Criticise your favourite games...

Recommended Videos

thedevilscousin

New member
Nov 14, 2010
193
0
0
NinjaDeathSlap said:
Assassin's Creed: First game had too much repetition and not enough weapons/fighting moves (but they've sorted that out now), enemies were too easy in the second (but again, thats sorted now) main story in brotherhood a bit too short, multi-player in brotherhood takes ages to load games, Desmond is at best bland and at worst annoying, and even after three games we still know very little about the pieces of eden, who the hell these pre-human god type people are, what the impending apocalypse they are warning us about will be, and what is behind some of Desmond/Altair/Ezio's near super human abilities.

However, when compared to all the things I like, nay love, about these games, I could not give the tiniest shit.
Must disagree with the enemy part, i thought they were the hardest in the first, and got easier with each game, also Brotherhood makes it easy with assasination calls or surprise crossbow buttsecks.

I also must say that i'm utterly amazed Ezio hasn't collapsed after taking all that weird medicine or from all that damage he has taken, he's 45... just let the poor guy alone already Ubisoft.
 

EscapeGoat_v1legacy

New member
Aug 20, 2008
2,786
0
0
Kingdom Hearts (series)
Cheesy cutscenes in a game already inundated with all that "power of friendship" stuff Square-Enix love so much and a combat system that can be complex and fun, but can also boil down to "mash X to win". Also, needs moar Final Fantasy.

Final Fantasy V
Bartz is the dumbest hero of any Final Fantasy to date. Mitigated by Ghido's awesome sarcasm. Also, after playing the GBA version, I can't play any other version within hating the less-than-polished sprites.

Final Fantasy VI
Feels really slow when I go back and play it, but that's pretty much it. It's really, really difficult to grumble about this game.

The Legend of Zelda: Wind Waker
The boat battling, and fishing/grappling-at-sea, particularly when it gets to finding the Triforce pieces. Oh, and the forced stealth section near the start, but it's not the worst of those that I've ever played.

Dragon Quest VIII: The Journey of the Cursed King
King Trode. I don't care that you're cursed, you're an arrogant pompous ass. Also, Medea, I'm going to have to say no thanks. I'll stick with Jessica, seeing as she's actually had some god-damn character development and isn't a shoe-horned love interest.

Heh, this was quite cathartic.
 

BooTsPs3

New member
Feb 2, 2011
78
0
0
Uncharted 2: That ancient city at the end...was not well hidden, anyone flying above it would notice the big shiny city how come it took so long to find it?

Final Fantasy x: Less types of monsters than other Final Fantasies and more palette swaps on monsters.

Oblivion: Bad level scaling and lack of voice actors(Barely any voices).

Assassins creed 1: Playing as Desmond was boring in that game.Not so much in 2 and Brotherhood.

Thats all i can think of...for now
 

Yellowbeard

New member
Nov 2, 2010
261
0
0
System Shock 2:
The empty cargo bay below deck 1 is weird, and ruins the surprise of the cyborg midwives by having the first one in an empty, brightly-lit room.
Endless other petty things.
Quality suffered near the end.

Half Life 2:
Too linear.
One voice actor did way too many characters
Non-persistent clips bug hell out of me

Freespace 2:
Wingmen always die, making it you against the world

Portal:
Should've had a difficulty option to slot the advanced chambers into the continuous game. Better replay value because the standard puzzles are too easy.

Deus Ex:
Graphics, animations, combat, laser sight is a superweapon, etc.
 

OctoH

New member
Feb 14, 2011
502
0
0
Mass Effect: The necessity of doing the Mako side missions...ugh.
Mass Effect 2: The necessity of mining.
Metro 2033: Absolute lack of replay value.
Borderlands: The story progression is a little haphazardly paced.
 

SSX-BlueFlames

New member
Apr 12, 2011
8
0
0
Baldur's Gate, Planescape - Torment, Neverwinter Nights, Dragon Age - Origins.... Basically, the Infinity Engine games and everything that evolved from them:

Implementing pause-and-play was a design-by-committee decision. These pause-and-play RPGs are all too complicated to be realistically played in realtime, without constantly slapping the spacebar, but the phrase "turn-based gameplay/combat" seems to frighten people away. They're worthy games for the stories they tell, but the combat system should have either been simplified for a real-time implementation or converted (back) into a turn-based system.
 

Braedan

New member
Sep 14, 2010
697
0
0
Kotor
Sweet god damn, pick up the pace a little. Fighting is sssooooo ssssssllllloooooowwww. especially when all the attacks miss so much. I would be fine if they missed a bunch and the attack rounds were shorter, or the reverse, but...

Morrowind
Blah, NPC path finding sucked balls.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
2,092
0
0
ronald1840 said:
Potential Spoilers Below. If you haven't beat these games.

Red Dead Redemption

My one complaint about the game that I can get on is the way John Marston acts and takes orders from the other characters in the game. I'll ride out to a far out city (Blackwater) and find an individual that can help me locate the dude I'm trying to kill, BUT only if I do a favor to appease his people (Spanish Revolutionaire). It didn't make any sense why I had to be everyone's errand boy to get anywhere in the game, John isn't that assertive except against poor wild deer and bears.
I agree with this. It made sense in GTA4 for Niko to take shit from everyone but this doesn't suit John Marston. He's also strangely civilised and well spoken considering the things he does, I find the gameplay and story actually jars a little at times. My biggest gripe however was what happens after the grand finale:

When John dies and you're left with Jack as a playable character. I did not like him one bit and had zero connection to him as a young man. I had no motivation to continue playing as him when the game ended.
 

RA92

New member
Jan 1, 2011
3,078
0
0
Half Life 2 - The level designs really constrained the AI's effectiveness, and could have been much less linear.

Mass Effect - Gunplay in the first game sucked and too many set pieces were reused. Hated how the sequel simply removed the things that needed fixing. Also, I refuse to bad-mouth the Mako!

Bioshock - After Ice Pick's 'Pathologic', Bioshock's morality system seemed redundant.

Homeworld 2 - Why can't I chose my fighter squadrons' formation like the original game?

Persona 3 - Oh dear, the grinding...
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
2,092
0
0
StellarViking said:
Diablo, Diablo II, and many other early RPG's and FPS's:

Could you palette swap any more?
Your avatar... the... the nightmares will never stop...
 

Mister Benoit

New member
Sep 19, 2008
992
0
0
Donkey Kong Country 2 - Looks funky on my 46inch 1080p samsung, otherwise I've got nothing on it =p
 

Quazimofo

New member
Aug 30, 2010
1,370
0
0
NinjaDeathSlap said:
Halo: Master Chief doesn't have much personality, the multiplayer is full of dicks (though no worse than CoD), the science is a little soft and there isn't anything particularly revolutionary about it.

Mass Effect: (first game) uncharted world side missions were all too similar, too many copy pasted underground bunkers, by the time you got past level 30 the amount of equipment you were constantly tripping over and having to manage got ridiculous, and the ending where dead Saren morphs into a robot just because of some neural implants Sovereign gave him made no sense.
(second game) a bit too cover based (although the mechanics worked better than many other examples), not much sense of progression for an RPG, a bit too many squad mates to know what to do with at times, selling story content as dlc.

Assassin's Creed: First game had too much repetition and not enough weapons/fighting moves (but they've sorted that out now), enemies were too easy in the second (but again, thats sorted now) main story in brotherhood a bit too short, multi-player in brotherhood takes ages to load games, Desmond is at best bland and at worst annoying, and even after three games we still know very little about the pieces of eden, who the hell these pre-human god type people are, what the impending apocalypse they are warning us about will be, and what is behind some of Desmond/Altair/Ezio's near super human abilities.

However, when compared to all the things I like, nay love, about these games, I could not give the tiniest shit.
Adding to Halo, while it was revolutionary at the time of the first one, it really didnt change its main game mechanics, just added a new gimmick each time. also, they kinda shat on canon for reach in the name of a new game mechanic (which i do love, but i maintain that reach would have been better if it was more like the book version, but just do some meh excuse of new experimental armor or something to add the new mechanic). also, there was little story to speak of in the games itself. the books are good and make the universe seem more full (as does Halo Wars, which is different enough to warrant separation from the generalizations...mostly)

Adding to Mass Effect: first game, saren actually was turned into a robot mostly after virmire (something about he started to doubt the reapers, so he got EVEN MORE implants in the form of basically a new body). but a number of the side quests were tedious and pointless, (but the Rpg lover in me says they helped make the world seem fuller, as there really are random tedious things to do in the future, no matter how cool it is), the mako could have used better controls. a couple more squad members would have been nice and a progress bar so you can tell what the "majority" of the game is (for those damn achievements and subsequent bonuses, which i liked but i digress), and needed better squad controls.

Second Game, .... not much besides what you said really. the universe seemed less fleshed out, because at least in the first game you could land on planets and see, instead of just strip mine them. mining was annoying as shit. not enough variety when it came to combat, universal cooldowns were a *****, non universal universal ammo (Makes NO SENSE AT ALL!!! combat worked fine in the first with infinite ammo! but now they made a crappy excuse for ammo. BLAH!). not enough side quests, really not enough RPG elements to be considered an RPG. just needed more variety/complexity. and dialogue with Kasumi, Zaeed, Liara? (didnt get shadow broker yet), and garrus. in short, more character development for each individual character, since in the old game each one had a new story to tell after every other planetfall, not just the story missions. ok i guess i did have a few complaints, and i really did like mass effect 2 quite a lot, just not as much as 1, not enough to play it twice... until 3 comes out and is hopefully more like 1.

Warhammer 40k: Dawn of War 2: Retribution
Minor Lack of Diversity amongst purchased units. Shamelessly Copy-Pasted Campaign, so all difficulty is gone after 1 playthrough, though the different dialogue almost makes it noticeably different. very linear campaign, almost no side missions unlike the First Dawn of War 2, lack of depth when customizing hero units (lower level cap, fewer skills to choose from, simplified skill system). No Tau, though i can understand why they have absolutely nothing with the subsector. still, i hope they make another one which fixes these. Also, Copy pasted campaign means incredibly similar plot, only real difference is opening, ending, and dialogue throughout the game. lack of diversity in multiplayer. Not much character development. so yeah, basically just angrily simpler version of first DOW 2, which had irksomely less plot than DOW 1, which had irksomely less plot in its final 2 expansions.

Uhhh, cant think of any other games i really like at the moment somehow. perhaps ill come back and add to this
 

Quazimofo

New member
Aug 30, 2010
1,370
0
0
StellarViking said:
Proverbial Jon said:
StellarViking said:
Diablo, Diablo II, and many other early RPG's and FPS's:

Could you palette swap any more?
Your avatar... the... the nightmares will never stop...
Why does my avatar give everybody nightmares?
i dont know, i love it. love the movie as well
 

Master Kuja

New member
May 28, 2008
801
0
0
Quazimofo said:
Warhammer 40k: Dawn of War 2: Retribution
Minor Lack of Diversity amongst purchased units. Shamelessly Copy-Pasted Campaign, so all difficulty is gone after 1 playthrough, though the different dialogue almost makes it noticeably different. very linear campaign, almost no side missions unlike the First Dawn of War 2, lack of depth when customizing hero units (lower level cap, fewer skills to choose from, simplified skill system). No Tau, though i can understand why they have absolutely nothing with the subsector. still, i hope they make another one which fixes these. Also, Copy pasted campaign means incredibly similar plot, only real difference is opening, ending, and dialogue throughout the game. lack of diversity in multiplayer. Not much character development. so yeah, basically just angrily simpler version of first DOW 2, which had irksomely less plot than DOW 1, which had irksomely less plot in its final 2 expansions.
I'll expand upon this.

Irritating, bullshit super combos of units in the multiplayer that require minimal micro to pull off and require you to be absolutely on the ball to even dream of countering.
Let me sum it up in a picture, actually.


Damn Apothecary and his Assault Marines...No other commander has such amazing synergy with with one squad. I hate it, but dear god I love using it during the occasions I actually play Apoth.
 

tigermilk

New member
Sep 4, 2010
951
0
0
Proverbial Jon said:
tigermilk said:
No Roman I don't want to go fucking bowling (good idea poorly excecuted).
Well, I have no idea what game you're talking about here! :p /sarcasm
Yeah, it is a pretty obscure indie game, overlooked by critics and gamers alike ; )
 

Noswad

New member
Mar 21, 2011
214
0
0
Borderlands, Would it have killed Gearbox to hire some voice actors.
Twilight Princess, all the bosses were way too easy.


....... also episode 3 for not being out yet
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
4,474
0
0
Quazimofo said:
NinjaDeathSlap said:
Halo: Master Chief doesn't have much personality, the multiplayer is full of dicks (though no worse than CoD), the science is a little soft and there isn't anything particularly revolutionary about it.

Mass Effect: (first game) uncharted world side missions were all too similar, too many copy pasted underground bunkers, by the time you got past level 30 the amount of equipment you were constantly tripping over and having to manage got ridiculous, and the ending where dead Saren morphs into a robot just because of some neural implants Sovereign gave him made no sense.
(second game) a bit too cover based (although the mechanics worked better than many other examples), not much sense of progression for an RPG, a bit too many squad mates to know what to do with at times, selling story content as dlc.

Assassin's Creed: First game had too much repetition and not enough weapons/fighting moves (but they've sorted that out now), enemies were too easy in the second (but again, thats sorted now) main story in brotherhood a bit too short, multi-player in brotherhood takes ages to load games, Desmond is at best bland and at worst annoying, and even after three games we still know very little about the pieces of eden, who the hell these pre-human god type people are, what the impending apocalypse they are warning us about will be, and what is behind some of Desmond/Altair/Ezio's near super human abilities.

However, when compared to all the things I like, nay love, about these games, I could not give the tiniest shit.
Adding to Halo, while it was revolutionary at the time of the first one, it really didnt change its main game mechanics, just added a new gimmick each time. also, they kinda shat on canon for reach in the name of a new game mechanic (which i do love, but i maintain that reach would have been better if it was more like the book version, but just do some meh excuse of new experimental armor or something to add the new mechanic). also, there was little story to speak of in the games itself. the books are good and make the universe seem more full (as does Halo Wars, which is different enough to warrant separation from the generalizations...mostly)

Adding to Mass Effect: first game, saren actually was turned into a robot mostly after virmire (something about he started to doubt the reapers, so he got EVEN MORE implants in the form of basically a new body). but a number of the side quests were tedious and pointless, (but the Rpg lover in me says they helped make the world seem fuller, as there really are random tedious things to do in the future, no matter how cool it is), the mako could have used better controls. a couple more squad members would have been nice and a progress bar so you can tell what the "majority" of the game is (for those damn achievements and subsequent bonuses, which i liked but i digress), and needed better squad controls.

Second Game, .... not much besides what you said really. the universe seemed less fleshed out, because at least in the first game you could land on planets and see, instead of just strip mine them. mining was annoying as shit. not enough variety when it came to combat, universal cooldowns were a *****, non universal universal ammo (Makes NO SENSE AT ALL!!! combat worked fine in the first with infinite ammo! but now they made a crappy excuse for ammo. BLAH!). not enough side quests, really not enough RPG elements to be considered an RPG. just needed more variety/complexity. and dialogue with Kasumi, Zaeed, Liara? (didnt get shadow broker yet), and garrus. in short, more character development for each individual character, since in the old game each one had a new story to tell after every other planetfall, not just the story missions. ok i guess i did have a few complaints, and i really did like mass effect 2 quite a lot, just not as much as 1, not enough to play it twice... until 3 comes out and is hopefully more like 1.

Warhammer 40k: Dawn of War 2: Retribution
Minor Lack of Diversity amongst purchased units. Shamelessly Copy-Pasted Campaign, so all difficulty is gone after 1 playthrough, though the different dialogue almost makes it noticeably different. very linear campaign, almost no side missions unlike the First Dawn of War 2, lack of depth when customizing hero units (lower level cap, fewer skills to choose from, simplified skill system). No Tau, though i can understand why they have absolutely nothing with the subsector. still, i hope they make another one which fixes these. Also, Copy pasted campaign means incredibly similar plot, only real difference is opening, ending, and dialogue throughout the game. lack of diversity in multiplayer. Not much character development. so yeah, basically just angrily simpler version of first DOW 2, which had irksomely less plot than DOW 1, which had irksomely less plot in its final 2 expansions.

Uhhh, cant think of any other games i really like at the moment somehow. perhaps ill come back and add to this
They didn't actually do away with the canon for Halo Reach. The idea is that what happened in the books still happened, your just following a different squad of Spartans, but there are still like over 30 others at different locations on the planet at different times during the battle. In regards to the armor your squad was probably field testing it before the covenant showed up, on the assumption that everyone would get it if it worked.

I've found a way to get round the planet scanning in ME2. The first few systems you visit (explore the early Cerburus missions asap btw) have loads of really rich planets. All you need to do is comb about a third of them dry early on and then as long as you take care to pick up minerals on mission wherever you can get them, you can end up with enough minerals to afford every ship upgrade and quite a few others too after only having to scan less than 10 planets in total.

I think I made sense of the whole ammo issue too. It is a more realistic feel than infinite ammo and does add another reason to explore environments, and takes away the overheating issue which was a problem with the first game when you still didn't have the more advanced weapons. Also, when you pick up ammo it does add ammo to any weapon that isn't at full capacity, so it is universal. However, the reason there is a different ammo capacity for different weapons is because all the thermal clips a gun uses are stored inside it rather than separately, it just only has one absorbing heat at each time. This is why when you reload you don't see a new clip being put in, just an old one being rejected. So if ammo is always stored inside the guns rather than on your person, it makes sense that you wouldn't be able to use it universally (I can be a meticulous nerd at times can't I)