Sorry, but I (like some before) am going to harp on Joan of Arc's character design too because its another example that leads me to believe that female characters can never safely leave the concept art stages without some arbitrary sex appeal stapled on them (in most cases anyway). I'm not sure if its a shallow thing, but I'm the type of guy who loses MASSIVE amounts of interest in a game if I spy that the female character designs are pretty much just TnA, I mean CMON! It's possible to design a female character without making her eye candy I mean look at Red Riding Hood, she looks cool enough and didn't have to inflate her chest to do it. And unless I'm mistaken, I'm pretty sure history recorded Joan of Arc as being a strong women with great leadership skills, don't remember there being any records of her sporting a pair of F cups.
Okay, I'm gonna rag on character choice now, cause this kinda strikes me as lazy. I can excuse SMITE cause its whole central theme is gods and nothing but (although it also severely guilty of the TnA female character designs complete with jiggle physics) but this one seems to me like Crytek just went "Welp, we can't think of any original characters for our game, lets just grab some well known names and figures and toss em in there." Seriously you could at least try... then again with a name like Arena of Fate I'm fairly certain originality was tossed out the window during the brainstorming session for this thing.
All in all, unless this MOBA does something differently from all the rest (like SMITE does: being 3rd Person rather than the usual RTS style controls most MOBAs have, thus turning into a bit of a brawler type game) it'll fade to the white noise rather fast.