CRPGs, how do i get into them?

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Feb 24, 2011
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okay now i'm getting a bit sad lol
could someone tell me how to get BG1 legally? i want to play it now since everyone is talking about it.
also, i heard the escapist forums were close to a cesspool, i'm not seeing this. is this a rare thing or was the person who told me that a lier
 
Feb 24, 2011
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Asmodeus said:
Laurents van Cauwenberghe said:
Entourian said:
GET A CLERIC as early as you can. In these games those 1-2 healing spells can be the difference between a TPK and surviving a dungeon.
could you tell me which cleric you recommend? i read somewhere there's a cleric/druid who ends up killing a party member and i want to avoid that :)
Remember this link I left you on the first page ? http://www.the-silver-river.com/GameInfo/BG2/NPC/NPC%20Title%20Page.html

You'll want a cleric/druid with high wisdom score, btw.

And about Planescape, here's a good mod guide which you should use before playing and will probably fix the problems you were having with it.
http://www.gog.com/news/mod_spotlight_planescape_torment_mods_guide
yes i do remember the link, check my new post (i even refferenced you!)
as for PS:T it's a bit too late now, my save is gone
 

Entourian

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Aug 21, 2011
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Laurents van Cauwenberghe said:
Entourian said:
Laurents van Cauwenberghe said:
Entourian said:
GET A CLERIC as early as you can. In these games those 1-2 healing spells can be the difference between a TPK and surviving a dungeon.
could you tell me which cleric you recommend? i read somewhere there's a cleric/druid who ends up killing a party member and i want to avoid that :)
If playing Baldurs gate 2 Aerie was the one i got, for she is the arguably the first one you can meet. In the first one i got the cleric trapped in stone.
so i read the info of aerie on a site someone linked before, this is their opinion:
"Aerie is an interesting character. Many people dislike her for her whiney tone, but let me ask you - if someone sawed your limbs off when you were a teenager, don't you think you would lack a little confidence?"
does her "bitching" interupt gameplay much? if not i'm going for her
HEHEH her "unique dialogue" doesn't interrupt gameplay IMHO it's more of a character development/character banter sort of thing and her voice never caught me as being whiney, morose sometimes but not whiney. That said you can send her into combat slingin' and she would still do it.
 
Feb 24, 2011
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Entourian said:
Laurents van Cauwenberghe said:
Entourian said:
Laurents van Cauwenberghe said:
Entourian said:
GET A CLERIC as early as you can. In these games those 1-2 healing spells can be the difference between a TPK and surviving a dungeon.
could you tell me which cleric you recommend? i read somewhere there's a cleric/druid who ends up killing a party member and i want to avoid that :)
If playing Baldurs gate 2 Aerie was the one i got, for she is the arguably the first one you can meet. In the first one i got the cleric trapped in stone.
so i read the info of aerie on a site someone linked before, this is their opinion:
"Aerie is an interesting character. Many people dislike her for her whiney tone, but let me ask you - if someone sawed your limbs off when you were a teenager, don't you think you would lack a little confidence?"
does her "bitching" interupt gameplay much? if not i'm going for her
HEHEH her "unique dialogue" doesn't interrupt gameplay IMHO it's more of a character development/character banter sort of thing and her voice never caught me as being whiney, morose sometimes but not whiney. That said you can send her into combat slingin' and she would still do it.
oh alright, thanks
 

Warachia

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I found the best way to play was to just put the game on easy then toy around with spells and weapons, look up terminology you don't understand, and that's about it, because I never had the manual, I was mostly in it for the characters and story, and the more you toy around with mechanics, the better you'll understand them and what you are doing right.

The only thing you really need to know is the lower your armour class the better, everything else becomes pretty self explanatory.
 

dogenzakaminion

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Jun 15, 2010
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Basically, learn AD&D...then play it with your friends because it is awesome. But seriously, invest some time online learning how the D&D works, and things should seem more clear, at least you might understand what the manual means when it says THAC0.

Laurents van Cauwenberghe said:
okay now i'm getting a bit sad lol
could someone tell me how to get BG1 legally? i want to play it now since everyone is talking about it.
also, i heard the escapist forums were close to a cesspool, i'm not seeing this. is this a rare thing or was the person who told me that a lair
GOG.com has it DRM free for $10, quick download with plenty of helpful mod guides and support.
 
Feb 24, 2011
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dogenzakaminion said:
Basically, learn AD&D...then play it with your friends because it is awesome. But seriously, invest some time online learning how the D&D works, and things should seem more clear, at least you might understand what the manual means when it says THAC0.

Laurents van Cauwenberghe said:
okay now i'm getting a bit sad lol
could someone tell me how to get BG1 legally? i want to play it now since everyone is talking about it.
also, i heard the escapist forums were close to a cesspool, i'm not seeing this. is this a rare thing or was the person who told me that a lair
GOG.com has it DRM free for $10, quick download with plenty of helpful mod guides and support.
oh yes i should've mentioned this, i am unable to pay for the game because i do not have a credit card :/
 
Feb 24, 2011
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alright i have another question and i can't find it on the internet, on all weaopns it says *randomnumber*d*randomnumber* for instance i have a mace that has 1d6+1... what does this mean?
 

GiantRaven

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Laurents van Cauwenberghe said:
alright i have another question and i can't find it on the internet, on all weaopns it says *randomnumber*d*randomnumber* for instance i have a mace that has 1d6+1... what does this mean?
Roll one six-sided die, then add one to the rolled number. That's the damage you do with that attack.
 
Feb 24, 2011
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GiantRaven said:
Laurents van Cauwenberghe said:
alright i have another question and i can't find it on the internet, on all weaopns it says *randomnumber*d*randomnumber* for instance i have a mace that has 1d6+1... what does this mean?
Roll one six-sided die, then add one to the rolled number. That's the damage you do with that attack.
i think i understand... ^^
 

Murrdox

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Nov 20, 2012
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Awww man the opportunity to educate a newbie on RPGs. I love it!!!

Okay in D&D you have dice. These games use those same dice.

You have 4-sided dice, 6-sided dice (these are the dice most people know), 8-sided dice, 12, and the ALL IMPORTANT 20 sided dice.

In the game, the "dice" is abbreviated. So a 20 sided die is called a d20. A six-sided die is a d6, and so on.

In D&D the 20-sided die is used for your to-hit rolls. So when you turn on logging in Icewind Dale or Baldur's gate, and you see your "to hit" rolls, you want to see 20's there. Your character "rolls" a 20 sided die. Whatever he rolls is compared to his THAC0 modified by the enemy's AC.

So if your THAC0 is a 10, and the opponent has an AC of 3, you need to roll a 7 or better on your 20-sided die to hit him.

Now most weapons and spells use dice besides the 20. The damage for most weapons is listed as the number of dice, the type of dice, and then the modifier. So when a weapon has damage of "1d6+1" they mean you roll one six-sided die, and then add 1 to the result. You might get a strength bonus on top of that roll when you actually hit with it, but that 1d6+1 is the basic dice you roll.

Spells work similarly. A Fireball spell does D6 damage for every spellcaster level you have. So for example an 8th level Wizard who casts fireball will deal 8d6 damage. That's eight six-sided dice rolled and added together. If you fail your saving throw versus the spell, you take ALL that damage. If you pass the saving throw, for most spells that means you take half.

Magic Missile for example is one missile for every two wizard levels you have. So a 7th level wizard gets 1 missile at level 1, two missiles at level 3, three at 5, and 4 missiles at level 7. Each individual missile does 1d4+1 damage. You'd roll that 4 times.

Healing is also similar, and usually done in D8. A basic "Cure Light Wounds" spell will heal a D8 for every Cleric level. So a 5th level Cleric will heal 5D8 with a Cure Light Wounds spell.

Does that help?
 
Feb 24, 2011
219
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Murrdox said:
Awww man the opportunity to educate a newbie on RPGs. I love it!!!

Okay in D&D you have dice. These games use those same dice.

You have 4-sided dice, 6-sided dice (these are the dice most people know), 8-sided dice, 12, and the ALL IMPORTANT 20 sided dice.

In the game, the "dice" is abbreviated. So a 20 sided die is called a d20. A six-sided die is a d6, and so on.

In D&D the 20-sided die is used for your to-hit rolls. So when you turn on logging in Icewind Dale or Baldur's gate, and you see your "to hit" rolls, you want to see 20's there. Your character "rolls" a 20 sided die. Whatever he rolls is compared to his THAC0 modified by the enemy's AC.

So if your THAC0 is a 10, and the opponent has an AC of 3, you need to roll a 7 or better on your 20-sided die to hit him.

Now most weapons and spells use dice besides the 20. The damage for most weapons is listed as the number of dice, the type of dice, and then the modifier. So when a weapon has damage of "1d6+1" they mean you roll one six-sided die, and then add 1 to the result. You might get a strength bonus on top of that roll when you actually hit with it, but that 1d6+1 is the basic dice you roll.

Spells work similarly. A Fireball spell does D6 damage for every spellcaster level you have. So for example an 8th level Wizard who casts fireball will deal 8d6 damage. That's eight six-sided dice rolled and added together. If you fail your saving throw versus the spell, you take ALL that damage. If you pass the saving throw, for most spells that means you take half.

Magic Missile for example is one missile for every two wizard levels you have. So a 7th level wizard gets 1 missile at level 1, two missiles at level 3, three at 5, and 4 missiles at level 7. Each individual missile does 1d4+1 damage. You'd roll that 4 times.

Healing is also similar, and usually done in D8. A basic "Cure Light Wounds" spell will heal a D8 for every Cleric level. So a 5th level Cleric will heal 5D8 with a Cure Light Wounds spell.

Does that help?
no i feel like i wasted 2 minutes of my life reading and memorizing it... just kidding thanks a lot!
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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Murrdox said:
Awww man the opportunity to educate a newbie on RPGs. I love it!!!

Okay in D&D you have dice. These games use those same dice.

You have 4-sided dice, 6-sided dice (these are the dice most people know), 8-sided dice, 12, and the ALL IMPORTANT 20 sided dice.

In the game, the "dice" is abbreviated. So a 20 sided die is called a d20. A six-sided die is a d6, and so on.

In D&D the 20-sided die is used for your to-hit rolls. So when you turn on logging in Icewind Dale or Baldur's gate, and you see your "to hit" rolls, you want to see 20's there. Your character "rolls" a 20 sided die. Whatever he rolls is compared to his THAC0 modified by the enemy's AC.

So if your THAC0 is a 10, and the opponent has an AC of 3, you need to roll a 7 or better on your 20-sided die to hit him.

Now most weapons and spells use dice besides the 20. The damage for most weapons is listed as the number of dice, the type of dice, and then the modifier. So when a weapon has damage of "1d6+1" they mean you roll one six-sided die, and then add 1 to the result. You might get a strength bonus on top of that roll when you actually hit with it, but that 1d6+1 is the basic dice you roll.

Spells work similarly. A Fireball spell does D6 damage for every spellcaster level you have. So for example an 8th level Wizard who casts fireball will deal 8d6 damage. That's eight six-sided dice rolled and added together. If you fail your saving throw versus the spell, you take ALL that damage. If you pass the saving throw, for most spells that means you take half.

Magic Missile for example is one missile for every two wizard levels you have. So a 7th level wizard gets 1 missile at level 1, two missiles at level 3, three at 5, and 4 missiles at level 7. Each individual missile does 1d4+1 damage. You'd roll that 4 times.

Healing is also similar, and usually done in D8. A basic "Cure Light Wounds" spell will heal a D8 for every Cleric level. So a 5th level Cleric will heal 5D8 with a Cure Light Wounds spell.

Does that help?
That's... an excellent explanation of THAC0... I'm impressed...

Though I don't think healing works the way you think it does... I know in 3rd Ed Cure Light Wounds heals 1d8 + Caster Level... so a Level 5 Cleric would heal 1d8+5 HP... I'm pretty sure it's similar or weaker in 2nd Ed.
 

dogenzakaminion

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Laurents van Cauwenberghe said:
but doesn't anyone have a suggestion for getting BG1? please help a kid out D:
Well if you don't have a credit card...there really isn't any other option than just to go to game stores and hope they have something really old. Anything other than GOG.com would still involve online shopping and you would need a credit card for that. The game store that sells tabletop in my neighborhood has a special section for videogames based on tabletop RPG's, try to find something similar, maybe?

The only thing I can think of is finding some store that has a copy, and having them fed-ex it to you, so you can pay cash on delivery. Dunno how that works wherever you are tho.
 

Murrdox

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Nov 20, 2012
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PedroSteckecilo said:
That's... an excellent explanation of THAC0... I'm impressed...

Though I don't think healing works the way you think it does... I know in 3rd Ed Cure Light Wounds heals 1d8 + Caster Level... so a Level 5 Cleric would heal 1d8+5 HP... I'm pretty sure it's similar or weaker in 2nd Ed.
Ah of course you're right Cleric levels add to the modifier, not the number of dice! It's been so long since I played 2nd edition I can't actually remember what the specific rolls are. In 3rd Edition Cure Light Wounds is 1d8, +1 per cleric level, up to a maximum of 5. Then Cure Moderate Wounds is 2d8, +1 per level up to a maximum of 10 I believe?

You might not have to worry about dice rolling for healing spells, I looked up the Baldur's Gate 2 manual on Scribd, and it appears that some Cure spells cure a set amount of hit points instead of rolling randomly? Cure Light Wounds is listed as curing 1-8 damage, yet Cure Medium Wounds is listed as curing a flat value of 14.
 
Feb 24, 2011
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dogenzakaminion said:
Laurents van Cauwenberghe said:
but doesn't anyone have a suggestion for getting BG1? please help a kid out D:
Well if you don't have a credit card...there really isn't any other option than just to go to game stores and hope they have something really old. Anything other than GOG.com would still involve online shopping and you would need a credit card for that. The game store that sells tabletop in my neighborhood has a special section for videogames based on tabletop RPG's, try to find something similar, maybe?

The only thing I can think of is finding some store that has a copy, and having them fed-ex it to you, so you can pay cash on delivery. Dunno how that works wherever you are tho.
there are no stores in a 20km radius that do tabletop gaming... because of belgium.
so i'm probably fucked
which is a shame because i LOVE bg2
 

Freaky Lou

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Nov 1, 2011
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Souplex said:
Dragon Age: Origins is about the best that type of game can be.
If you can't enjoy Origins, you can't enjoy the genre.
Dragon Age: 2 is the worst the genre can be.
cRPG is my favourite genre of video game, and I hate Origins and, indeed, Bioware generally.