Mastermind: World ConquererIf you like these reviews, be sure to join the Ctrl + Tab fan group [http://www.escapistmagazine.com/groups/view/Ctrl-Tab]. You shall not be disappointed.
Mastermind: World Conquerer is one of those "I will rule the world" games for someone who has ever commited to, or even been in the same room as someone who has, an evil laugh. Try it now. Purse your lips, make a "mwa" sound as if you are kissing the bony cheek of a great aunt, and then move it swiftly to a "ha" sound. Repeat the "ha" without closing your mouth. If anyone looks at you like you are a moron, you have succeeded. Bonus points if someone ushers a small child away from you, as they ask "what is that funny person doing?".
In Mastermind: World Conquerer, you play Mastermind, who is looking to conquer the world. It is an RTS... Sort of. You hire minions for a one off price, and then assign them to perimeter defence, control room or sending them on missions. You plot missions from your control room, and then send people out from there. Most of the game is spent in a menu, apart from the occasional attacks on your base. You hire patsy's, who increase the money you make from a robbery and the chance of the mission being successful, and you can remove if you think your people are a touch lax. You buy extra equipment for your goons on perimeter patrol and turrets to help them defend. Controls while defending are limited, as are all RTS flash games, but the controls are at least functional - clicking on an enemy tells all your people to attack it, clicking on a minion orders them to move towards the base, and clicking on the base orders the loyal foos to head back towards it.
After basically any event in the game, having a mission carried out, adding a patsy to a mission, or removing a patsy from service, you will be treated to a short skippable video in which your people carry out the intended act. The videos are intentionally bad, at least, I hope so, and the men involved are cartoonishly evil, in surprisingly stylish matching red and black uniforms. However, I will never get tired of watching someone burst into a room and shout "hand over that science", as if it comes in a bottle. Oh wait, apparently it does.
The missions get a bit repetitve, however, and it is incredibly hard to lose, provided you keep up a supply of money and missions. I had small issues, until I moved to the Gaelic Castle, where you can buy the most number of Loyal Minions, and they only cost $100. At this point, I maxed out my defences and equipment, and didn't pay attention to defences. If it attacked, my army could kill it. From here on out, it became slightly less fun to play, and I just blitzed all the missions to end the games as fast as could.
It is still fun though. The voice acting is a notch above par for a flash game, which isn't required to have it in the first place, it doesn't break much, and the ending more than makes up for the slog that the game becomes. Mwahahahahaha.