I already did. No other shooter is as visceral, interactive and cerebral as Crysis is.Richard Groovy Pants post=9.73762.812412 said:Describe the gameplay elements please.
I already did. No other shooter is as visceral, interactive and cerebral as Crysis is.Richard Groovy Pants post=9.73762.812412 said:Describe the gameplay elements please.
Yes you do. The only thing exceptional about Crysis are its nearly photo-realistic graphics. Take those away and you have an average at best shooter with a cartload of bad design decisions. Like the PC doesn't have enough of those already. Crysis - Graphics = Bad Game.-Seraph- post=9.73762.812379 said:once again...NO you dont need the mind blowing graphics in order to enjoy the game. There are enough game play elements there to make the game enjoyable as it is. Just because it's known for it's graphics doesn't mean that's all the game is good for playing.
Do you just ignore every argument that you can't reasonably respond to?ReepNeep post=9.73762.812462 said:Yes you do. The only thing exceptional about Crysis are its nearly photo-realistic graphics. Take those away and you have an average at best shooter with a cartload of bad design decisions. Like the PC doesn't have enough of those already. Crysis - Graphics = Bad Game.
Hmm, I should rip on a game and say it is a terrible game without giving any reason for it.ReepNeep post=9.73762.812462 said:Yes you do. The only thing exceptional about Crysis are its nearly photo-realistic graphics. Take those away and you have an average at best shooter with a cartload of bad design decisions. Like the PC doesn't have enough of those already. Crysis - Graphics = Bad Game.-Seraph- post=9.73762.812379 said:once again...NO you dont need the mind blowing graphics in order to enjoy the game. There are enough game play elements there to make the game enjoyable as it is. Just because it's known for it's graphics doesn't mean that's all the game is good for playing.
If it's an open world, then I expect to be able to walk to the other side of the island, if only to find an easter egg or something.CmdrGoob post=9.73762.812361 said:No, I'd still call it open world. It's not like COD4 (which is still an excellent game) where even when you're surrounded by fields, magic fences block every route except one. There is one primary objective to focus on, but within that you have freedom to move around. It doesn't let you walk to the other side of the island, but would you even really want to do that when the objective is right there? The GTA series are open world games, but they've constrained the areas you explore based on a linear main story. It's not a sandbox game, but it's open.
If you run around in the open getting shot at, you will run out of energy quickly. Hint: don't do that. You need to control the tempo of battle using movement and cover to keep giving your energy a chance to recover. Once I started getting that down, I had plenty of energy unless I got suprised, but then I switched to speed and ran off (which still helps even without energy) to recover energy and was soon ready again. If cloak lasted any longer it would be way imbalanced, don't think of it as a magic wand to get you across an entire battlefield, use it as a method to move from one piece of cover to a different piece of cover undiscovered.
First of all, I said "and" there, meaning all at once.Richard Groovy Pants post=9.73762.812496 said:Visceral - Condemned 1 is a lot more brutal than this.
Interactive - hmm i have no idea on what you mean by this...
Cereblar - OH come on! Rainbow Six, Stalker? I guarantee that those are a lot more cerebral than crysis, you know why? Because you're friggin weak compared to your opponents! Unlike crysis in which you're some kind of hybrid between batman and super-man fighting Korean adolescents with ww2 guns!
The only thing you could argue about Crysis is that you have a full 360º on how you're going to win the game, you can enter the bases from any point and either enter shooting it like a psychopath or being a stealthy bastard like solid snake...
Huh? Punishes you for exploring? What the hell are you talking about? The game will send sharks to eat you if you swim too far out, and it has steep cliffs to stop you from going outside of the map, but those are purely technical sorts of barriers meant to mask the level boundaries. The game has tons of open-ended missions featuring little hamlets, towns, etc. that are completely disconnected from the main objectives and free for you to visit at your leisure. I'm pretty sure the game even spawns enemies out in the jungle depending on how you play, in order to give you something fun to do.Flour post=9.73762.812519 said:If it's an open world, then I expect to be able to walk to the other side of the island, if only to find an easter egg or something.
As it is right now, the game gives you the illusion of choice and punishes you for exploring.
The GTA games, after a point, give you a fairly big world to explore without punishing you for moving away from the objective.
Uh, again, what? Have you played Crysis at all? If you're at a distance then you're effectively invisible with cloak mode, but even on easy the enemies can still detect you quite often, especially in daylight and if you're near them.Flour post=9.73762.812519 said:Cloak is still a magic wand, making the enemy wonder where you are even though you cloaked in an alley with only one exit, and the exit being where the enemies are.
Richard Groovy Pants post=9.73762.812412 said:Describe the gameplay elements please.
Oh great, I love comments that are already refuted before they were even posted. Yes, searanox and I already described the good gameplay elements in Crysis that make it an excellent tactical and fast paced game. Maybe if you think otherwise, you could form an argument with more depth that "Nuh uh!"?ReepNeep said:Yes you do. The only thing exceptional about Crysis are its nearly photo-realistic graphics. Take those away and you have an average at best shooter with a cartload of bad design decisions. Like the PC doesn't have enough of those already. Crysis - Graphics = Bad Game.
Why on earth would you want to go easter egg hunting on the other side of the island when you're a soldier in the military and you have an objective nearby? ADD? You don't want to be 'punished' for ignoring the objective you've been assigned so you can go easter egg hunting? Was, say, GTA3 not an open world game, then? You couldn't walk across it, you had only a bit of it to play in until you opened up more by following the linear main quest.Flour post=9.73762.812519 said:If it's an open world, then I expect to be able to walk to the other side of the island, if only to find an easter egg or something.CmdrGoob post=9.73762.812361 said:No, I'd still call it open world. It's not like COD4 (which is still an excellent game) where even when you're surrounded by fields, magic fences block every route except one. There is one primary objective to focus on, but within that you have freedom to move around. It doesn't let you walk to the other side of the island, but would you even really want to do that when the objective is right there? The GTA series are open world games, but they've constrained the areas you explore based on a linear main story. It's not a sandbox game, but it's open.
If you run around in the open getting shot at, you will run out of energy quickly. Hint: don't do that. You need to control the tempo of battle using movement and cover to keep giving your energy a chance to recover. Once I started getting that down, I had plenty of energy unless I got suprised, but then I switched to speed and ran off (which still helps even without energy) to recover energy and was soon ready again. If cloak lasted any longer it would be way imbalanced, don't think of it as a magic wand to get you across an entire battlefield, use it as a method to move from one piece of cover to a different piece of cover undiscovered.
As it is right now, the game gives you the illusion of choice and punishes you for exploring.
The GTA games, after a point, give you a fairly big world to explore without punishing you for moving away from the objective.
Cloak is still a magic wand, making the enemy wonder where you are even though you cloaked in an alley with only one exit, and the exit being where the enemies are.
I usually had enough energy to do anything I wanted, but that doesn't mean the copies didn't out-perform the suit I was using.(once I found this out, I downloaded a trainer and used the unlimited energy option) I don't care if it was imbalanced, what I learned from the story implied that I was supposed to be a god in that suit.
Umm, in no way did you post something that could be construed as an argument that Crysis did not have good gameplay elements. This is what you wrote pertaining to gameplay:Richard Groovy Pants post=9.73762.812630 said:Already did, but in extreme irony you missed it....CmdrGoob post=9.73762.812617 said:Richard Groovy Pants post=9.73762.812412 said:Describe the gameplay elements please.Oh great, I love comments that are already refuted before they were even posted. Yes, searanox and I already described the good gameplay elements in Crysis that make it an excellent tactical and fast paced game. Maybe if you think otherwise, you could form an argument with more depth that "Nuh uh!"?ReepNeep said:Yes you do. The only thing exceptional about Crysis are its nearly photo-realistic graphics. Take those away and you have an average at best shooter with a cartload of bad design decisions. Like the PC doesn't have enough of those already. Crysis - Graphics = Bad Game.
Guess you're as bad as i am now huh?
But this is what we call a 'statement' and not an 'argument' and is also somewhat self-refuting in that you also called the ivisibility interesting and weak in that 'seen before' does not mean bad. It is also wrong, because no FPS has ever combined an open-world approach to achieving objectives with a well designed and balanced system of abilities which allow fast tactical switches between stealthiness, combat and movement, which especially suits the openness. The VTOL vehicle part did suck, but it was also extremely brief. The tank vehicle part is good, and even better you can get out of the tank and go on foot, if you prefer.the gameplay has been seen before
(although the cloak function is an interesting way of giving our koreans friends a wedgie), and the veihcle section plain sucks
(driving the jet is the equivalent of driving a tractor where the wheels are squares.)
I think I hit a nerve.Aries_Split post=9.73762.812485 said:Hmm, I should rip on a game and say it is a terrible game without giving any reason for it.ReepNeep post=9.73762.812462 said:Yes you do. The only thing exceptional about Crysis are its nearly photo-realistic graphics. Take those away and you have an average at best shooter with a cartload of bad design decisions. Like the PC doesn't have enough of those already. Crysis - Graphics = Bad Game.-Seraph- post=9.73762.812379 said:once again...NO you dont need the mind blowing graphics in order to enjoy the game. There are enough game play elements there to make the game enjoyable as it is. Just because it's known for it's graphics doesn't mean that's all the game is good for playing.
Either explain, or shut up.
You call down the thunder...searanox post=9.73762.812476 said:Do you just ignore every argument that you can't reasonably respond to?
Sorry mate, but FEAR's gunplay was absolutely terrible.The raw gunplay is inferior in quality to FEAR
Yeah, it's definitely only somewhat open. Deus Ex didn't have the exact same abilities, but there was a speed one that also had high jumping, and there was definitely an invisibility one.Richard Groovy Pants post=9.73762.812748 said:Played Deus Ex. Not it's not a open world, you're limited to levels. Just like Crysis. But you did say "somewhat" so i won't nitpick.CmdrGoob post=9.73762.812737 said:Stalker: Great game and atmosphere, but also nothing like the suit abilities, so Crysis has a different sort of gameplay and tactics that comes from having the stealth or movement abilities you get in Crysis. Also, doesn't have Crysis's physics.
Rainbox six: ditto.
So neither of those support your contention that it's been done before.
Actually, Deus Ex would be the closest, which you didn't mention (how's your gaming history?), because it is somewhat open and has abilities, but the abilities aren't as well implemented and the open regions tend to be smaller.
The concept has been done before just not in this fancy way!
If you're asking me if there was a game in the past that had a guy dressed in a nanosuit go invisible/jumping higher than a locust/running faster than cheetah than i would say "no".
If you would ask me if the concept was made before, well then i would say "yes".
Anyway out of curiosity how was Deus Ex the closest?
I don't remember anything about you getting invisibility or super strength...
Must be me old head rusting up :/
Why would you NOT want to go easter egg hunting on the other side of the island? Or a bit less extreme, trying to swim/walk around something for a slightly longer, but safer way to an objective. I shouldn't get punished for trying to find R2D2 or a hidden enemy base.CmdrGoob post=9.73762.812656 said:Why on earth would you want to go easter egg hunting on the other side of the island when you're a soldier in the military and you have an objective nearby? ADD? You don't want to be 'punished' for ignoring the objective you've been assigned so you can go easter egg hunting? Was, say, GTA3 not an open world game, then? You couldn't walk across it, you had only a bit of it to play in until you opened up more by following the linear main quest.
And you played it by deliberately cheating and thus getting rid of the gameplay mechanic that made it intelligent and tactical, because you were disappointed you weren't god. Erm, what?!
Believe me when I say that every single suit power in Crysis was also in Deus Ex. Two different augs were combined into the strength power and a couple of extra minor tweaks and functions were added across the board.TOGSolid post=9.73762.812761 said:There was cloaking and super strength/super jumping/etc. in Deus Ex.
Come to think of it, my Deus Ex character had the same power set as the Crysis suit. I had built a ninja style character (mmm Dragon's Tooth Sword) with an emphasis on melee augs, mobility augs, and cloaking.
I still had fun in Crysis though.
Sorry mate, but FEAR's gunplay was absolutely terrible.The raw gunplay is inferior in quality to FEAR
The piss poor damage and lack of any sort of feeling of "oomf" behind the guns annoyed me. I guess I just have issues with any game that has headshots that don't drop people in one hit. Shogo was ace though, definitely no argument there.FEAR had better gunplay than any other 'realistic' FPS I've ever played.
Really? I think it's some of the best AI in a shooter ever. They do an amazing job of working together to flank you. I've actually run into two groups of soldiers, seen one of those groups take cover in front of me and lay down suppressing fire and throw grenades, while the other group split into two and circled around me from different sides. This was definitely not coincidence, because I saw it happen twice. Furthermore, the AI is completely un-scripted, and firefights never play out the same way twice.ReepNeep post=9.73762.812746 said:The AI is an amusing combination of omniscient and retarded. Deus Ex, which Crysis lifts liberally from, had poor AI and took some real shots for it. Crysis's is even worse despite it being talked up as being revolutionary.
The vehicle controls are a bit wonky but by no means bad. I'll admit they could have done the vehicles better, but it hardly ruins the game. They're still perfectly functional and usable.ReepNeep post=9.73762.812746 said:The vehicle sections (which will readily admit to not liking on principle) are downright awful compared to the likes of Tribes, Halo, GTA and UT.
Deus Ex is an RPG, not a shooter, and it takes a completely different approach to its powers; it's more a matter of resource management when using them, reaching new areas and whatnot, whereas in Crysis it's about exploiting them to their fullest potential whenever you have energy to spare. Even if it did lift some of its ideas from other games, so what? I think it does most of those things better than its predecessors.ReepNeep post=9.73762.812746 said:The rest of their big features are ripped directly from other, better games:
The suit powers are taken directly from Deus Ex's Augmentations without any modification. Whether they work better is debatable.
The much hyped custom physics are really no better than any Havok powered game out there and the only way they differ from HL2s is that there are more physics enabled objects in the levels. After playing around with first Max Payne 2 and then hours upon hours with the gravity gun, Crysis's don't stand out at all.
I disagree, but I'm not sure you can really quantify or qualify something like that.ReepNeep post=9.73762.812746 said:The raw gunplay is inferior in quality to FEAR, COD4, Shogo, Quake (pick one) or any number of other top-shelf PC FPS games released over the years.
Guess what, buddy! Crysis isn't an RPG!ReepNeep post=9.73762.812746 said:The levels, despite being impressively large and outdoors, are strictly linear with no real choices as there are many wrong answers to the questions the game poses just like in Far Cry.
Point conceded. The story sucks, but I don't think anyone will argue otherwise. At the very least, its expansion pack is a bit better when it comes to the dialogue.ReepNeep post=9.73762.812746 said:The story is standard sci-fi schlock with one dimensional characters and dialogue to match, even if it is somewhat convincingly delivered.
Bahahaha...ReepNeep post=9.73762.812746 said:Crysis is bad enough that I can point to console FPSs that I enjoyed more. Even the much maligned PC port of Halo:CE was better on every possible criteria you could name except those tasty graphics.