I'm as much of a fan of Crysis as any other PC enthusiast, but this is getting ridiculous. In an interview with IGN, Crytek CEO Cevat Yerli bleated, "I'm not saying there will be no single player experiences," while stroking a hairless feline and eating irresponsible amounts of food in front of a starving child, "It could be it?s called Connected Single-Player or Online Single-Player instead." I'm thinking I could put the term "Connected Single-Player" in the dictionary under paradox.
To be fair, he does make a few noteworthy points. He is essentially saying that taking the single-player experience online can make you feel as though you are a part of a connected universe, but choosing to play offline shouldn't detract from the experience. He references The Walking Dead as the idea done right, which I agree with because you can play it offline.
However, on principle, I don't like the slippery slope that this argument slides down. The problem is that because the design of a "connected single-player" game is built to some degree around that connection, it's easy to have elements or mechanics associated with it feel out-of-place. Worse still, the game universe could feel less immersive because part of the immersion-factor was expected to come from the dynamism generated by player actions and less from the depth of the setting. It presents major design challenges that leave me with one question: what is the point?
Why can't we have our traditional single-player experiences along with our multi-player and hybrid games? It seems to me that games built around total single-player immersion (The Elder Scrolls, Fallout, Ni No Kuni, Final Fantasy, Xenoblade, etc), do very well.
So, Escapists, what do you think?
P.S. No link, the interview is on IGN.
To be fair, he does make a few noteworthy points. He is essentially saying that taking the single-player experience online can make you feel as though you are a part of a connected universe, but choosing to play offline shouldn't detract from the experience. He references The Walking Dead as the idea done right, which I agree with because you can play it offline.
However, on principle, I don't like the slippery slope that this argument slides down. The problem is that because the design of a "connected single-player" game is built to some degree around that connection, it's easy to have elements or mechanics associated with it feel out-of-place. Worse still, the game universe could feel less immersive because part of the immersion-factor was expected to come from the dynamism generated by player actions and less from the depth of the setting. It presents major design challenges that leave me with one question: what is the point?
Why can't we have our traditional single-player experiences along with our multi-player and hybrid games? It seems to me that games built around total single-player immersion (The Elder Scrolls, Fallout, Ni No Kuni, Final Fantasy, Xenoblade, etc), do very well.
So, Escapists, what do you think?
P.S. No link, the interview is on IGN.