Criticize your favorite game.

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Radeonx

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Apr 26, 2009
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Shoggoth2588 said:
Red Dead Redemption & GTA4: other than the uncanny valley effect, there are a lot of strange glitches that result in 'WTF' deaths and sometimes, game crashes. Both games are also littered with adamantium-laced poplar trees and cacti. The controls are also poor very poor: to properly hogtie somebody in RDR, one needs to hold both triggers [or marshmellow-buttons] then tap X or A hoping they are in the correct spot.
If you are playing on the 360, to hogtie someone, all you do is press the "Y" button.
Actually hitting them with the lasso is the same as if you were going to shoot them.
 

A Weary Exile

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Aug 24, 2009
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Bioshock

-Terrible aiming.
-Too easy.
-Not long enough.
-Splicers didn't use plasmid powers (Except Houdini Splicers, I think even they used molotovs) made the whole ADAM thing seem pointless.

Condemned

-Combat isn't as good as #2.
-The protagonist looks like a shaved ape.

Condemned 2

-The second half is just plain stupid because of increased use of firearms and that stupid shouting power.

Medieval II: Total War

-Moves really slow, it can easily get boring.

TF2 (PS3 version)

-Needs moar mapz.
-Can't kick people who are cheating/being dicks.
-I HATE CRIT HITS!
 

PixieFace

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Mar 17, 2010
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The Longest Journey: The puzzle system is a bit weird. You have to have such and such item from Level A in order to complete the puzzle on Level F. It can make things a pain in the ass if you miss one little thing.

Bioshock: The "big gray moral choice" was supremely dumb. Will you murder an innocent little girl or save her? For real, that's supposed to be an ethical conundrum? Cool story bro. I also defeated the end boss in around abouts five minutes without having to use more than one first aid kit. That was definitely anti-climatic.

Knights of the Old Republic: I didn't think any of the PC face presets were particularly attractive. Taris is a drag after multiple playthroughs.. Manaan, too, just because of the damn stupid fish heads. Oh, and MUSHA SHAKA PANKAAAAA x10000.

You know what I'm talking about. :|
 

A Weary Exile

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Aug 24, 2009
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Anti-gravity said:
teamfortress 2

Heavy's are over powered and can kill anybody in about 2 hits.
Really? I find that Heavies get their asses handed to them easily, especially if you jump around them or get them from behind. If Pyro is your favorite class all you have to do is circle around them and light 'em up.
 

Troublesome Lagomorph

The Deadliest Bunny
May 26, 2009
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Bioshock 2's turning is kinda assy.
I had to put it on maximum sensitivity (a first for me)and I still felt very sluggish.

Then again... that may have contributed to the Big Daddy feel.
 

Blueruler182

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May 21, 2010
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Halo 3. Story depends a lot on geek moments from the book to be at it's best, the flood are no longer scary, the 8 year olds and the 20 year olds that ***** about them online are equally annoying, the brutes are not an adequate replacement for elites, aaaand... Well, Cortana was gone for most of it, and I actually enjoyed having her talk my ear off.

Good parts? Complaints are countered by my reading the books, I found the new flood to be a fun place to keep my bullets, if I defend the 8 year old the 20 year old either shuts up or turns so stupid it's entertaining, no counter for the brute thing, and the Cortana flashes gave me the geek moments from the first complaint. Oh, and online play is fun.

I can see why it would be irritating for others, basically, but I still damn well enjoyed it.
 

atomictoast

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Aug 7, 2009
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Team Fortress 2:

It's forums are filled with whiny 10-year-olds
Some of the items can unbalance the game
Rarely does anybody ever play medic, weaking every team.
Hats don't do anything, but everyone shits themselves over them.
 

Tzekelkan

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Dec 27, 2009
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The entirety of Half Life 2 happens only because of Lamar's wacky hijinks. Also, sometimes Gordon seems to come out alive only because of luck, like the part in Ep2 where

you are attacked by an Advisor and it only leaves you alone because there's a short-circuit in its life-support system.
 

googleit6

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May 12, 2010
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Fallout 3
The ending was extremly anti climatic.
The shooting without VATS I found difficult.
All the enemies have an endless supply of ammo until you kill them, and then you get maybe 5 bullets when they just shot 30 at you.
My PS3 wheezes like it's carrying three elephants if I'm playing it for too long.
NPC's who die without me killing them.
The glitches.
 

Dexiro

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Dec 23, 2009
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I'm struggling to think of bad points in Spyro.

I guess a few of the levels mid-game were pretty unmemorable, and those flying levels were unbearable at times. Also the difficulty curve was really nice but it ended too soon, would have been nice to see the game get a little more difficult.
 

OtherSideofSky

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Jan 4, 2010
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Super Robot Wars (most of the recent ones):

You usually end up with a lot of units that aren't really very good and never end up getting used as a result. Most late-game bosses tend to play out pretty much the same. Most of them don't really require that much strategy.
 

LadyMint

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Apr 22, 2010
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Monster Hunter Tri. Love the game to death. Cannot stand having to stop what I'm doing to sharpen my damn weapon. Sure, I've got a good enough weapon now that it doesn't happen too often, but that whole mechanic is hella annoying.
 

Anti-gravity

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Feb 24, 2010
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wouldyoukindly99 said:
Anti-gravity said:
teamfortress 2

Heavy's are over powered and can kill anybody in about 2 hits.
Really? I find that Heavies get their asses handed to them easily, especially if you jump around them or get them from behind. If Pyro is your favorite class all you have to do is circle around them and light 'em up.
yes, it's just if you try to circle around them they just turn around instantly since everyone is using a mouse, it also seems that the Heavy is the only overpowered class to everything else is balanced, and now heavys run faster too so you pretty much can't run away, especially if they're using natascha...
 

Slenn

Cosplaying Nuclear Physicist
Nov 19, 2009
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I'm returning to this thread because I thought I would put a few more games that I could critique that are still my favorites.

Starcraft: The algorithms for where you want your characters to go and stuff is really messed up sometimes, especially when you have 5 or so units trying to go through a crowded doorway. Some units will turn back to find another path available (which there wasn't) and it got really hard to micromanage something like that.

Half Life 2: The storyline could be WAY more fleshed out, as most of it I actually had to look up on wikipedia to figure it out and the fact that most of the time you're escaping/taking over City 17. For instance I couldn't really figure out who exactly were the Combine. I guess I was supposed to figure it out on my own through the bits and pieces that are thrown at you during the course of the game, but common. Also the physics puzzles aren't all that unique. Teeter totters... wow incredible. I know we don't have to create a physics puzzle that involves quantum tunneling (that would be cool anyway), but can we be a little more creative with our knowledge of basic kinematics and classical mechanics? Like try a spinning mass puzzle? Or possibly a simple momentum puzzle?
And finally, give me a freaking release time for Episode 3, thank you.
 

Trildor

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Dec 6, 2010
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Off the top of my head:

Return to Castle Wolfenstein is awfully linear, the graphics are unspectacular, the AI is retarded, the stealth levels are a ***** and several weapons are completely redundant.

I love that game so much.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Mass effect paragon/renegade underminds the hwole Idea of making decisions
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Z of the Na said:
The first person shooter portions of Banjo Tooie have worse controls than Goldeneye.
but for slpit screen multiplayer its awsomley fun

hehehe my brother camping in a room, so I send in one of those walking bomb birds "ahhhh!!! bomb bird!! where is it?? WHERE IS IT?? SHOOT IT!"...goods times
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,855
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Slenn said:
I'm returning to this thread because I thought I would put a few more games that I could critique that are still my favorites.

Starcraft: The algorithms for where you want your characters to go and stuff is really messed up sometimes, especially when you have 5 or so units trying to go through a crowded doorway. Some units will turn back to find another path available (which there wasn't) and it got really hard to micromanage something like that.

Half Life 2: The storyline could be WAY more fleshed out, as most of it I actually had to look up on wikipedia to figure it out and the fact that most of the time you're escaping/taking over City 17. For instance I couldn't really figure out who exactly were the Combine. I guess I was supposed to figure it out on my own through the bits and pieces that are thrown at you during the course of the game, but common. Also the physics puzzles aren't all that unique. Teeter totters... wow incredible. I know we don't have to create a physics puzzle that involves quantum tunneling (that would be cool anyway), but can we be a little more creative with our knowledge of basic kinematics and classical mechanics? Like try a spinning mass puzzle? Or possibly a simple momentum puzzle?
And finally, give me a freaking release time for Episode 3, thank you.
Yeah the story does require alot of "filling in the blanks"

however mabye thats the idea, you dont need to know the whole history to see that this world is seriously messed up and completley different to the one gordon freeman left behined, and its a little more scary, gordon dosnt know what the hell is going