Crysis Warhead

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Caliostro

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Jan 23, 2008
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Crysis Warhead is a "sequel" to 2007's big hit Crysis, by German developer Crytek where we play the original story again, but this time from the perspective of Sergeant Michael Sykes (a.k.a. Psycho). Although honestly that's a lie, Warhead isn't really a sequel, or a prequel, but a parallel [http://en.wikipedia.org/wiki/Sequel]. In fact, let's not beat around the bush, Warhead is a stand alone expansion: If you didn't play the original Crysis you're likely to feel lost and miss the story entirely, the game expects you to be familiar with most ins and outs of the original Crysis and in essence the game is the same, down to the storyline, but played from a different perspective. In other words, if you haven't played the first Crysis, you can probably stop reading here and go play the original one first. If you have played the original Crysis and enjoyed it, then it is time to cover what really matters: The game.

First impressions were good. It was no secret that Crytek's biggest achievement in Crysis was their CryEngine2 [http://en.wikipedia.org/wiki/CryEngine_2], which was a gigantic landmark in the industry yet to be surpassed almost a year later in both quality and performance, which makes it all the more amazing that they somehow managed to enhance and optimize it further so it manages to dish out better graphics and performance on equal specs. I do feel the change of name in the quality control is a bit unnecessary and pretentious, but that's not exactly a deal breaker.

On to the actual game, the good impressions continue. The Koreans' A.I. was revamped and reworked in order to make them react more "intelligently" to situations: They'll drop to the ground if they see a grenade, they'll try to avoid you and shoot at you if you dash at them, they're smart picking their targets, and they still have lethal aim although tweaked down to "realistic", i.e. they can no longer hit head shots from across the map with both their eyes closed and one hand behind their backs while jumping on a pogo stick. On top of that the suit functions were also tweaked and balanced: Dashing with speed mode doesn't burn out your whole energy in half a second now so it becomes a realistic option to run from cover to cover or to just tackle out enemies; Strength mode seems to have been minimally tweaked in energy consumption as well, but it's bigger tweak comes from having speed fixed, as it is now possible to dash into a group of solders and have enough energy left over to switch to strength mode fast and plow through them.

Another notable change was that the vehicles no longer handle like a pile of ass. They're still difficult to maneuver, but if we consider that these are all heavy and clunky war machines, it would be unreasonable to expect them to handle like, say, a sports car in a racing game. They also no longer blow up if anything larger than a fruit fly hits them, which is a rather welcome change, making vehicles more viable to move around in.

Although these changes don't seem that big in paper they actually balance out the nanosuit and add a lot to gameplay by allowing more varied approaches to how you play the game: You can play through almost the whole game in shield mode and basically play it like any other FPS; you can use mostly stealth mode to play the "silent assassin" route; you can "run n' gun" in speed mode, or you can go berserk with speed and strength mode for takeout...etc, etc, etc. This effectively ensures that gameplay is never repetitive as now every approach you take is equally plausible and balanced.

The new weapons are also remarkable, particularly the EMP grenade which makes the nanosuit-Korean soldiers much more manageable by disabling their suits and temporarily turning them into normal soldiers and not the boring pain in the ass "behemoth tanks" they used to be. This is probably one of my favorite changes as the nanosuit-Koreans were the thing I most despised in Crysis: They broke game flow by forcing you to pull to a halt every time and enter "conservative mode" to deal with them without having your face filled with bullets.

My first negative point, however, goes towards the story, and more specifically the cutscenes. One of my favorite things in Crysis was that the game almost never (if ever) took you away from Nomad's eyes, nor did they take control from you with cinematics. You spent the whole game playing as Nomad, in the first person, you always saw what Nomad saw, and most cinematics were replaced by scripted scenes, which granted a huge level of immersion, as you would really start feeling like you were Nomad. This was pretty innovating and exceptional in my book and it managed to blend story telling and gameplay perfectly. However it seems Crytek thought this aspect of Crysis could go fuck itself and now we're back to the "same'ol method" of having the camera switch to third person to tell you a cinematic story when need be. It feels like a step backwards to be honest, even as far as displaying the engine's potential. The CryEngine2 is powerful enough to do away with most cutscenes altogether and remain beautiful, which it did in Crysis, and having the camera yanked out and slammed in 3rd person feels disruptive and it brings you back down to reality just as you were starting to feel like the main character.

Another negative aspect of the storyline is that it feels broken and a bit disconnected at times. Again, something that didn't happen in the original Crysis where you played basically every moment of Nomad's life in the island from the point where he's first dropped from a plane thousands of miles above land. In Warhead you get control yanked from you at somewhat random occasions. I remember during one mission I had the "mission completed" notice and the screen black out to a cinematic while a Korean soldier was still alive and shooting at me, and then I regain control in a completely different place with no apparent connection between them whatsoever. And this happens a lot throughout the story, specially at the beginning. However, a noteworthy point in this story is that it mixes up the enemies better, after about halfway through you get to fight both the Koreans AND the aliens, which is an improvement over Crysis where you'd fight the Koreans for the first half of the game, and then the Aliens for the second half. In Warhead you fight both, at the same time, most of the time, this ensures a constant need to change and adapt your tactics, which consequently ensures boredom and repetitive gameplay is kept at bay.

Another negative point goes towards the single player campaign's duration. It's approximately 4 to 6 hours long depending on how sandbox happy you are, which isn't all that bad considering this game is actually a stand alone expansion. I must note, however, that the inclusion of "secondary objectives" on basically all missions (that already existed in the original Crysis, but to a lesser extent and not as well done) that you can choose whether or not to complete and that you get no penalty for passing up, but generally get an easier time doing the mission if you complete them, detract from the linearity of the game and add to gameplay.

However, sadly, the game as a whole is still fairly linear, which is still a bit of a waste of the amazing game engine.

Overall, though, if you played and enjoyed the original Crysis, you should definitely play, and enjoy, Warhead as you're unlikely to be disappointed. If you haven't played Crysis though, you might want do that first and then decide whether or not you'd like it to be 4 or 5 hours longer.
 

ElArabDeMagnifico

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I like to think of the cutscene thing as a "Oh you're not Nomad this time...and it's supposed to be through Nomads eyes!" - though that is flawed logic and just to cover up that they tossed the idea. Also, the only time it took you away from Nomads perspective in Crysis was at the end when he says "We're going back".

Though for a shooter I'm surprised people say "aww, too linear" especially for a n open ended game like this - it's still a shooter ya know, and IMO I like it better when it's still got some linearity because after playing Clear Sky, man, you just get sick of walking - hell you wish you had a super-speed Nanosuit. Anyway, from what I hear (and from this review also) it still keeps what made Crysis fun and worthwile, and it improves on all criticism beforehand.

P.S. When was Warhead called a sequel? I thought Crytek said it was a standalone expansion.
 

-Seraph-

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May 19, 2008
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I loved warhead, it was a real fun shoot em up. I didn't find the story bad at all, of coarse it is not the best story ever, but it gets the job done. For 30 bucks and 5-6 hours of gameplay, it does feel like a bang for your buck for how well the single player plays out along with the improved multiplayer. The game just oozes FUN and really takes good advantage of all your suit powers.
 

Caliostro

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Jan 23, 2008
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ElArabDeMagnifico post=326.72881.776083 said:
Though for a shooter I'm surprised people say "aww, too linear" especially for a n open ended game like this - it's still a shooter ya know, and IMO I like it better when it's still got some linearity because after playing Clear Sky, man, you just get sick of walking - hell you wish you had a super-speed Nanosuit. Anyway, from what I hear (and from this review also) it still keeps what made Crysis fun and worthwile, and it improves on all criticism beforehand.

P.S. When was Warhead called a sequel? I thought Crytek said it was a standalone expansion.
You DO have a super-speed option here though, not to mention the vehicles now ARE an option, and there's plenty of them around. What I mean is not that Crysis is a bad game for being linear, but that it had the potential to go even further, it feels like a bit of waste considering the potential of the CryEngine2.

It's sort of the same reason I consider Revenge of the Sith to be the most disappointing movie in the "new" Star Wars trilogy. Not because it was the worst of the 3, hell it was probably the best IMO, but because it had the most potential and flushed it all down the toilet due to bad decisions.

And yes, imo if you liked Crysis, warhead is definitely fun and worthwhile.

On a side note: No, you're right, Crytek did label it as a stand alone expansion. However, everything about it kind of oozes trying to be a sequel, and a -lot- of people I talked with about Warhead were under the impression it was a sequel, which was why I chose to open up by dispelling that. Sorry if it confused anyone.

Seraph: While it's not a award winner, the story DOES get the job done, it drives the action through to the end and that's the most important, but it's the "potential" argument again. They could have done it better, in fact, they did it better in Crysis, which is why this needless step backwards feels strange and perplexing imo.
 

searanox

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Sep 22, 2008
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Not a bad review, although it reads a bit more like a forum post than something professional, if that makes sense (not to say that half the "professional" reviews I read don't sound like they're coming from a high school English drop-out).

I did notice that playing on Delta is indeed now not just an option, but practically required for the game to be fun (as the automatic pick-up for weapons is kind of annoying and takes away from the immersion for me); the Koreans don't instantly kill you from a mile away with a pistol now, either. I didn't mind the third-person cutscenes so much, even though they're a bit different; they're directed well enough, and it's nice to play a character with a bit of personality and emotion that you can actually see and hear, unlike Nomad from the first game. I also got ten hours out of the game (counting menu screens, cutscenes, and the credits), but then I took my time on all the missions (never used vehicles, including during the hovercraft mission, which was actually quite fun as they accommodate you by spawning extra enemies and stuff if you don't use the hovercraft) and I died about twenty times on the last one. I do think that reports of the game's short length are exaggerated, and that it's only short if you rush the objectives; I like to explore everywhere, and I got plenty of gameplay, almost as much as the original game (which has more missions in total, but half of them are kind of brief and linear).

Anyway, this is your review, not mine, so I'll stop now. :p
 

stompy

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Jan 21, 2008
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It was good, but, if I may ask, how many times did you proof-read the piece? Also, where did you write it (The Escapist's post-box, Word Processor)?

I'm not trying to belittle you (in fact, the review was good), it's just that it was hard to read. You need to proof-read a bit more, paying attention to things like grammar and flow. If you think you've proof-read all you can, try getting someone else to read through your work before you post, because, and I know this from experience, it's quite hard to pick out the little mistakes you read over.

Other than needing to proof-read, you've done fine. It raises good points, and didn't bore me to death, which is always a good thing.

Oh, and just a little thing: you use etc at the end of a list once. You don't need to use it several times.

Good work, and hope you write more.
 

Caliostro

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Jan 23, 2008
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I should have mentioned English is not my native language, so my apologies if unaware I have committed some sort of sacrilege to the English language. :p

I - DO - welcome corrections to misspellings, improper use of grammar or any such mistakes. If you don't want to post them in the thread feel free to PM them to me. Thanks.

searanox: Well, it is a forum post isn't it? I mean, I don't particularly like to mince words, or to "coat" my sentences just to make them look more professional. I find a more relaxed style of writing actually gets the message across better, you're not paying attention to the words and grammatical composition, but to the actual point. The more "relaxed" writing is something I particularly cherish in The Escapist, or in the articles I've read so far.

On the other hand if you meant something along the lines of spelling or grammar, please refer to the first part of my post, I would appreciate the help.

As for the length of the game, I have to disagree. I mean, I think you should measure a game's length based on "normal" gameplay, not on how much you can get out of it if you squeeze every minute you can. Otherwise, take a game like CoD4 where you have areas with endlessly respawning enemies, where you can pick up an enemy's weapon when they die and where your health regenerates overtime... you can stay in the same area, literally, forever.
Now, I played in Normal difficulty (cause I ALWAYS play in normal, in any game, at least the first time through), I didn't rush to the end of any level, I generally killed all the enemies I found (exception made for the train mission where you HAVE to rush it), and even sandboxed a little going speed and strength mode on the Koreans. I didn't really die much though. Still I only squeezed about 5 hours out of it... I reckon if you rush it a bit you can do 4... 3 if you go "hardcore mode speedrun". Inversely I suppose that if I ditched vehicles entirely, and sandboxed a bit more without stalling, I could maybe have done around 7 hours. But again, this is my personal experience of the game.

stompy: I realize one sufficed, but I wanted to emphasize it, like when you go "and it goes on, and on, and on, and on, (...)". Not the best choice perhaps, cheers.
 

dukethepcdr

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Crysis Warhead shares the biggest problem that the original Crysis game did: unrealisticly high system requirements. You almost get the idea that Crytec sees themselves as the Alienware of gaming software. They seem to be making games only for the gaming elite who have $2000+ gaming rigs with all the latest hardware churning away.

I thought I had a pretty good gaming rig (it plays Battlefield 2, Unreal Tournament III, and Quake IV very smoothly in native resolution with all the graphics settings on their highest modes), yet it can barely play Crysis and Crysis Warhead smoothly with all of the graphics settings on their lowest modes. If I let the game choose for me, it puts the game on "mainstream" which looks ok as long as I don't do anything but walk around. As soon as bad guys start running around shooting at me, the game turns into a slide show.

There is no reason at all for making a game require such hardware muscle. UT III looks fantastic and just as realistic as Crysis does, yet it runs smooth on just about any computer you could reasonably call a gaming rig, even the ones that cost less than $1000 to build or buy. I'm glad Crysis Warhead was relatively cheap at $19.00 because, I would feel very cheated to have spent $50 for a game that barely plays on a good computer.

Even reviewers of the original Crysis game in mags like Maximum PC and PC Gamer argued that the games were too demanding of the hardware. Crysis has become infamous for being a system breaker, and Warhead has done nothing to address this. Warhead is quite possibly the last Crytec game I will ever buy.
 

Caliostro

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Jan 23, 2008
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dukethepcdr post=326.72881.782382 said:
Crysis Warhead shares the biggest problem that the original Crysis game did: unrealisticly high system requirements. You almost get the idea that Crytec sees themselves as the Alienware of gaming software. They seem to be making games only for the gaming elite who have $2000+ gaming rigs with all the latest hardware churning away.

I thought I had a pretty good gaming rig (it plays Battlefield 2, Unreal Tournament III, and Quake IV very smoothly in native resolution with all the graphics settings on their highest modes), yet it can barely play Crysis and Crysis Warhead smoothly with all of the graphics settings on their lowest modes. If I let the game choose for me, it puts the game on "mainstream" which looks ok as long as I don't do anything but walk around. As soon as bad guys start running around shooting at me, the game turns into a slide show.

There is no reason at all for making a game require such hardware muscle. UT III looks fantastic and just as realistic as Crysis does, yet it runs smooth on just about any computer you could reasonably call a gaming rig, even the ones that cost less than $1000 to build or buy. I'm glad Crysis Warhead was relatively cheap at $19.00 because, I would feel very cheated to have spent $50 for a game that barely plays on a good computer.

Even reviewers of the original Crysis game in mags like Maximum PC and PC Gamer argued that the games were too demanding of the hardware. Crysis has become infamous for being a system breaker, and Warhead has done nothing to address this. Warhead is quite possibly the last Crytec game I will ever buy.
That's...rather perplexing... I'm on a budget rig I built a few months ago cause my power source felt like frying my motherboard (lovely, I assure you). It cost me approximately 500? , and has the following specs:

CPU: Intel Core 2 Duo E8200 @ 2.66ghz (FSB@1333, 6mb cache)
Memory: 2046 MB DDRII 800mhz RAM
GfxCard: XFX GeForce 8500 GT 1024mb
OS: Windows XP professional service pack 3

I run both Crysis and Warhead on medium everything and high physics... It runs perfectly. The original Crysis has some minor slowdowns when things get busier, but Warhead runs perfectly...All the time... I had 1 slowdown when
Near the end, when the whole alien armada departs in front of you while a metric fuckton of aliens and one giant exosuit try to kill you on a wide open map

Even then it was more of a momentary slowdown, and it proceeded without problems or further slowdowns.

I really don't get it how PCs that cost twice, or 4 times more than my own claim they can't run Crysis...

Not to mention there's also This [http://www.youtube.com/watch?v=5wDQUJKIBos] and This [http://www.youtube.com/watch?v=Uzvm7S4eNrU&feature=related].

Seriously, the only reason I can think of is that either your drivers have compatibility issues (specially plausible from ATI cards) or that SOMETHING in your computer is subpar and it's dragging the whole system down.
 

searanox

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dukethepcdr post=326.72881.782382 said:
Crysis Warhead shares the biggest problem that the original Crysis game did: unrealisticly high system requirements. You almost get the idea that Crytec sees themselves as the Alienware of gaming software. They seem to be making games only for the gaming elite who have $2000+ gaming rigs with all the latest hardware churning away.
People like to mistake things like "unrealistically high system requirements" with "reasonable system requirements". Look. If you want to be a PC gamer, you have to know the hardware you have, what is required to run the game, and that you will probably need to update your computer every couple of years. Warhead does not require a "$2000 computer" and anyone who thinks that it does really has no idea what they're talking about. I paid less than $1000 for my computer a year ago (it's since gone over that due to getting a new case and other stuff), and you can get the same computer today for literally half the price. If you buy a budget computer, you're going to find it running out of steam quickly. Know why? Because it's a budget computer. The key is to buy the best possible components available at the time for the money; it's all about the cost:performance ratio and getting the most out of what's available to you. That means you have to take some time and do the research before you buy. I realise that's not something that everyone does, but if you want to be a successful, happy PC gamer then you're going to put in a bit of effort.

For the record, I play Warhead on all Gamer settings, with Enthusiast shaders and post-processing; it looks amazing and, while not butter-smooth, is more than playable throughout the entire game, hovering between 20 and 50 fps or so.