I was checking out a thread recently and someone said something that I happened to agree with: the monsters in 4.0 have an absurd amount of health. I've played some of 3.5, and both characters and monsters had HP that was pretty scaled back in comparison to 4.0. I'm currently running a game, but it's been in a bit of a hiatus due to college absences, and I'll be starting another game within a month.
What I was thinking of was homebrewing every monster slightly so that they have less HP but deal more damage. From my experience with the first campaign, it seemed like the length of each encounter was an issue (which the lower HP should help alleviate) and damage to the PCs never seemed at all serious. I don't think anyone's HP ever really reached a critical stage, except for when I accidentally broke the rules one time.
Overall, I hope to make encounters shorter without lessening the number of foes in an encounter and make each monster actually a threat, or at least add some amount of tension to the fights. Does this seem like a good idea? Have you ever had experience adjusting the stats like I'm thinking about? How much so? I was thinking maybe a certain percentage of HP to make it fair across the board to change HP, and maybe an increase in damage die size or number of damage dies to change damage.
What I was thinking of was homebrewing every monster slightly so that they have less HP but deal more damage. From my experience with the first campaign, it seemed like the length of each encounter was an issue (which the lower HP should help alleviate) and damage to the PCs never seemed at all serious. I don't think anyone's HP ever really reached a critical stage, except for when I accidentally broke the rules one time.
Overall, I hope to make encounters shorter without lessening the number of foes in an encounter and make each monster actually a threat, or at least add some amount of tension to the fights. Does this seem like a good idea? Have you ever had experience adjusting the stats like I'm thinking about? How much so? I was thinking maybe a certain percentage of HP to make it fair across the board to change HP, and maybe an increase in damage die size or number of damage dies to change damage.