I've been interested by tabletop games for a while and I recently managed to play a few games. I would like to get the perspective of players who have had the chance to experiment with more different systems.
What I've had the chance to play for the moment is D&D next and pathfinder. D&D next was my first time playing, went in with a premade character, and had some fun. However, once I started looking into the character creation, I found it rather rigid, with us being limited to pretty binary options on how to build up your character, and limited customisability of the play style.
Then I had a chance to try out pathfinder. It felt marvelous. So much liberty! They encouraged creation of backstory with character traits, and if you were ready to use some feats, any play style seemed possible. Dex based meelee fighter? Check! Want to be a diplomatic wizard? There are traits that let you use int instead of cha in some situations. Want to be a magus (spellsword) who tinkers around with constructs? Go ahead! Want to create your own special race? We have guidelines for that! I will admit the size and breadth was much more impressive than D&D next (which is pretty barebones at the moment), but I still felt that pathfinder encouraged messing around a lot more. However, that also left some gaping hole, which is why min-maxers seem to love pathfinder.
I've also had a chance to check out some D&D 4e rulebooks. They seem to offer a great amount of options, much like pathfinder, but without much flexibility. Each class is pretty much a closed book, with distinct powers and sometimes interchangeable roles. However, it looks very straightforward, and a lot have people are saying it does a good job making people feel epic from the start.
My question is, is it possible to get pathfinder's flexibility with d&d 4e's scope and direction? Pathfinder's problem is one of balance. It's too easy to create a useless/overpowered character. At the same time, I like it when we have a well defined scope. Are there other systems more open to this kinda play?
The "easy" answer would probably be to homebrew something, but I am far from having the experience for that.
I guess it doesnt help that I've been playing entirely through the net (roll20), where it is fairly difficult to roleplay and most games I've played have been very "videogame-like", as in combat focused. I think flexible character creation is a great potential roleplaying tool, but everything seems to be focused so centraly on combat skills that other skills seem to be lost...
Any comments? I'd love to hear from some more experienced players. I've had fun with what I've had for the moment, but I'd like find a way to have the liberty to role-play rather than roll-play.
What I've had the chance to play for the moment is D&D next and pathfinder. D&D next was my first time playing, went in with a premade character, and had some fun. However, once I started looking into the character creation, I found it rather rigid, with us being limited to pretty binary options on how to build up your character, and limited customisability of the play style.
Then I had a chance to try out pathfinder. It felt marvelous. So much liberty! They encouraged creation of backstory with character traits, and if you were ready to use some feats, any play style seemed possible. Dex based meelee fighter? Check! Want to be a diplomatic wizard? There are traits that let you use int instead of cha in some situations. Want to be a magus (spellsword) who tinkers around with constructs? Go ahead! Want to create your own special race? We have guidelines for that! I will admit the size and breadth was much more impressive than D&D next (which is pretty barebones at the moment), but I still felt that pathfinder encouraged messing around a lot more. However, that also left some gaping hole, which is why min-maxers seem to love pathfinder.
I've also had a chance to check out some D&D 4e rulebooks. They seem to offer a great amount of options, much like pathfinder, but without much flexibility. Each class is pretty much a closed book, with distinct powers and sometimes interchangeable roles. However, it looks very straightforward, and a lot have people are saying it does a good job making people feel epic from the start.
My question is, is it possible to get pathfinder's flexibility with d&d 4e's scope and direction? Pathfinder's problem is one of balance. It's too easy to create a useless/overpowered character. At the same time, I like it when we have a well defined scope. Are there other systems more open to this kinda play?
The "easy" answer would probably be to homebrew something, but I am far from having the experience for that.
I guess it doesnt help that I've been playing entirely through the net (roll20), where it is fairly difficult to roleplay and most games I've played have been very "videogame-like", as in combat focused. I think flexible character creation is a great potential roleplaying tool, but everything seems to be focused so centraly on combat skills that other skills seem to be lost...
Any comments? I'd love to hear from some more experienced players. I've had fun with what I've had for the moment, but I'd like find a way to have the liberty to role-play rather than roll-play.