And why the hell would you be using firearms, exactly? There is no honor in gun RP.RAKtheUndead said:The thing is that the supplementary materials for GURPS seem to be a lot more expansive - the High-Tech supplement for 4th Edition GURPS has its huge lists of real-world firearms that you'd have to invent for EABA.migo said:If you're going to go the GURPS direction, EABA does everything GURPS does, but better, and has a few things GURPS can't do at all, let alone even worse.RAKtheUndead said:GURPS. With all of the optional "realism" rules.
Seriously, though, 4th Edition appears to be the better choice for beginning players.
As someone who plays 3.5 every week I'd say that having to make a perception check every 10 minutes sounds like crap GMing rather than bad rules. If you're saddled with a GM that is that blinkered and anal about their interpretation of the rules then it doesn't matter what version you play, you're not gonna have a good experience.migo said:There's no fun in 3.5. People who still play 3.5 are the type who assume unless you explicitly say you're making a perception check every 10' that you're blind and deaf.LogicNProportion said:4th is best for beginners.
But when you grow a pair, go 3.5.
That's where the real fun is at.
I've never done much with 4th, but, what little I skimmed supports your assessment. You are right about 3rd and 3.5. I wouldn't even approach introducing a new player to those systems unless they're already familiar with roleplaying in general.joemu362 said:As someone who's played both 3.5 and 4th edition, I'm gonna have to say that for folks just starting out, go with 4th. I've trained a few newbies on 4th edition and they seem to like it pretty well, while 3.5 just seems to be bloated with excess material and such. (That last bit is just my opinion though, take it as you will.) Long story short, I recommend you go with 4th edition. It strikes me as a much more streamlined system to have to convey to your players.
It's sad, when I got to this I started cackling manically.RAKtheUndead said:Because I want to make people cry and/or hurl heavy objects around the room. [http://www.criticalmiss.com/issue5/bigpush1.html]
I knew a player who was in dire need of this scenario. He'd ***** and whine about us not being realistic in the games he was running, but then try to fake it out in other players campaigns.Since there is not a hope in hell of the characters surviving both the advance across no-man's land and the assault on the German first trench line, the rest of this scenario has been omitted to save on development time and bandwidth.
You are an evil evil man, Amnestic. I salute you.Amnestic said:/THAC0 is fun.
That is one of the most awesome things I have ever read. Now if only there was some way to get some of the more annoying players I've had the pleasure to game with together so we can play a nice little WWI scenario.RAKtheUndead said:Because I want to make people cry and/or hurl heavy objects around the room. [http://www.criticalmiss.com/issue5/bigpush1.html]
Take the GURPS supplement and convert it to EABA, it's better than using it in GURPS anyway. I like Transhuman Space, but I prefer to play it in ADW or HeroQuest.RAKtheUndead said:The thing is that the supplementary materials for GURPS seem to be a lot more expansive - the High-Tech supplement for 4th Edition GURPS has its huge lists of real-world firearms that you'd have to invent for EABA.migo said:If you're going to go the GURPS direction, EABA does everything GURPS does, but better, and has a few things GURPS can't do at all, let alone even worse.RAKtheUndead said:GURPS. With all of the optional "realism" rules.
Seriously, though, 4th Edition appears to be the better choice for beginning players.
Bad experiences are more common among the 3.5 holdouts though, or rather 3.5 exclusive players. I've played with 3.5 players who like familiarity but also play extreme indie games, so it's just one of the games they play. I'd do 3.5 for a game of Ptolus too, but for the most part, there's a better system than 3.5 for almost anything, even if 4e won't do, 3.5 isn't the better option.Grouchy Imp said:As someone who plays 3.5 every week I'd say that having to make a perception check every 10 minutes sounds like crap GMing rather than bad rules. If you're saddled with a GM that is that blinkered and anal about their interpretation of the rules then it doesn't matter what version you play, you're not gonna have a good experience.migo said:There's no fun in 3.5. People who still play 3.5 are the type who assume unless you explicitly say you're making a perception check every 10' that you're blind and deaf.LogicNProportion said:4th is best for beginners.
But when you grow a pair, go 3.5.
That's where the real fun is at.
I'll agree that 3.5 has holes in it's system, and I'd be lying if I were to say that there aren't discussions into one rule or another during almost all of our sessions, but I think that's just where common sense comes in - in part to prevent bad experiences and in part to help the narrative flow of the session. No system can be governed entirely by the book, and that's where the judgement of the GM is key - although I concede the point that new players are less likely to be playing with experienced GMs and so beginners might be better off with a different system.migo said:Bad experiences are more common among the 3.5 holdouts though, or rather 3.5 exclusive players. I've played with 3.5 players who like familiarity but also play extreme indie games, so it's just one of the games they play. I'd do 3.5 for a game of Ptolus too, but for the most part, there's a better system than 3.5 for almost anything, even if 4e won't do, 3.5 isn't the better option.
Funny enough, I'd say that's its distinct advantage over something like 3.5 D&D. It always annoyed me that you had to waste points in taking Craft (whatever) to justify your character being some sort of profession. Just what about crafting swords is heroic in any way, shape or form? It's a day job, that's it! If I want to say my dwarf was a blacksmith and constructs his own weapons because of it, why should I have to waste skill points that could go into something useful for actual adventuring?kwagamon said:While you can still roleplay freely, there is little mechanical support for it.