Crysis - Independent thoughts/Impressions

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JimboG

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Dec 24, 2007
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Hello, this is my first review, one of a game which has received many an ambivalent comment since its release. Crysis, the latest in a line of unstoppable hype machines, games whose reputations preceed them to such an amount that can only be properly be described by hyperbole.

So, please read the ENTIRE review, if it bores you to tears and you cant read it then don't bother commenting, unless you have found a particularly nasty problem. As this is my first review , I would like comments that could perhaps apply to a future review (If I ever decide to do one).

And yes, I know someone has reviewed Crysis already, but it honestly is the only thing worth reviewing right now.

So here it is:

Crysis - A Brief......... Review

I'm sure that nearly everyone has, by now, heard of Crysis, a game which has caused many a content PC gamer to become self conscious about the size of their silicon planks. Because of this, it would be silly to focus on the hype and attention surrounding it. It would be even more so to undermine the game's fundamental attributes because of its roots as a benchmarking tool. Instead, I will base this review on my own experience of the game, pulling no punches in taking it to pieces when necessary.

Part 1

A new graphics card arrived today (I shall not name it for fears of a fanboy/techmanic slang-fest) with a copy of Crysis, which came in a rather unappealing paper wallet. Following the usual steps taken to ensure that the card was in full working order, I put the disc in the drive.

The usual plethora of silly add-ons were requested of me to install. I declined, and thusly chose the most basic install (that's just my style). I installed the game, then started it up. An annoying logo popped up to remind me that I had funded the great EA war machine in some way, but I had the strength to ignore it.

Upon being presented with a lacklustre main menu (something I'm sure not many people care about, but a lasting impression nonetheless) I immediately searched for the graphics options and turned them to High (not Very High because that's just ridiculous) and the resolution to 1024x768 for "Maximum Schmooove-ness".

Part 2 - The actual game: First/Overall impressions and Experiences

Singleplayer, the only thing I care about in most games (apart from one, which, again, I will have to leave out for fear of fanboy spam) revolves around completing objectives. No great surprise there, however, the way in which this can be achieved is not fixed. One can choose a path, of which there are normally many to choose from, and within that path can choose a strategy. The many permutations will skew all too often to 'What has worked before' or "My playing style". Despite the underlying linear nature, there is a great sense of satisfaction in: choosing a good path/strategy to use, moving along that path, perhaps having a new/strange experience along the way; killing a lot of people/aliens and moving on to the next challenge.

The only gripe I have with this is that, although it does open the game up for replay-value, it can all too often leave you disappointed the first time round. Sometimes I found myself deliberately trying some badass stunt so that I could replay a section following the inevitable death. There are a few explosions for the people who couldn't care less about tactics, and a lot of annoyances for those who get too confident.

Speaking of annoyances, here's a list:
- Helicopters that just wont go away unless you have a missile launcher handy
- Vehicles that have paper for armour
- The fact that making yourself invisible will either bring the enemy in or make them completely ignore you (a positive for those who don't like challenges)
- Enemies that, having dodged one bullet, will not go down after an entire magazine
- Enemy boats that have the accuracy of a sniper, compared to snipers with the accuracy of a battleship launcher*
- The ending that begs a sequel - Not enough for people to accept it, and not little enough for people to ignore it. (It would seem there are 2 sequels planned to keep EA's cash pile touching the ceiling)

(Okay, so maybe not one gripe...)

These can ruin the game for a minute or so every time they occur. I'm assuming that, because the parts when you are actually winning aren't involving enough for people, a balance is needed. The game does a good job in kicking you in the groin whenever you get too zealous.

Part 3 - Layout, Gameplay

The layout of Crysis is quite a roller-coaster, albeit one where the jumps are only 3' high. From the action packed introduction, there is a short introduction to your team of nano-buddies** which are instantly killed off in an attempt to scare you. They are more useful as a source of ammunition than a scare tactic, as corpses just cant kill you.

Following this depress-fest of an opening section, there is a large amount of jungle warfare, with subtle (or rather blatantly obvious) suggestions of aliens. This is the best part, I'm afraid; Tank warfare and on rails shooting should be left on the PS2***. However there is so much variety in this 'middle section' that, at some point, you will genuinely feel like a supersoldier, and will actually find something that appeals specifically to you, no matter how obscure your 'Gaming Fetishes' are.

The final section, although action-packed, is too much of a contrast to the middle section. The aliens, although far superior to the awful fleshpiles in FarCry, come in only 2 varieties. The 'Small Jumpy Ones' and the 'Big Flying Ones'. Both are just as aggravating in their own way. The flying aliens take an age to kill and keep respawning, so there is no sense of accomplishment in taking one down, notwithstanding the amount of noise and fancy lights they pump out. The Jumpy aliens tend to leap at you, as if asking for a mouthful of shotgun. They are quite easy to kill, however, the only time at which you get to fight them properly is the same time at which you have to protect a certain nano-buddy from freezing, whilst shooting down flying alien after flying alien.

The gameplay is the one thing that redeems Crysis to a level at which it is acceptable to talk about in everyday conversation. It plays smoothly; Someone has obviously spent more constructive time perfecting the control system than thinking about the clichéd story. Switching suit modes is swift, helped by extra mouse buttons (if those are available to you) and changing weapon attachments on the fly helps a lot in immersing you into the game (as if you needed that with all the fancy sounds and lights).

By far the best part of the gameplay is the way in which you become tactically involved in every move you make, choosing the right suit function/weapon attachment before acting out the plan formed in your head by surveying the landscape from afar. Cloak mode, despite having a number of questionable uses, is a great tool in scouting out an area to form a good plan. Taking out a bunch of enemies is so much more fun when they have no idea what hit them.

Part 4 - Rating/Recommendations

Throughout this review, I have based everything said about Crysis on its fundamental aspects, and not on its graphics (which are quite spectacular in parts). This seems a lot fairer; For some reason certain groups of people dislike games being judged on their graphics, even though without them the game would be a shell or a profoundly uninteresting experience.

I have tried to leave out anything that would lead to a great amount of bickering among the users here, as well as not mentioning the specifications of my computer etc. I hope that, because of this, you can make more structured and profound remarks about that which is my 1st review at the Escapist forums.

I would rate this game as follows:

Good for people who like flashy graphics
Good for military nuts (like me)
Good for an immersive experience
Bad for people who like an involving story
Bad for people who want a game that gives consistent experiences
Bad for people who don't want to upgrade their computer

Gameplay - 9/10 - Better examples of gameplay are few and far between in PC gaming
Storyline - 4/10 - Too clichéd, character interaction is ruined by constant death
Replay value - 8/10 - Worth playing again because of it's non-linear structure

Overall 7/10 - An excellent game, with a few too many flaws. It will be talked about for a fraction of the time it will be used for benchmarking/modding.

Worth buying? Yes, mostly because of CryEngine2's potential as a modification base.

*No such thing, really, although I'm sure it would be pretty inaccurate
**They are never called that in the game, I suppose that's just as well.
***A brilliant machine that has filled my childhood with nothing but killing prostitutes... I mean wholesome fun

If anyone feels that they could help me with any problems they have found, please message me or add me to MSN messenger: [email protected]
 

Larenxis

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Dec 13, 2007
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JimboG said:
Following this depress-fest of an opening section, there is a large amount of jungle warfare, with subtle (or rather blatantly obvious) suggestions of aliens.
I pretty good review, I dare say. I'm curious what the 'nano buddies' are though, as you never explain that. Also, is this set on earth?
 

JimboG

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Dec 24, 2007
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Should've elaborated on this, really. It is set on Earth, at some point in the near future. Your character and the rest of the squad he is assigned into all wear advanced "Nano-Suits". I decided to call them nano-buddies because of their general softness and death-prone activities.
 

Laniatus

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Oct 25, 2007
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I agree with most of the points you made in your review. Actually, screw that. I agree with all of them. One thing that pisses me off is that they killed off jester as he gave off a sort of sidekick vibe. All in all; well done I suppose :p
 

Swenglish

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Dec 21, 2007
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I did not only like the way you wrote the review, with the personal touch and all, but also how it was built up. The Part1,2,3,4 was inventive and something I hadn't seen before. I wish you all the best and a Merry Christmas.
 

wilsonscrazybed

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Dec 16, 2007
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Laniatus said:
I agree with most of the points you made in your review. Actually, screw that. I agree with all of them. One thing that pisses me off is that they killed off jester as he gave off a sort of sidekick vibe. All in all; well done I suppose :p
WARNING GIANT SPOILERS!
 

JimboG

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Dec 24, 2007
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WARNING GIANT SPOILERS!
Heh.. I appreciate the fact that this topic is being kept alive, but at least read the review and make a comment, otherwise it's just spam.
 

Kuulkris

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Dec 25, 2007
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Hey JimboG,

I had to register to respond to your revew. Great review, I liked your style. Anyway, I bought Crysis the day of release, and beat it 2 days later and had a GLORIOUS time. And since you won't say it, I will: I had an 8800 GT (You had one of those new 8800 GTS's it sounds like), and it ran very decent with "High" settings. (Visit http://www.tweakguides.com/Crysis_1.html to further tweak the game to improve frame rates.)

I agreed with the review 100%. It was bang on.

This is what I tell people that ask me about Crysis: If you enjoy Sandbox style gaming (the GTA Series, Oblivion, Stalker, etc), then you will love the openness and freedom of Crysis. Also, it helps if you enjoy playing stealthy type games, because Crysis seems so much better when you treat it like you're playing Thief or Splinter Cell. (Also, Delta difficulty is the only way to play, the game is totally different at that level, and not much more difficult I thought.)

On the other hand, you enjoy being held by the hand and given only one way to go (HL2: Ep2, COD4, Bioshock, etc), then you might not like Crysis. Also, if you don't enjoy sneaking around and taking the time to ambush your targets, you probably won't enjoy Crysis.

So Crysis = sandbox style gaming. Stay away if you don't like sandboxes...

Stephen from rockpapershotgun.com said it better than I could: "If you play in a sandbox with a single spade and a square bucket, you don't complain that all you've built are square castles. You get creative, start building square castles on top of other square castles, use the spade to shape the squares and dig little holes. You still have fun.
Every good review of this game I've read has mentioned the sandbox nature and if you don't have fun in a sandbox, it's not the sandbox's fault."

So there you have it.
 

Kuulkris

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Dec 25, 2007
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Ps. This game is SO pretty and breathtaking. During various points throughout the game I would find myself just staring at the amazing vistas and beautiful ocean scenes for a good 3-5 minutes at a time before continuing on. It feels like a mini-vacation, it really does.
 

JimboG

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Dec 24, 2007
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I'll be posting up a review for an old, misunderstood FPS game that was shunned by die-hard fans of the series it was based on. Kudos to you if you can guess the game.
 

cattypat

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Oct 31, 2007
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I think you should have gone into more of what you liked, you broke down a list of direct events of what grinds your gears, but left your bounding adventures as a guessing game of subjecture.
I think its a shame, since i'm not afraid to say I started pushing the boundries of my own gaming style beyond "save-try-die-replay conservative" and making it work all the way untill your funnelled into the dreaded alien cave corridor lands of yore.

Never the less for those who've played it, we can kind of understand where your coming from by piecing your thoughts together.
I'm guessing the game your going to review is No One Lives Forever 1/2? :)
 

PurpleRain

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Dec 2, 2007
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To me, this game looks like a bigger photorealistic version of Far Cry but with aliens instead of dinosaurs/mutants and a nanosuit instead of feral powers. It even does the story arc thing that far Cry did:

Fight baddies in junggle/tropical warfare with powers = Awesome fun killing peons!

before moving on to

Scrap that... kill mutants (or aliens) instead = This sucks. I wanna go back and kill more peons cause it makes me feel awesome!
 

JimboG

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Dec 24, 2007
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cattypat said:
I think you should have gone into more of what you liked, you broke down a list of direct events of what grinds your gears, but left your bounding adventures as a guessing game of subjecture.
That may have been more appropriate (for you, at least), but I find it hard to write like that. I will try to put in more solid points into my next review, which, I'm afraid, isn't of No One Lives Forever. :p

Another hint: The game is fundamentally different from all the other games currently in the series.

EDIT: In hindsight, what you have just told me to do is "Become MGG=RETARD". Deciphering subjecture is something anyone can do if they read it properly. It's not as if any of the points are completely without hope of empathy.
 

Hag

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Dec 28, 2007
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I'm still baffled as to what Mr. Walking-Stereotype-Cockney is doing in the UNITED STATES Delta forces. Or maybe he's on loan from the British Museum of Clichés.
 

ben---neb

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Apr 22, 2009
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Wow this thread hasn't been updated for over a year. Well I'm playing it for the first time now and taking the stealth approach. Good fun. Then a helicopter came that i had to take down, took ages, now its dark and i have to defend a landing site from enemies i can't see very well due to glare on my screen. I think i'll wait until its real nighttime as well.
 

Haro

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May 27, 2009
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wow, necro much?

might as well throw my 2 cents in. I thought it was a good game, obviously its graphics are fantastic, and I thought the nano-suit was an interesting gampeplay feature (admit it, who hasn't wanted to be like the predator, messing with the minds of a squad of soldiers in a jungle?), and gun customization was fun, but it really didn't have all that great of a design beyond that. It was a really short game, and I only had fun with the first couple of levels. once the aliens started coming into the picture it just didn't really get me going anymore. The sandbox feel of the first level or two were my favorites, but by the time you got into the ship, it really felt like I was thrown on a set of rails and just whisked me away. story-wise it doesnt really hold up. Its a good start, but i don't think its as good as bioshock, and it certainly isn't the best fps ever. Goldeneye 64 still holds that title in my opinion, [sarcasm] which you should naturally see as objective and the word of god descending upon you mere mortals, for all that I say and do is right
 

tsb247

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Mar 6, 2009
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I enjoyed Crysis, and I also feel that this is an accurate review. I did not have many gripes about the game as it seemed to scale down quite well to run on my laptop when I chose to play it. Sure, it was nowhere near as pretty, but it did function. I found the story a bit cheesy, but overall, it was fairly well told. Overall, I enjoyed the game.