I'm going to have to agree with a few people here when I say I actually quite enjoy hitting a well directed cut scene within a game.
The best form of story telling for me is when a game uses equal parts of both methods. To use Uncharted 2 as an example, a great deal of the story is told within the action without necessarily taking (to much) control from the player. Then, the cinematic's cut in for the major plot points. It's also a useful tool for hiding the transition between levels.
The best form of story telling for me is when a game uses equal parts of both methods. To use Uncharted 2 as an example, a great deal of the story is told within the action without necessarily taking (to much) control from the player. Then, the cinematic's cut in for the major plot points. It's also a useful tool for hiding the transition between levels.