Two Things.MysticSlayer said:*snip*
1. I have no problem with class-based shooters. Developers have a great amount of control over weapon balance in games like Battlefield 2. My problem is when players are given total control over what goes in their kits. Its almost impossible to balance that.
The only game I've seen find some semblance of balance over player customization is Team Fortress 2.
2. The problem I have with customizable class shooters is that its all we're getting nowadays. The game industry is a broken mess; when one game strikes gold (CoD 4), we're bound to get a bajillion copies of the same thing. However, if you look at the shooters on the horizon, it seems that the soulless copying is never going to end. The last game series that took a traditional stance on multiplayer was Halo, and Halo 4 dipped its toes in the water of customizable classes and I wouldn't be shocked if it took the plunge in 5.
Trust me, if there was still at least one multiplayer game that was still doing things traditionally I wouldn't be upset. But there are none.
I have no idea what I was on about there, in all honesty. I had kinda lost control of what I was saying at that point, so your guess is as good as mine :/MysticSlayer said:You're really going to need to explain this one because it doesn't make any sense. Along with hardly justifying that the "table" is unbalanced, there's absolutely no reason to assume that players can't learn how to play "properly". I, and many people I know, started out with class-based games, and we had absolutely no trouble picking up the nature of online shooters, and I'd imagine many more people are in a similar situation.
I'm sure I had some point, just not very well communicated.
I am going to give some thought about what you said regarding regenerating health and camping, though. You maybe on to something there.