BigBoote66 said:
Anniko said:
You don't like choice and consequence. Gtfo... you get left holding an unfinished, unpolished turd.
Oh, you're one of those "glittering gems of hatred" guys I've heard so much about.
For the record, I can't stand dialogue trees. No PC RPG has ever done them right - in fact, no CRPG on any platform has ever done them right. The absolute best CRPG (take your pick) is, in fact, much worse than the very worst paper & pen RPG experience I've ever had. Dialogue trees suck because they never contain what I'd really want to say.
I felt that the "vague" dialogue trees of Mass Effect were a step in the right direction, until I quickly discovered that they were almost all for show - NPC reactions almost always proceeded apace regardless of your choices.
Better to have a dialogue tree than to have wiki-dialogue. The only game that ever got away with minimalist dialogue in an open-world was Morrowind... because there was so bloody much of the world.
Also, some series and games, notably the original Fallout games and early Bioware (Pre-Neverwinter Nights) and Arcanum games did dialogue really well. Yes, not every option is covered, normally "evil" dialogue options forcing people to end up being Evil-Stupid but other than that the dialogue was done really well.
The original Baldur's gate allowed me to say:
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
Which was pretty much exactly what I would have said... although maybe a bit longer. I actually didn't like Mass Effect's dialogue as much as earlier games. Whereas in say... Arcanum if I chose to say (Paraphrasing here):
"So I am supposed to be the re-incarnation of some 2000 year dead elf?"
That is what I would say.
In Mass Effect if chose say... "Calm down"
I might say:
"Right, everyone calm down or I shoot!"
Also, dialogue in newer games seems to be something that you do to make the killing bits make sense or maybe to choose a from a list of fairly black and white "choices and concequences", compare this to say, Baldur's Gate 2 where your dialogue throughout the game often determines how NPCs react to you, this is especially true of party-members. For example, you come across an old man who needs your help you get a dialogue tree that allows you to do anything from; murder or blackmail him to help him for no physical reward. This not only affects how the NPC in question reacts to you but other NPCs including your party members will react to it, from congratulating you on being ruthless (Korgan) to leaving in a huff and possibly taking half your party with you (Mazzy).
Of course, that's just me; I understand that other gamers exist that like exploring dialogue trees - more power to you. But just because a game doesn't conform to your narrow requirements doesn't make it a turd, unpolished or not.
It's not that we don't think other games are rubbish, its that we haven't had any games like the ones we used to enjoy for years. Coupled with that we get alot of new games that claim to be like the ones we used to like... and are not, they lie, they pretend to be what we used to like but are in fact not it at all.