It was sarcasm, because claiming that violent video games causes real life violence, when tens of millions of people play them without any noticeable effects is just poor rationalisation. If most people are not affected, then it is quite clearly something to do with the individuals who are. Yes, people with mental health issues may have a larger likelihood of not being able to distinguish from fiction and reality, but there are much more obvious and tangible factors to consider.Farther than stars said:Equating eating and sleeping to playing violent video games is a false comparison. I think the link is a lot bigger between violent games and acts of violence than between drinking coffee and committing violent crimes. That's not to say that regular people can't separate fiction from reality, but I don't think it's a bad theory to suggest that the psychotically deranged people who go on spree shootings might not see that distinction quite so clearly.
If that is the case, then it might be a very good idea to stop at least mentally unstable people from accessing violent video games, the same way that it's a good idea to stop them having access to firearms. But, as you say, it's hard to devise an experiment which conclusively proves any such link, although it's not impossible and time travel is not a prerequisite.
I wasn't claiming that eating, drinking or sleeping have as much of an effect, I was criticising the logic of "This person does X, and then they did Y. Therefore doing X must have caused them to do Y."
I never suggested it was impossible to provide a link without time travel, as I wasn't discussing a link between the two in general. They said that these specific crimes were possibly affected by them playing computer games. Considering in this reality they played those games, we cannot know whether they would have still done it if they hadn't. Hence the time travel reference. In regards to the actual links between violence in games and reality then yes, it is feasible to test for that, but to be honest I don't see the point considering violence in most developed companies is actually shrinking rapidly, whereas violent games are becoming more common.
Not to mention that people like to forget that violence is a part of human nature, as history has shown quite clearly. All of these wars and atrocities committed by our species are not some strange coincidence, nor are they all committed by "monsters" or "abnormal" people.