But somehow the game is supposed to have an emotional engagement with the player when he faces the things he chose to do. Except he didn't. He had to. Which gives it the "ends justify the means" feeling. Honestly, it made it fall short in my opinion. Do this, this is wrong. Whoopeti-doo.erttheking said:You're missing the point, you didn't play the game to not kill someone. The point is that most games are very linear and follow a set story, much like a book or a movie. I don't get why Spec Ops is a military shooter, (a series with very linear stories) is being criticized for lack of choice.
I felt more "emotional engagement" in "No Russian". At least I had the time to convince myself I was committing an awful crime for the sake of not having to put someone else trough that situation, and obviously trying to save millions of lives in the process. And the game never pretended it was really my fault or my choice.