Current Developer Attitudes - Developers vs Gamers?

Recommended Videos

luckshot

New member
Jul 18, 2008
426
0
0
others have already stated as much but i figure ill add my $.02 and say that from this and the average AAA game style it seems the industry doesnt realize that a lot of gamers are full grown adults and not 15 year old kids mowing lawns.

so they try to make and sell the same type of games that would be popular when we (gamers over 25) were buying 10 yrs ago...gamers grew and their attitudes changed, developers seem to be having a hard time with that


i think the ME3 ending debacle is more a combination of a company falling back on standard PR when they needed to be upfront and honest and a developer being more than a little rushed to meet deadlines...the gaming press however was either a disconnect with readers or a play for hits on their sites
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
Simonism451 said:
Kahunaburger said:
Simonism451 said:
whether or not games are "art" or a "service"
Underlined: the problem with this statement.

Regardless of whether we consider games to conform to a nebulous "art" definition, they are generally sold as products.

Krantos said:
You. Do. Not. Get. To. Argue. With. Your. Customers.
So you argue that if enough people complained about it, Bioware should remove the homosexual relationship options from Dragon Age 2?
I think what you fail to see is that if "the customer is king" mentality was really adopted by the games industry, the majority of games we (or at least I) love today would not even exist, because, let's face it, the biggest and most profitable gaming series of all time is Call of Duty.
You appear to be confusing "not getting into unprofessional arguments with customers" with "trying to do everything every customer tells you to do."
 

Chemical Alia

New member
Feb 1, 2011
1,657
0
0
Antari said:
zellosoli said:
within the last few months in the gaming world Ive noticed a current trend among some developers that have reacted to criticism by (as I see it) attacking the general market, usually with insults, belittlement and just telling them that really their opinion doesn't matter (we make it and if you don't like it, your the one with the problem).
I first noticed it with developer Vector Cell responding to criticism about their game AMY, then with EA/Biowere/ME3 debacle and finally with Phil Fish, maker of FEZ (although that was more of a tantrum I think but I think it relates)

what I'm wondering is where did this whole attitude of what I see as Developers vs Gamers stem from? did it happen just suddenly and if so where? or was it gradual with changing upper management culture or whatever

also those are some examples that Ive noticed, if there are more examples that prove or disprove my statements let me know
Mostly the backlash stems from the fact that technically the person you are reaching isn't the person who was calling the shots on the deadline. Most games don't get finished or polished to anything approaching a finished product because of accountants. If you draw a line all the way back to the primary cause of nearly all the problems in the industry. The accountants hold the most blame. They have been given WAY too much power over the creative process.

They destroy a game by forcing it to be released too soon, with too many money grabs. The consumers backlash, usually at the programmers. And the programmers freak because they didn't have much of any control over things in that department. It was just an accountant. Saying, "We need our money by this day. To hell if the game is finished or not."
Yeah, this here is why no developer or studio ever actually WANTS to be acquired by a large publisher like EA or Activision. Nobody wants to be in the position of facing major layoffs if their game doesn't sell to the publisher's expectations, or having money from the publisher being held out as they attempt to bleed the studio dry until they can force a buyout. But most studios don't have an infinite supply of money like Epic or Valve, and they are given specific deadlines to meet if they want to get paid by the publisher and continue making games/having a job. Unless you're one of those handful of studios at the top of the industry, you're bound to your milestones and polish is something you [i[might[/i] have time for if you're lucky enough to hit all of your deadlines on time. Making games is hard, lol.
 

xDarc

Elite Member
Feb 19, 2009
1,333
0
41
Simonism451 said:
I think what it once more boils down to is the question of whether or not games are "art" or a "service".
Case in point:
xDarc said:
Developers have no obligation to consumers? Developers do not like being told their efforts are shit? Developers have a right to defend themselves?

Well la dee fucking da- what makes developers so god damn special?

In the real world, I work for a bank- I won't say which bank- but suffice to say that people do NOTHING but ***** and moan about the service all day long, the product, threaten to boycott, write complaints in which they completely make things up on the spot, etc.

Could you IMAGINE if Bank of America told all those people they foreclosed on to go fuck themselves? They'd say, we didn't force you to buy a home.

Rivers of blood would flow through the streets.

The attitude that developers owe consumers nothing is juvenile and bad for business. Developers need to get over themselves and understand that their job does not put them above the bullshit that rest of the working world has to deal with.
You just compared a bank to videogame development, the process of managing money to creating an entertaining and ideally artistic form of expression, loans in the worth of thousands of dollars to a sixty dollar at max purchase.
And this is how much you don't get it. They are providing goods and services, same as anyone else. They have an obligation to their customers, same as anyone else. Or they can go out of business, same as anyone else.

Games are art? Games are a business.
 

Epona

Elite Member
Jun 24, 2011
4,221
0
41
Country
United States
xDarc said:
Simonism451 said:
I think what it once more boils down to is the question of whether or not games are "art" or a "service".
Case in point:
xDarc said:
Developers have no obligation to consumers? Developers do not like being told their efforts are shit? Developers have a right to defend themselves?

Well la dee fucking da- what makes developers so god damn special?

In the real world, I work for a bank- I won't say which bank- but suffice to say that people do NOTHING but ***** and moan about the service all day long, the product, threaten to boycott, write complaints in which they completely make things up on the spot, etc.

Could you IMAGINE if Bank of America told all those people they foreclosed on to go fuck themselves? They'd say, we didn't force you to buy a home.

Rivers of blood would flow through the streets.

The attitude that developers owe consumers nothing is juvenile and bad for business. Developers need to get over themselves and understand that their job does not put them above the bullshit that rest of the working world has to deal with.
You just compared a bank to videogame development, the process of managing money to creating an entertaining and ideally artistic form of expression, loans in the worth of thousands of dollars to a sixty dollar at max purchase.
And this is how much you don't get it. They are providing goods and services, same as anyone else. They have an obligation to their customers, same as anyone else. Or they can go out of business, same as anyone else.

Games are art? Games are a business.
They may not be a big business much longer if developers keep acting like spoiled kids in art class.
 

TheVioletBandit

New member
Oct 2, 2011
579
0
0
I don't see why we have to be so extreme in our thinking. It seems as if people think they need to choose a side (developer vs gamer), but that's not really the case. I can understand why the developer may become defensive when the quality of their work comes into question, but I also understand the dissatisfaction of gamers who feel that their being lied to or taken advantage of.

The problem I think we're having isn't one of interest, as I am pretty sure both the developer and the gamer want the best game possible. No, it's simply a communication problem that derives from each group resorting to name calling and juvenile whining instead of open-mindedness and maturity as far as discussion is concerned.
 
Aug 25, 2009
4,609
0
0
Because the gamers started it?

It wasn't just criticism, it was way way past that. The internet gives people free reign to be complete asshats with very little fear of reprisal, and the evidence is overwhelmingly that people become absolute tools when they are protected by even the slightest feeling of anonymity.

I wish there was more anti-gamer sentiment among gamers. I want stuff like the ending to MGS2, which was one of the greatest attacks on gamers I've ever seen, made all the better because the reaction to it was exactly what MGS2 predicted it would be in the game itself, and gamers weren't (and still aren't) able to see the irony in that.

Kind of like how Cracked or Yahtzee will occasionally say that something they have said will provoke a lot of unnecessary and misguided rage in the forums, and then half of the forum comments are exactly that.
 

Vegosiux

New member
May 18, 2011
4,378
0
0
MelasZepheos said:
Because the gamers started it?
Well, my mother taught me not to use "But he started it!" as an excuse when I was about, oh, 4, I think.

Tho I agree sometimes gamers take things too far. Doesn't invalidate legitimate complaints, though.
 

Vegosiux

New member
May 18, 2011
4,378
0
0
Draech said:
Our customer is the publisher. He is the one we need to keep happy. Not the player. TO say "player happy = publisher happy" is a vast oversimplification of things.
Of course, the two are not equal, but if it's a halfway decent publisher, you're not going to make him too happy by lashing out at the players. If people stop buying, publishers tend to become less happy.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
4,366
0
0
Vegosiux said:
MelasZepheos said:
Because the gamers started it?
Well, my mother taught me not to use "But he started it!" as an excuse when I was about, oh, 4, I think.

Tho I agree sometimes gamers take things too far. Doesn't invalidate legitimate complaints, though.
Does not mean those others do not exist in great numbers either. Does anyone remember the L4D2 controversy? The Portal 2 DLC controversy? The Mass Effect 3 multiplayer controversy? The Fallout 3 controversy? The Wind Waker controversy? The Silent Hill 4 controversy? Stupid complaints can, and often times do, far outnumber legitimate ones. And if the stupids ones are the majority of the ones devs see, well... :/
 

ablac

New member
Aug 4, 2009
350
0
0
Draech said:
ablac said:
Draech said:
ablac said:
Draech said:
ablac said:
Draech said:
ablac said:
Draech said:
ablac said:
Draech said:
ablac said:
A good deal of arrogance and the idea that its theri 'art' and thus if you dont like their design choices then you are simply at fault. Developers dont seem to realise who pays their salaries.
If you think you do....

Then there is a large amount of irony at work here.
What do you mean? Even if our money does not go to them directly it is the cause of thier salary. I do not see any irony in that.
You dont pay their salaries. The publishers do. You pay their salaries in kickstarter maybe, but not othervise. They get paid no matter if the game gets sold or not, as long as it gets made.

It is this stupid sentence people use "I Pay your salary". No you dont. It is among the fallacies of "the customer is always right". Its an over simplification and simply not true.
Thought you meant that and I doubted myself thinking no one could actually have issue with it. We buy their games. That money finances them through either success resulting in funding from a publisher or if they are independent (valve included) it goes straight to them. We pay their salaries. This is not limited to those kickstarted things and I cant understand how you dont see that. I was not saying the customer is always right because that is and isnt true in certain ways but thats a seperate discussion, as the two statements are wholly unrelated. We are their customers and we decide if they make money or not, they do not laugh it up when a game bombs because they know they will not be successful in future (or at least as much). I was saying that, as their paying customers, they owe us repsect and should understand that we are not a given. Your argument is above all, pointless and nitpicky.
I have been helping making games for Danish sites for about a year now Most of the work I have done is been holiday related games for TV stations kids section. I dont get paid per use/sale.

The developers dont get paid per sale (well technically there are instances where they do, but like me the norm is a monthly paycheck). They get new contracts if their games do well, sometimes. Other times they dont. Wether or not you get a contract again has more to do with your relationship with your publisher than it has to do with sale. Publisher know that there are more factors in sales than quality, and it is the publisher who answers to the customer. Not me.

To go "I pay your salary!" to a developer is just as stupid as doing it to a teacher in a public school. And oversimplification of a system.
So your trying to tell me that if a game sells poorly then the devs will still get funding? What planet do you live on? We are talking about devs of mainstream games, not to belittle your work, rather than you yourself.What I said earlier still holds Your teacher analogy is spot on in that we also pay the salaries of teachers through tax. Aside from that they have no similarities. One we choose to buy the other we are forced to fund. If a dev comes and attacks gamers for criticising them when we pay their salary, which we do, showing no respect then they are out of order. Gamers pay their salary, they should treat us with bloody respect.
No.

I am saying that I still get paid if the game sells poorly. Thats the thing about working on a product that takes sometimes years to make and you are paid on a monthly basis. No matter how the game sell. I already got my money. So no you dont pay my salary.
I swear to god. I stated that I was not talking about you but of mainstream developers. You are not, this is fact not a derogative. I foyu cannot see that then you cannot read.
And you cannot understand that the developer doesn't get paid per copy sold. Welcome to a business that doesn't pay like waiting tables.
You know that is not what I am saying. I am saying that we buy their games and that good sales reflect in high funding and thus wages. That is fact,it is logic and it shows that we pay their wages. We are where the money comes from.
Yes and when I worked at Vesta making windmills the money came from everyone who bought power after they had gone through the contractor who had them build.

That is a vast oversimplification. And so is it when you do the same thing talk games.
The contractor contracted you because of the money that would be made from selling to those people, they are your ultimate customers. You dont seem to be capable of reading since youve overlooked this every time ive explained it. I dont see why you have such an issue with it, now im arguing because I refuse to believe you are this thick.
 

zellosoli

New member
Aug 22, 2011
104
0
0
TheVioletBandit said:
I don't see why we have to be so extreme in our thinking. It seems as if people think they need to choose a side (developer vs gamer), but that's not really the case. I can understand why the developer may become defensive when the quality of their work comes into question, but I also understand the dissatisfaction of gamers who feel that their being lied to or taken advantage of.

The problem I think we're having isn't one of interest, as I am pretty sure both the developer and the gamer want the best game possible. No, it's simply a communication problem that derives from each group resorting to name calling and juvenile whining instead of open-mindedness and maturity as far as discussion is concerned.
that's a good point, But how does one set up such a dialog between the two? so far as I can tell, the PR departments of dev's and publishers have been keeping everything in check by virtue of silence, but now that there are "holes in the PR wall" that everyone can see through, the friction is more apparent.
can anything be done?
 

somonels

New member
Oct 12, 2010
1,209
0
0
Bhaalspawn said:
Gamers have a right to deliver criticism of the games they buy.

Developers have the right to accept and dismiss criticism at their own discretion.

There really should be a game developer who just comes out and says "If you don't like what we do, then do not buy our game! Plain and fucking simple!"

If Gamers continue to act like whiny little dipshits, they shouldn't be surprised when a developer gives them a proverbial smack across the back of the head.
Remember that you have to Pay to try it.
 

jklinders

New member
Sep 21, 2010
945
0
0
Krantos said:
Baldr said:
When a bunch of gamers start complaining about stuff they don't have the full story or grasp of, then of course we're going to bump heads.
The problem is, developers don't have that luxury.

At the end of the day, gamers are still your customers. It doesn't matter how wrong they are. It doesn't matter how obnoxious they get. It doesn't matter how much crap they send your way.

You. Do. Not. Get. To. Argue. With. Your. Customers.

You don't have to agree with them, and you don't need to take their suggestions/preferences to heart. You do not get to talk back, though.

This is true in ANY industry. If you're working at a restaurant and a customer demands a free desert because his water wasn't cold enough. You give him a free dessert. You don't sit there and argue with him about it. And you certainly don't insult him or demean him. It doesn't matter that it was a stupid complaint. You don't do it.

Spitting matches with customers will NEVER end well for you. EVER. Even if you manage to shout them down (extremely unlikely), you will lose them as a customer. AND you'll lose about half the people they tell the story to. That's a lot of revenue lost just so you can vent your spleen.

The worst part is, dealing with upset gamers should be easy. Just ignore them! You never see them face to face. You never have them complaining to you directly. You just see them on forums. Just ignore it!

I worked for 6 years as a McDonald's Manager in high school and undergrad. I dealt with the absolute worst customers you can imagine. And these weren't distant anonymous avatars, these were red-faced, shouting, angry, in-my-face people. And for six years, I never lost my composure. I never once raised my voice, or argued with a single customer. The result was a 96% customer recovery rate, significantly higher than any other manager in the store. I may not know game development, but I know customer service.

If I can do that in what is one of the worst jobs in the country, game developers should at least be able to ignore complaints.

You will never gain anything by arguing with customers. So don't do it. It's not fair. But it's the truth.
This is an example of an excellent post that cuts right down to the heart of what the OP was about. 3 years of phone work and another 13 of food service work has told me beyond all question that arguing with customers is very bad for business. It doesn't mean you have to turn your entire business model to meet every possible expectation but there is a certain amount of "suck it up buttercup" to any business.

Some people like to throw around the word "entitlement"as an insult to the consumer whose demands are not met. Well guess what folks, businesses are no more entitled to clients than I am to a free dessert so when they spit in the faces of the folks who keep them in business they end up failing.

I see both sides. Games have not significantly gone up in price for over 20 years. They were $50.00 when I was a kid in the 80s and are just starting to hit the $60.00 mark now. Plus they cost a whole helluva lot more to make. So taking anti-piracy measures, online passes and even Day one Dlc makes perfect sense to me. Gamers do not want to pay a price point that a publisher is comfortable with so other means are needed.

On the flip side, the gamer's hunger for ever more elaborate graphics, full voice over and massive game worlds eats money at an astonishing rate.

But the bottom line is always, do not argue with your customers. The axiom is, a satisfied customer might tell one or two of his friends what a great experience they had with a business. An angry one will tell a minimum of 10 and not be limited by who is their friends. The PR damage is enormous and made worse when developers act like a pack of spoiled children who are "entitled" (yes I went there) to our money.
 

SmegInThePants

New member
Feb 19, 2011
123
0
0
on the one hand: you have to make a product at least some consumers will want, in order to make money. Assuming you want to make money, get a salary, etc...

On the other hand: you don't have to make *everyone* happy, and even trying to do so is probably a bad idea. don't listen to every little criticism. Making a game for a niche market is just fine.

Learning which criticisms need to be listened to and which can be safely ignored is not easy. Ego gets in the way. Someone is criticizing your baby. Knee jerk reaction is to defend your decision. And people will criticize everything! And what one customer wants might turn 10 other customers away. Its a real art to discern the important criticisms from the non-important, or even incorrect. But if you don't engage in dialog w/your customers, or you let someone else do it for you, you'll never even get the chance to make such a determination. So let your ego take a bit of a beating and engage the customers. But don't get embroiled in personal drama, because the argument becomes about *you* instead of the game.
 

Spoonius

New member
Jul 18, 2009
1,659
0
0
I've worked on a CoH mod for years, and it's mind-boggling how irritating some fans (not the majority of course, but the select few arseholes that make all the noise) can be sometimes. During development for example, certain members of the community felt entitled to a finished product, and felt that if we decided not to implement their suggestions (most of which failed to take context into account, and were entirely game-changing) we were purposely ignoring them.

It felt so demotivating at times, especially since we were doing everything for free, in our spare time. They had absolutely no respect for the effort we were putting into it. So yeah, we lost it a couple of times, and got somewhat defensive after a while. That didn't mean we weren't listening to people, just that we didn't feel particularly charitable anymore towards those that were actually appreciative.

That said, fans aren't always the problem. Especially when it comes to games like ME3, which under official classifications can be deemed "falsely advertised" IIRC?