D&D 4E campaign idea, looking for feed back.

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Shawn Inedmonton

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May 16, 2012
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Ok so I'm dming a group of players that i have been with for 2 years and 2 long campaigns. I was tired of us always being the most important person in the worlds we were dropped into and wanted to do a campaign where the party would feel small and unimportant at the start. So i came up with this world and i wanted to explain it and see what the community thinks.

Ok so in the world I created adventurers are second class citizens, who have been made obsolete. All the great evils that threatened the land have been subjugated or vanquished by a man with godly powers, who i refer to in short form to be D&D super man, the undead legions are in a quiet quarantined area, goblins have been driven underground, orcs have been enslaved and made to harvest ore for elven nobles, all seems peaceful and the world has been raised to prosperity.

It's not perfect tho veteran adventurers had to give up and find other work or turn to a life of crime and new ones are left with difficult decisions as well. and the players must fight to justify their existence in a world that seems saved on the outside. Then asks questions like what happens after the ultimate hero defeats the ultimate villain.

we have a feed on my channel and are having alot of fun with it but i like to get options from the community.
 

TheIronRuler

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Mar 18, 2011
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Is the name of the super-dude Dr. Manhatten? 'Cause there's this neat comics talking about masked superheroes and how they become obsolete in a society with a being of such caliber like Superman (in this case, Dr. Manhatter). It's pretty relevant, I reckon.

Anyway, I would say that having a group of the old adventurer core try and awaken an ancient evil so it could defeat the demi-god is a good idea. A quest to make a deal with the devil to get rid of this benevolent ruler, with all of the good-guys standing in your way. At the end of the day, you're the nasty bad guys, and you're releasing hell on earth so you could return to your ordinary life of adventuring, not caring about the lives lost in the process.

Cool with you?