This is NOT a Modern Warfare topic. I am using the content in Modern Warfare as an example.
In the wake of a certain games release and the controversy surrounding an airport level (which has the player take part in or at the least witness a terrorist attack), it started me thinking about where games cross the line, or if there is even a line to cross at all.
It is the case that games are most often able to get violence past game rating systems but games with political messages or strong sexual content will often be critically reviewed by the people who are rating the game to see whether it's acceptable. If a game isn't rated the developer will then change the game to meet the criteria necessary to get it rated and then released.
So at the moment the rating systems have drawn a line in the sand telling developers if their game crosses the line. What system do the people rating it judge it by? they rate it by what's socially acceptable at the time, back when video games were new they found blocky red squares to be controversial, today I wouldn't be surprised to see a child playing games with high res red blobs. The question is can our views on controversial things like terrorism, sex, violence and drugs become more and more liberal than what they are now? there are now many games which let the player carry out the darkest parts of human nature, so its becoming the trend for everything to be acceptable for developers to put in their games.
In the debate now the people shouting the loudest are the game censoring lobbyists and the regular gamers. I find both sides at fault, with the lobbyists believing blindly without evidence (an example is the Mass Effect controversy) that controversial content has negative, effects and the gamers who firmly believe that their chosen hobby doesn't affect anyone. While it's obvious lobbyists have their own agenda it's the same with gamers who want to be able to play the next big release. While being slighty biased as a gamer I tried to think broadly about it from different views.
In my opinion I came to the belief games should have minimal censoring. Does this mean every game can push the boundaries of what is acceptable? yes, does it mean the developers should? definitely not. I feel we have free speech, so free expression in video games is natural, but there has to be self-restraint so people who have a valid right to be not to be offended aren't. We can't just carry on with games pushing that line saying "it's just a game" and "it's not real" because it still has the potential to cause people suffering.
There ends my rambling thoughts Sorry it's a bit of a long post lol, but I was wondering what everyone else views were on this matter.
In the wake of a certain games release and the controversy surrounding an airport level (which has the player take part in or at the least witness a terrorist attack), it started me thinking about where games cross the line, or if there is even a line to cross at all.
It is the case that games are most often able to get violence past game rating systems but games with political messages or strong sexual content will often be critically reviewed by the people who are rating the game to see whether it's acceptable. If a game isn't rated the developer will then change the game to meet the criteria necessary to get it rated and then released.
So at the moment the rating systems have drawn a line in the sand telling developers if their game crosses the line. What system do the people rating it judge it by? they rate it by what's socially acceptable at the time, back when video games were new they found blocky red squares to be controversial, today I wouldn't be surprised to see a child playing games with high res red blobs. The question is can our views on controversial things like terrorism, sex, violence and drugs become more and more liberal than what they are now? there are now many games which let the player carry out the darkest parts of human nature, so its becoming the trend for everything to be acceptable for developers to put in their games.
In the debate now the people shouting the loudest are the game censoring lobbyists and the regular gamers. I find both sides at fault, with the lobbyists believing blindly without evidence (an example is the Mass Effect controversy) that controversial content has negative, effects and the gamers who firmly believe that their chosen hobby doesn't affect anyone. While it's obvious lobbyists have their own agenda it's the same with gamers who want to be able to play the next big release. While being slighty biased as a gamer I tried to think broadly about it from different views.
In my opinion I came to the belief games should have minimal censoring. Does this mean every game can push the boundaries of what is acceptable? yes, does it mean the developers should? definitely not. I feel we have free speech, so free expression in video games is natural, but there has to be self-restraint so people who have a valid right to be not to be offended aren't. We can't just carry on with games pushing that line saying "it's just a game" and "it's not real" because it still has the potential to cause people suffering.
There ends my rambling thoughts Sorry it's a bit of a long post lol, but I was wondering what everyone else views were on this matter.