Crysis

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Dys

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Sep 10, 2008
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Flour post=9.73762.812519 said:
CmdrGoob post=9.73762.812361 said:
No, I'd still call it open world. It's not like COD4 (which is still an excellent game) where even when you're surrounded by fields, magic fences block every route except one. There is one primary objective to focus on, but within that you have freedom to move around. It doesn't let you walk to the other side of the island, but would you even really want to do that when the objective is right there? The GTA series are open world games, but they've constrained the areas you explore based on a linear main story. It's not a sandbox game, but it's open.

If you run around in the open getting shot at, you will run out of energy quickly. Hint: don't do that. You need to control the tempo of battle using movement and cover to keep giving your energy a chance to recover. Once I started getting that down, I had plenty of energy unless I got suprised, but then I switched to speed and ran off (which still helps even without energy) to recover energy and was soon ready again. If cloak lasted any longer it would be way imbalanced, don't think of it as a magic wand to get you across an entire battlefield, use it as a method to move from one piece of cover to a different piece of cover undiscovered.
If it's an open world, then I expect to be able to walk to the other side of the island, if only to find an easter egg or something.
As it is right now, the game gives you the illusion of choice and punishes you for exploring.
The GTA games, after a point, give you a fairly big world to explore without punishing you for moving away from the objective.

Cloak is still a magic wand, making the enemy wonder where you are even though you cloaked in an alley with only one exit, and the exit being where the enemies are.
I usually had enough energy to do anything I wanted, but that doesn't mean the copies didn't out-perform the suit I was using.(once I found this out, I downloaded a trainer and used the unlimited energy option) I don't care if it was imbalanced, what I learned from the story implied that I was supposed to be a god in that suit.
well, I don't quite know how to respond to that.
have you played crysis?
I found that everytime I cloaked in a patch of cover it meant I had maybe a minute to get out before I got torn to shreds by blindfire.
I would recommend turning up the difficulty, turning down the graphics (and maybe modding it a touch to improve performance) and apologize for criminally missing so many of the good parts of the game (the AI outshines the graphics by a long way).
 

Flour

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Dys post=9.73762.813530 said:
well, I don't quite know how to respond to that.
have you played crysis?
I found that everytime I cloaked in a patch of cover it meant I had maybe a minute to get out before I got torn to shreds by blindfire.
I would recommend turning up the difficulty, turning down the graphics (and maybe modding it a touch to improve performance) and apologize for criminally missing so many of the good parts of the game (the AI outshines the graphics by a long way).
Played the game, found it punished me for playing how I always played, completed the game, uninstalled and gave it to a friend.
I already had to play the game on low-medium(Athlon 64 x2 4200+ and Radeon x1950pro) so I couldn't enjoy the graphics.
I do, however, play every game on the highest possible difficulty, as long as I think it's still fair.

I also meant moving cloak, but still, why would moving while cloaked drain power so fast?
I'm not saying that it shouldn't drain power faster, but I'm a fairly impatient FPS gamer and cloak was often the only reason I got near enemies before I was filled with lead.
I never found the AI to be impressive, but that could be me and my ability to find out how AI behaves within 15 minutes of playing.
I will also admit that roughly the 2nd half of the game was played with a trainer, the "infinite energy" and the "no vehicle damage" option. But those options, in my opinion, made the game more fun.