QTEs being "not its "primary tool"" still means they'll be used in the game.
And with that, I lose all interest in the game. Goodnight, everybody.
And with that, I lose all interest in the game. Goodnight, everybody.
It's just a way for them to cram actiony events into pre-scripted cutscenes, but still have some semblance of "interactivity"; cause otherwise people would just start bitching about how "It's just pretending to be a movie!"DarthCaine said:Does anyone actually LIKE QTEs? Why do devs so insist on putting them in?
I think the difference between you and the "haters" is that where you started out definitely positive about the game, they started out negatively thinking, or neutral.MelasZepheos said:Still early days, and it needs to be pointed out that Quick Time Events are not in and of themselves awful. Tomb Raider Anniversary actually made pretty interesting (if bland) use of them, and games like Resident Evil 4 managed to inorporate them well.
I guess what irritates me is that self-important gaming douchebags have reached the point where they criticise before they know anything, which worries me. It's like the film critics who automatically rail against whatever the big superhero blockbuster is because 'it's superheroes, it can't be good.' Those sorts of people get attacked mericilessly on these very forums, but suddenly when it comes to our preferred medium, we're all experts? 'It's got QTEs, it can't be good.' Yes it can, you haven't seen the finished product, so you can't know.
They chose a bad part of their game to demonstrate, no doubt about that, because as above, gamers will leap all over something with QTEs even if it turned out to be the greatest game ever, simply because of their inclusion. But that's bad marketing, not bad game design or gameplay, and people really need to learn the difference.
But then again, no one's going to read this post seriously because I think Tomb Raider Anniversary was all right and I just suggested nice and reasonably that Quick Time Events weren't all bad, so clearly in the eyes of our little internet village I'm due to be shipped off to Bedlam.
I quite agree with you. I enjoyed the decent implementation of QTE's in Res 4.MelasZepheos said:Still early days, and it needs to be pointed out that Quick Time Events are not in and of themselves awful. Tomb Raider Anniversary actually made pretty interesting (if bland) use of them, and games like Resident Evil 4 managed to inorporate them well.
I guess what irritates me is that self-important gaming douchebags have reached the point where they criticise before they know anything, which worries me. It's like the film critics who automatically rail against whatever the big superhero blockbuster is because 'it's superheroes, it can't be good.' Those sorts of people get attacked mericilessly on these very forums, but suddenly when it comes to our preferred medium, we're all experts? 'It's got QTEs, it can't be good.' Yes it can, you haven't seen the finished product, so you can't know.
They chose a bad part of their game to demonstrate, no doubt about that, because as above, gamers will leap all over something with QTEs even if it turned out to be the greatest game ever, simply because of their inclusion. But that's bad marketing, not bad game design or gameplay, and people really need to learn the difference.
But then again, no one's going to read this post seriously because I think Tomb Raider Anniversary was all right and I just suggested nice and reasonably that Quick Time Events weren't all bad, so clearly in the eyes of our little internet village I'm due to be shipped off to Bedlam.
I liked them in Resident Evil 4 because they were new then. Now though...I do miss the days when I could sit down and watch the actual awesome cutscene instead of looking at the lower screen waiting for the button to pop up. Final Fantasy at least has that part right still.DarthCaine said:Does anyone actually LIKE QTEs? Why do devs so insist on putting them in?