Small review by The Cheezy One before he left for a while. Enjoy it.
Coma [http://www.kongregate.com/games/wittyhobos/coma]
Coma is what is usually categorised under "arty" 2D platformers. Your character generally has little capability beyond move and jump, and there is an ominous feel assisted by the remarkably off-putting child-like and innocent design. And while Coma hits all of these like a manic-psychotic with a check-list, it does so beautifully.
You begin in the standard creepy-as-hell house, with an entirely noir colour scheme. You play the standard amorphous blob character 'Pete', and learn the controls as they are written on the walls. There is the standard 'Abandon hope all ye who enter here' messages scrawled on walls, but you'll be drawn in so much you won't notice the cliches, and this is helped by the fact that they can be slightly unclear.
Once you leave the house, the world is remarkably colourful, and the slow guitar backing track helps the feel. You find a bird (Or bug. Or something that definitely looks like a fairy from Zelda) that serves as your floating inventory, and tells you your dad has... well, I'm not going to tell you, but though I went in to Coma expecting it to be ominous, I was surprised by this. Pete seems unfazed by the news, and continues right, in the bold tradition of all 2D platformers.
There is very little problem solving to be done in this game, mostly just ways of travelling right across the small world. There is one ingenious part where you need to work physics based platforms and left is right and right is left.
Overall, the game does so much beautifully. However, there are a few problems. One is its length, although at least it is short and sweet rather than long and drawn out. Another is the design, which I am sure will prove a problem with Limbo - there is no way of telling if something is a platform or just artwork, and no way of telling where the platform ends. This gets worse later on, when you need to hit black triangular switches in caves full of odd shapes. And finally, although the game does so much correctly, if you have played an "arty" 2D platformer before, you will find this one eerily similar.
But if you have a few minutes to burn, then you can do a lot worse.
Coma [http://www.kongregate.com/games/wittyhobos/coma]
Coma is what is usually categorised under "arty" 2D platformers. Your character generally has little capability beyond move and jump, and there is an ominous feel assisted by the remarkably off-putting child-like and innocent design. And while Coma hits all of these like a manic-psychotic with a check-list, it does so beautifully.
You begin in the standard creepy-as-hell house, with an entirely noir colour scheme. You play the standard amorphous blob character 'Pete', and learn the controls as they are written on the walls. There is the standard 'Abandon hope all ye who enter here' messages scrawled on walls, but you'll be drawn in so much you won't notice the cliches, and this is helped by the fact that they can be slightly unclear.
Once you leave the house, the world is remarkably colourful, and the slow guitar backing track helps the feel. You find a bird (Or bug. Or something that definitely looks like a fairy from Zelda) that serves as your floating inventory, and tells you your dad has... well, I'm not going to tell you, but though I went in to Coma expecting it to be ominous, I was surprised by this. Pete seems unfazed by the news, and continues right, in the bold tradition of all 2D platformers.
There is very little problem solving to be done in this game, mostly just ways of travelling right across the small world. There is one ingenious part where you need to work physics based platforms and left is right and right is left.
Overall, the game does so much beautifully. However, there are a few problems. One is its length, although at least it is short and sweet rather than long and drawn out. Another is the design, which I am sure will prove a problem with Limbo - there is no way of telling if something is a platform or just artwork, and no way of telling where the platform ends. This gets worse later on, when you need to hit black triangular switches in caves full of odd shapes. And finally, although the game does so much correctly, if you have played an "arty" 2D platformer before, you will find this one eerily similar.
But if you have a few minutes to burn, then you can do a lot worse.