit delusional and genuinely believes that Shepard is more than the some of her parts and not just a symbol and an effective soldier. Because to be frank, placing a small bomb in Shepards brain should be possible without affecting said persons behaviour and it's just sensible if you're a chess-playing villain.
But again that's just the same thing with how on the one hand Cerberus is this all powerful all-knowing intelligence network and on the other hand _every_single_ operation they've ever conducted has gone rogue. This despite the fact that EDI says that he keeps the number of Cerberus operations low because he likes to micromanage all of them.
Even despite all that, say that it turns out in ME3 the first thing the Illusive Man does is steal back the Normandy. Even then we're talking about the friggin' STG here. The best intelligence services in the galaxy. They could find out about this and steal the information. They've got the resources for that. Cerberus are a small powerful but tiny cell. Apparently they only run 6-12 operations at a time and to be frank, most of them must have gone rogue again by now
The trap was a trap because the code was a trap. But I agree with you there, taking the crew members off the ship wasn't part of it and was more ambushy. But it was contrived and I hope you agree the appropriate response isn't to think 'well I can imagine a way in which this would be more contrived' (and to be frank I would have preferred it to take place when I was on a mission because then it would have felt justified) is for it just not to happen. I'm not saying it didn't happen the best way (I liked the Joker stuff, just not the context with it) I'm saying it shouldn't have frickin' happened at all. All it was there for was shock value and to give the last mission some weight and time urgency (which in itself is a bit jarring since the rest of the game they tell you you need to be urgent but don't mean it. I actually forgot on my second playthrough which warning I was meant to ignore and which one follow) and it didn't do either because I was expecting it and annoyed that the game was just punishing me for something I'd seen but the game had refused to let me be clever enough to prevent.
Heck if it happened when we were on a mission and the rest of the team had evacuated the ship sadly unable to save most of the crew but Joker refused to leave and fixed the situation, that would have felt a little better than what they did.
As for everything else, I hope we've come closer to agreeing with each other. I like the aesthetics I thought the DLC was good (although I don't care about DLC and woudln't have bought it if I'd had the opportunity). I liked the fact that they were trying to focus on story more than most games do, even if I feel they didn't actually have any narrative (a flaw exclusive to ME2 actually. ME1 and ME3 tie into the overall storyline and go somewhere. ME2 was a bit monster-of-the-week and to be frank not much would have changed about it. I thought the idea of the illusive man was really interesting but they ruined it but having a LOL HE@S EVIL NOW at the end of the story (those caps are basically how I feel about the level of sophistication of it in general) but he was a really interesting story element and despite the end and how he didn't really fit in with Cerberus from ME1 the game was better for him)
To be honest implementation was my biggest dislike. I enjoy talking in games and I've been spoilt by stuff like KotoR (and now Deus Ex: HR and Planescape) where talking really means something and you have choice and have to pick your words carefully. I was trying to play a nice essentially peaceful Shepard and I was horrified to find this meant I had to resolve all problems instantly without any effort. I didn't like the way you were forced into missions where you would have no choice, couldn't explore or talk to people only at the end. What I felt should be integrated was seperated, although it did fit the overall Sci-Fi feel. And most of all I hated the way you built relations with your crew. Here I really was spoilt by KotoR2. In Kotor2 your companions look at your actions and judge you by them and the way you talk to them. If they like you and feel they can trust you by their actions, they open up to you more and let you have a greater influence over them to the point where you have meaningful relationships, learn a lot about their past and maybe they'll trust you enough to let you teach them to be jedis.
In ME2 you talk to them at the end of every mission and listen to them, avoiding calling them a slag and if you're patient and check on them every mission, eventually they'll have sex with you. .
Final complaint (it's a silly one). Quarians looked so cool when I thought their eyes were just reflections off the glass. Having glowing eyes like that killed the design for me when I realised it and every time I see Tali I wish I could unsee them.
You've convinced me with Max Payne. Can't say on Deus Ex although it's interesting you didn't like it because I couldn't get past FPS shooter combat on a computer, it's one of those things I guess. And how Bethseda are for you Obsidian are for me but even more so. All the games I've loved most (barring FFX, Uncharted and MGS4) are their games jst why oh why oh why can't they actually release a game finished??