I'm very cautious about that crytek deal.
The unreal engine one is very easy to understand,
the crytek one however, I have a strong feeling I would want a lawyer to explain that contract to me, if I were thinking about licencing it
especially that part about 10$ PER USER, PER MONTH
If that's defined as the end user, then we will see indie games based on the cry engine, will never go below 15$ or so, and generally be more expensive then that.
If it's per programmer, then anything over one guy in his basement, the initial costs will be MUCH higer for licencing the cry engine
as I understand it, the 19$ fee for the unreal engine is "for access" not depending on how many users.
Indie devs with a small budget will prefer this, as they generally have a much easyer time paying royalties AFTER relsease, then to pay higher costs before release, which is a time when many indie devs have funding problems already.
And damnit crytek, 10$ is not the same as 10 euros,
it looks like epic realized this, you look quite greedy in comparison, to me at least
especially when you take into account the "PER USER" bit, where the 40% higher cost for europe will stack up FAST, again, making the unreal engine a better choice for anyone in europe
EDIT: just thought i'd add some math, see, UE4, is 19$ per month, and 5% roylaties later, regardless of company size, cry engine is 10$/eur PER USER
so a company with 100 programmers, in europe, pays:
UE4:19$ per month (and 5% royalties later)
CRY:1400$ per month.
The unreal engine one is very easy to understand,
the crytek one however, I have a strong feeling I would want a lawyer to explain that contract to me, if I were thinking about licencing it
especially that part about 10$ PER USER, PER MONTH
If that's defined as the end user, then we will see indie games based on the cry engine, will never go below 15$ or so, and generally be more expensive then that.
If it's per programmer, then anything over one guy in his basement, the initial costs will be MUCH higer for licencing the cry engine
as I understand it, the 19$ fee for the unreal engine is "for access" not depending on how many users.
Indie devs with a small budget will prefer this, as they generally have a much easyer time paying royalties AFTER relsease, then to pay higher costs before release, which is a time when many indie devs have funding problems already.
And damnit crytek, 10$ is not the same as 10 euros,
it looks like epic realized this, you look quite greedy in comparison, to me at least
especially when you take into account the "PER USER" bit, where the 40% higher cost for europe will stack up FAST, again, making the unreal engine a better choice for anyone in europe
EDIT: just thought i'd add some math, see, UE4, is 19$ per month, and 5% roylaties later, regardless of company size, cry engine is 10$/eur PER USER
so a company with 100 programmers, in europe, pays:
UE4:19$ per month (and 5% royalties later)
CRY:1400$ per month.