Ctrl+Tab: Electric Box 2

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The Cheezy One

Christian. Take that from me.
Dec 13, 2008
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If you like these reviews, be sure to join the Ctrl + Tab fan group [http://www.escapistmagazine.com/groups/view/Ctrl-Tab]. You shall not be disappointed.
Electric Box 2

[http://www.candystand.com/play/electric-box-2]​

I am, generally, not a fan of puzzle games. I'll be fine to begin with, so long as the game assumes I am a mentally deficient man-child with ten thumbs, but when the going gets tough, I slink out of the room giving CPR to my dignity.

I'm not 100% sure what attracts me to Electric Box 2. Possibly because I don't have to quickly co-ordinate the solution and put it into place before item A reaches place B (see- many later Portal levels). More likely, however is that it is a throwback to possibly my first ever videogame, Tim [http://en.wikipedia.org/wiki/The_Incredible_Machine_%28game%29]. Everything about it is simple, yet challenging.

The gameplay revolves around a basic objective - power the Target via the Main Power Supply. The MPS will power everything on its wire, and you have a variety of means with which to activate the power on the Targets' wire, such as lights, solar panels, fans and steam. You place the items you wish to use by means of click-and-drag from the panel on the right, and rotate by clicking on the item. From here, you click 'Go', the MPS button, and watch as your creation comes to life. Initially, this isn't that impressive, but when the result of careful positioning and hard work comes to fruition, it is a proud feeling. Added to the original are more parts to play with. The user made content is improved somewhat, as you can now browse for games rather than having to already know the code, and there are some intelligent designs on there!

The soundtrack is thought-provoking and interesting, with my personal favourite being Track 2. There is a certain balance in game tracks that the Sound team, Symphony of Specters [http://www.symphonyofspecters.com/], hits as precisely as any soundtrack has since Hellmarch.

Overall, there is a very polished feel to the game that other puzzlers don't quite get. However, it does stumble in parts. Some levels are fairy difficult even when an obvious answer is staring you in the face, although this is a staple of puzzlers and can get embarrassing if you look up the answer to discover how far off you were!), and the constant addition of new parts, almost every level, stops you being able to enjoy the intelligent level design, because you are too busy working out what the new gizmo does.

If you enjoy puzzlers, or even if you don't, this game is likely to light up your life!

Thanks for reading! [http://www.candystand.com/play/electric-box-2#?key=cde09c6d-2b52-4fc8-aa9e-f3af48da6ad8]
 

Da_Vane

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Dec 31, 2007
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Puzzlers which don't require precising timing or movement will always get a good reaction from me, and the Electric Box series happens to be one of the good ones of this type. It is quite simple, fairly easy to work out with trial and error if planning and forward thinking fails you, and the game itself always does a good job of bringing you slowly into the game. I remember Electric Box fondly, and it is nice to see Electric Box 2 with more devices to stretch that old grey matter...

Good review too, Cheezy... and it is good to see that others have been helping you out as well while I have been gone. This group really is coming along well, isn't it? If I get time, I will check out the missed games...

Just in case you did not know, in between me setting up my own roleplaying games company (DVOID Systems - www.dvoidsystems.com), I am also studying to become a video games designer, sso this group actually helps towards my studies too, and while I might not be able to do reviews per se, I might be able to do a blog/discussion piece relating to my course work, 'cos I like to be super efficient and get people to do my work for me...

BTW... Hellmarch... C&C: Red Alert fan by any chance? It's a common name, but this always pops up for me when that name is mentioned. Not sure I get the similarity though, so might be thinking of something else, unless you are referring to the intro...
 

Blydden

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Apr 4, 2010
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Aww, I wanted to review this one. D:

Anyway, I managed to beat the entire game. Puzzle games about tied to Adventure/RPG games in just how much I love them. (Which is alot.)

This is also a good example of a sequel that improves on the original, rather than merely continuing with it. I guess this weekend must be Good Sequels Weekend. :p
 

The Cheezy One

Christian. Take that from me.
Dec 13, 2008
1,912
0
0
Da_Vane said:
Hellmarch... C&C: Red Alert fan by any chance? It's a common name, but this always pops up for me when that name is mentioned. Not sure I get the similarity though, so might be thinking of something else, unless you are referring to the intro...
Yep, recently got it again and have been going through it. stupid ea, releasing one of the defining games in RTS' for free online!
the comparison was to do with effective use of music in games, in retreospect i didnt make that clear enough, oh well.
good luck with the RPG company, i know youve put a lot of time into that, and good luck with studying to be a games designer too!
Blydden said:
Aww, I wanted to review this one. D:

Anyway, I managed to beat the entire game. Puzzle games about tied to Adventure/RPG games in just how much I love them. (Which is alot.)

This is also a good example of a sequel that improves on the original, rather than merely continuing with it. I guess this weekend must be Good Sequels Weekend. :p
haha beat you too it!
yeah i noticed that about the sequels. well have to try for a couple new IPs next week?

did anyone follow the link at the bottom? i was quite proud of it
 

Blydden

New member
Apr 4, 2010
158
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The Cheezy One said:
Blydden said:
Aww, I wanted to review this one. D:

Anyway, I managed to beat the entire game. Puzzle games about tied to Adventure/RPG games in just how much I love them. (Which is alot.)

This is also a good example of a sequel that improves on the original, rather than merely continuing with it. I guess this weekend must be Good Sequels Weekend. :p
haha beat you too it!
yeah i noticed that about the sequels. well have to try for a couple new IPs next week?

did anyone follow the link at the bottom? i was quite proud of it
IPs? I fail to know that acronym.

Oh, and that is a nice custom level. What does it remind me of? ;3
 

The Cheezy One

Christian. Take that from me.
Dec 13, 2008
1,912
0
0
Blydden said:
The Cheezy One said:
Blydden said:
Aww, I wanted to review this one. D:

Anyway, I managed to beat the entire game. Puzzle games about tied to Adventure/RPG games in just how much I love them. (Which is alot.)

This is also a good example of a sequel that improves on the original, rather than merely continuing with it. I guess this weekend must be Good Sequels Weekend. :p
haha beat you too it!
yeah i noticed that about the sequels. well have to try for a couple new IPs next week?

did anyone follow the link at the bottom? i was quite proud of it
IPs? I fail to know that acronym.

Oh, and that is a nice custom level. What does it remind me of? ;3
IP in gaming terms is intellectual property, something to do with legal copyright ownership stuff. a new one means a series that hasnt been done before. i think it only really applies to proper games you pay for.
 

Da_Vane

New member
Dec 31, 2007
195
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IP is intellectual property, and basically means a new idea - it is not limited to gaming, but to all forms of copyright, be it games, movies, literature, or whatever. It is the opposite to making a sequal, making a "clone" (i.e. a diablo-clone), or franchising (i.e. a game set in Star Wars mythos). Extensive sections on it on my course, unsurprisingly...

Hellmarch was one of my favourite tracks, and Red Alert was one of my favourite games - got me through my internetless days for many years! Genre defining, and practically industry-defining at one point...