Ctrl+ Tab: Road of the Dead

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The Cheezy One

Christian. Take that from me.
Dec 13, 2008
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Road of the Dead

[http://www.kongregate.com/games/EvilDog/road-of-the-dead]​

To continue on with my Halloween zombie related reviews (How many of you noticed?), this is Road of the Dead, by Evildog.

Premise, as with every zombie game ever, can be explained in the length of time it takes to microwave a bagel. Zombies, of the bite-people-infection and rise-from-the-dead variety, have infested a city, and the military, somewhat peeved, quarantine the city. Your character, the mechanic Don, is not 100% behind the idea, but what he is behind is the wheel of a performance vehicle that can be upgraded to squash zombies at will. However, the military is invested in the idea of not letting anything out, so move to stop you. But the ever-resourceful Don has another trick up his sleeve. He changes his car radio frequency to 107.8 - BBC Radio 2: Easy Listening and Military Maneuvers.

As a way to tell the story, this is brilliant - no reading text or watching someone babble away to you. Told to you during the driving, and with talk on the upgrade screen, the story is actually very interesting - listening to the military cordons collapse and the organization break down is very interesting - even if there is the occasionally cliche thrown in.

Gameplay is simple. Avoid obstacles that will knock your car around in an overly extravagant fashion, hit zombies, and kill soldiers without being killed by a hail of bullets. As a general rule, there are three lanes, but you can move about freely, rather than being stuck in one lane. Cars, trucks and spike traps will all be in your way, but are easily avoided, bar the occasional spike trap dick move, when they slide across the road into your lane. But the best parts happen in confrontations with enemies. Be going too slowly, and an enemy will climb onto the bonnet of your ride, and attempt to hit or shoot you. After buying the gun, you can shoot them straight off, but this, among other things, damages your windscreen, obscuring vision. Otherwise, sudden braking and swerving can dislodge them, but not before they can do some damage.

The car is upgraded using DP - driving points. Earned by driving long distances, building kill combos, earning achievements and hitting enemies, and negated by killing civilians, these can be spent on an array of upgrades to make life on the road easier. While this works quite well, upgrades are a little more expensive than the DP you earn, meaning a straight 5 mile run may only earn you enough for one upgrade.

But it is definitely a game to try. What other game allows you to use window wipers to wipe zombie blood off your windscreen?
 

Dragon_of_red

New member
Dec 30, 2008
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Yeah, I didn't really like this game so much...
I don't know, it just didn't really appeal to me that much. It was fun for a bit, and I know I will go back to playing it later, but I don't know...

Good review, it was pretty damned funny.
 

Best of the 3

10001110101
Oct 9, 2010
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I Agree with the windscreen wipers. THey seem to take evrythig off.

I played the game a little while ago and like your review I really enjoyed it. The whole thing in general was a lot of fun. There were just the little things inside with the gameplay that stopped it from being one of those greats for me.

1. Bumping into a car will send you to the left/right very quickly. Even on the slightest nudge you were sent flying. The best way to describe it would be to try bowling except you throw a skittle at 10 bowling balls.

2. It became a bit of a grind. I liked it a lot and I could really feel the upgrades getting me further and further but eventually you had to rely on the best upgrades and so I think I had to redo one area just to get enough points for the upgrades.

3. My game became a little bit laggy when I had been driving for a while and there was blood everywhere, smoke, fire, choppers and zombies. It wasn't too bad and changing the quality setting usually fixed this but still, I fould it quite noticeable. Might just be me though.

The way I'd describe it is a game that really grabs you attention but in the long term become a bit repetative and dull. Saying that I didn't get to try out the special modes as by that time I was just a little bored of the rinse and repeat of Drive through zombie, windscreen wipers, steer left/right. They might have kept me going a little longer for all I know.
 

Da_Vane

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Dec 31, 2007
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It was a LOT of a grind to be honest. It was initially fun, but simply became too chaotic and "unfair". I know some of it is random, and some of it set pieces, but even when you have mad skillz, things like having the chopper fly just behind the sign you are trying to lure them into, then leave with the choice of crashing into debris, handbreaking in the middle of fire, or my personal favourite, having to swing out to avoid the fire that, even with the best steering and full tires, the helicopter can jink out of and then painfully slowly swerve back, just missing the next sign you wanted them to crash into to...

It's one of those games where you play it to vent, and it just ends up making you more wound up than you were before. I'm not saying it should be easy, but spikestrips that move faster than you do because of lag, keyboard buffer overflows, and endless grind just get tedious. Only the soundrack was any good, and even that ended up getting drowned out by the constant horn needed to get zombies where you want them so you can actually get through the levels. I got to level four before I gave up...

Still, better than some of the others in the drought thus far...