Dragon Age: Origins
- I'm trying it again and it's better but nowhere near as engrossing as the Mass Effect series.
Resistance: Fall of Man
- Wow, I was just bored.
Killzone (Series)
- Yes they're well put together shooters but really nothing special.
Call of Duty (Since the original WW2 games)
- I was there at the beginning when COD was a good quality competitor for MOH and it actually won. Now it's just a yearly cash grab and I have no interest in it at all.
Sants Row
- It's just too immature for my liking and lacks a compelling narrative. GTA4's change to a more serious game world appealed to me more.
Halo 2
- Seriously guys, I love Halo as a series but Halo 2 was NOT as good as everyone says. By far the weakest link.
Sonic Doctor said:
Fluffles said:
As for me? I don't get Halo. The level design is copy-pasted metal hallways (or at least was, I haven't played the latest ones). I dunno, it just annoys me so much.
I don't get it when people say that; I've played them all and I never noticed anything repetitive about level design.
I am a huge Halo fan and Combat Evolved is my all time favourite... but I will agree with the above statement. If some people have only played Halo: CE there is a good chance they will find the levels repetative. Especially during the Library and Two Betrayals where a lot of the architechture is very similar and the objective is to visit several levels or installations that look the same or have the same purpose.
But like you say, these are places all built by the same race... they aren't exactly going to design them all differently just because the Reclaimer might get bored when he's shooting the place up.
Waffle_Man said:
Oh and that, all of that. I hear what you're saying about having things in the world simply for the sake of it. I was excited when I saw an entire railroad network that could be ridden. But that was about its only purpose, as stage dressing and a means of transport. I wanted to explore more themes along the lines (no pun lol) of the impact the industrial revolution has on the wild west. There is a small mention late in the game about motor cars when Marston first sees one, but that is about the extent of the impact.
Once you reach Blackwater, the game throws you a few more missions and pretty much ends. That should have been a much larger chunk of the game, a stark contrast to the things Marston is used to. But it all just felt too limited for me to really believe it.
It's a great game but I have not the heart to return to the world.