Maybe it's just me, but I find that the more I like a game, the more I like to criticize its few flaws. So here's a thread for just that purpose!
I'm just going to go through Double Fine's games, since "my favourite games" and "games made by Double Fine" are basically interchangable.
Psychonauts
- too reliant on cutscenes. I mean a few short ones are okay, but christ, the intro takes about 10 MINUTES to get to the actual game... And the fact that there's a 8 minute long cutscene near to the end. I mean seriously. Is this a game or a movie? It's an entertaining cutscene, sure, but still.
- how it's so happy to let you skip its dialogue. A single accidental button press can skip a cutscene that you'll never see again unless you restart the whole game. Some dialogue is actually unhearable unless you use cheats. The game has such good writing, it seems ridiculous that it makes such an effort to have you not hear any of it...
- the god damn cobweb duster. Okay, an item you can get to clear blockages in levels. Fair enough. Some later levels require it to get through. Okay, still fine... But making it cost 800 arrowheads and be necessary right as the game starts to get really interesting, so you have to quit one of the best levels to go hunting for arrowheads because there's no prior warning that you'll need it until right before the level? Who the hell thought that was a good idea?
Brutal Legend
- the pretty terrible tutorial systems. I mean, this game has some of the most well-designed gameplay I've ever seen, with the stage battles bringing together all the different elements - combat, vehicles, solos, double teams - and putting them in an RTS style context, and it all just fits together so beautifully. Which is why it's such a shame that the game makes little-to-no effort to explain this, and consequently left so many players confused as to how to play the battles... And some stuff, like the fact that you can use your stage's spotlights, speaker blasts and fog machine, isn't explained at all. Why?
- too much stuff on the Y button. A lot of complaints like lack of a minimap, or way of checking what units you have, I can deal with, because there's alternative solutions built into the game. But why is so much stuff done on the Y button? If I'm carrying the flag, it's a huge challenge to put it down amongst my troops without ending up in some double team or other. And god damnit, trying to find a specific hierachy unit when I'm playing as Tainted Coil amongst the general clusterfuck of all my units is so frustrating.
- random little annoyances. Why don't the Hearse or War Chariot make nice blood splatters and thumps when you run stuff over with them? Why do Battle Nuns and Frightwigs randomly decide to run off from your other troops? Why can't I fly into the engine room bit in Altar of Blood without dying?
Costume Quest
- I can smash a wall with a candy pail. Am I the only one who thinks there's something very wrong with this?
- The update has given me, and me alone in the world, an annoying sound glitch in which the first few seconds of the battle music don't play. Does it affect gameplay? No. Does it annoy me enough that I un-updated my game? Oh yes.
- Grubbins on Ice. I'm sorry, it was fun, but... Ehh. I just don't think it really fit. All the gameplay elements that fitted percetly into the main game just felt weird and forced. Why am I still collecting candy? Why am I trick-or-treating by another name? Why am I bobbing for eyeballs? Why do we still have costumes? Why does everything feel a bit out of place?
_________
And despite all this, I still love these games and Double Fine are my favourite developers ever.
Okay, your turn!
I'm just going to go through Double Fine's games, since "my favourite games" and "games made by Double Fine" are basically interchangable.
Psychonauts
- too reliant on cutscenes. I mean a few short ones are okay, but christ, the intro takes about 10 MINUTES to get to the actual game... And the fact that there's a 8 minute long cutscene near to the end. I mean seriously. Is this a game or a movie? It's an entertaining cutscene, sure, but still.
- how it's so happy to let you skip its dialogue. A single accidental button press can skip a cutscene that you'll never see again unless you restart the whole game. Some dialogue is actually unhearable unless you use cheats. The game has such good writing, it seems ridiculous that it makes such an effort to have you not hear any of it...
- the god damn cobweb duster. Okay, an item you can get to clear blockages in levels. Fair enough. Some later levels require it to get through. Okay, still fine... But making it cost 800 arrowheads and be necessary right as the game starts to get really interesting, so you have to quit one of the best levels to go hunting for arrowheads because there's no prior warning that you'll need it until right before the level? Who the hell thought that was a good idea?
Brutal Legend
- the pretty terrible tutorial systems. I mean, this game has some of the most well-designed gameplay I've ever seen, with the stage battles bringing together all the different elements - combat, vehicles, solos, double teams - and putting them in an RTS style context, and it all just fits together so beautifully. Which is why it's such a shame that the game makes little-to-no effort to explain this, and consequently left so many players confused as to how to play the battles... And some stuff, like the fact that you can use your stage's spotlights, speaker blasts and fog machine, isn't explained at all. Why?
- too much stuff on the Y button. A lot of complaints like lack of a minimap, or way of checking what units you have, I can deal with, because there's alternative solutions built into the game. But why is so much stuff done on the Y button? If I'm carrying the flag, it's a huge challenge to put it down amongst my troops without ending up in some double team or other. And god damnit, trying to find a specific hierachy unit when I'm playing as Tainted Coil amongst the general clusterfuck of all my units is so frustrating.
- random little annoyances. Why don't the Hearse or War Chariot make nice blood splatters and thumps when you run stuff over with them? Why do Battle Nuns and Frightwigs randomly decide to run off from your other troops? Why can't I fly into the engine room bit in Altar of Blood without dying?
Costume Quest
- I can smash a wall with a candy pail. Am I the only one who thinks there's something very wrong with this?
- The update has given me, and me alone in the world, an annoying sound glitch in which the first few seconds of the battle music don't play. Does it affect gameplay? No. Does it annoy me enough that I un-updated my game? Oh yes.
- Grubbins on Ice. I'm sorry, it was fun, but... Ehh. I just don't think it really fit. All the gameplay elements that fitted percetly into the main game just felt weird and forced. Why am I still collecting candy? Why am I trick-or-treating by another name? Why am I bobbing for eyeballs? Why do we still have costumes? Why does everything feel a bit out of place?
_________
And despite all this, I still love these games and Double Fine are my favourite developers ever.
Okay, your turn!