If you are playing on the 360, to hogtie someone, all you do is press the "Y" button.Shoggoth2588 said:Red Dead Redemption & GTA4: other than the uncanny valley effect, there are a lot of strange glitches that result in 'WTF' deaths and sometimes, game crashes. Both games are also littered with adamantium-laced poplar trees and cacti. The controls are also poor very poor: to properly hogtie somebody in RDR, one needs to hold both triggers [or marshmellow-buttons] then tap X or A hoping they are in the correct spot.
Really? I find that Heavies get their asses handed to them easily, especially if you jump around them or get them from behind. If Pyro is your favorite class all you have to do is circle around them and light 'em up.Anti-gravity said:teamfortress 2
Heavy's are over powered and can kill anybody in about 2 hits.
yes, it's just if you try to circle around them they just turn around instantly since everyone is using a mouse, it also seems that the Heavy is the only overpowered class to everything else is balanced, and now heavys run faster too so you pretty much can't run away, especially if they're using natascha...wouldyoukindly99 said:Really? I find that Heavies get their asses handed to them easily, especially if you jump around them or get them from behind. If Pyro is your favorite class all you have to do is circle around them and light 'em up.Anti-gravity said:teamfortress 2
Heavy's are over powered and can kill anybody in about 2 hits.
but for slpit screen multiplayer its awsomley funZ of the Na said:The first person shooter portions of Banjo Tooie have worse controls than Goldeneye.
Yeah the story does require alot of "filling in the blanks"Slenn said:I'm returning to this thread because I thought I would put a few more games that I could critique that are still my favorites.
Starcraft: The algorithms for where you want your characters to go and stuff is really messed up sometimes, especially when you have 5 or so units trying to go through a crowded doorway. Some units will turn back to find another path available (which there wasn't) and it got really hard to micromanage something like that.
Half Life 2: The storyline could be WAY more fleshed out, as most of it I actually had to look up on wikipedia to figure it out and the fact that most of the time you're escaping/taking over City 17. For instance I couldn't really figure out who exactly were the Combine. I guess I was supposed to figure it out on my own through the bits and pieces that are thrown at you during the course of the game, but common. Also the physics puzzles aren't all that unique. Teeter totters... wow incredible. I know we don't have to create a physics puzzle that involves quantum tunneling (that would be cool anyway), but can we be a little more creative with our knowledge of basic kinematics and classical mechanics? Like try a spinning mass puzzle? Or possibly a simple momentum puzzle?
And finally, give me a freaking release time for Episode 3, thank you.