cutscenes

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Maddenfreak

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Jul 15, 2008
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you know, it really bugs me when I go to TRY and do something, but then it goes into this unscipable cutscene for 20 minutes. Is anyone else annoyed by this, or is it just me?
 

Lukeje

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Feb 6, 2008
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If it annoys you so much, stop playing MGS and find a different game.
 

Supernovajake

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Oct 18, 2008
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Most games let you skip cutscenes so this doesn't happen often to me. What game are you talking about?
 

fluffylandmine

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Jul 23, 2008
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Well I meant letting people listen or not. There's no crap to go through to escape it, just walk away. It also helps immersion if you're not interrupted by a flash then some scene where you have no control over it aside from an arbitrary skip button, but you have the feeling it's you being talked at instead of a person with no backround being talked at(halo).
 

Supernovajake

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Oct 18, 2008
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Sorry, couldn't resist the childish urge: I don't ignore the cutscenes in Half life, but a lot of things do get wrenched.
 

LadyZephyr

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Nov 1, 2007
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I think cutscenes only belong in non-FPS games. FPS games should use the Half-Life/System Shock 2 style of storytelling. It helps with immersion.

My opinion.
 

insectoid

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Aug 19, 2008
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fluffylandmine post=9.74653.841498 said:
I like the half-life approach to cutscenes...
True, but in the absense of that, I'd say at least give a player the option to skip. One of the main things that turned me off playing through Assassins' Creed again was an inability to skip cutscenes.
 

Good morning blues

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Sep 24, 2008
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I don't know, as long as cutscenes are pretty short I don't really have a problem with them. They worked fine in Doom 3, for instance; just a quick bit of exposition, and then you're right back in the action. I agree that the Half-Life system is pretty great.
 

fedpayne

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Sep 4, 2008
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FFVIII.
Actually, that was the dialogue, the cutscenes were (at the time) incredibly beautiful. Just the amount of pressing next line of dialogue. Raaaaaargh. Raaaaaaaaaaaaaaaaaaargh. Still love that game though.
 

SomeBritishDude

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Nov 1, 2007
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No cut-scenes are fine for First Person games, where you can just have scripted events like Half-Life. But Assassins Creed tried something simular, and it really turned me off the story, though think the fact I didn't give a toss about Anty or whoever he was had something to do with it. Had two emotions, he was either pissed off or about at emotional as a robot, but no where near as awesome.
 

Jursa

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Oct 11, 2008
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Cutscenes are fine in my eyes. Unskippable cutscenes however... Example in Soul Reaver 2 there's this very long intro cutscene that you can't skip and due to a bug I had to watch it like 10 times... I could do a monologue of the thing by then.