D&D Campaign ideas

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snakevin

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Hey guys, I am going to try DMing for the first time soon, and I thought i would make a campaign predominately featuring werewolves and vampires. Any ideas on what I can do?
 

Captainguy42

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May 20, 2009
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Well if you have werewolves and vampire of course the classic will be Werewolves vs Vampires. I know their are books full of such stories which you can crib from for your campaign. For the most part the story will hinge on how they interact.

How hostile are they to each other?

Has one group wronged the other?

Can they coexist, if not what is the reason they can't?

How will the group exist regarding the above?

Also think about what kind of characters your players are and how they will want to change the relations between the races.
 

The Abhorsen

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Ugh... Okay, I'm an avid DnD-er myself... and all I have to say is that werewolves vs. vampires is a bit overused.

I try to go with mostly original concepts with a few things based off of games and books I have encountered. Like the one I'm running right now has Psyphers- weapons from Odin Sphere that absorb the souls of fallen foes (or something like that) to explain leveling up. I've got it planned that crappy knock offs of all the Teen Titan's characters show up at one point and that a good necromancer with a grudge against the undead is going to help them.

Thus far my campaign is- in so many words- You woke up in the Underworld and got these awesome crystal weapons- you fought your way out of the Underworld- When you get back to the real world, a huge war is going on between five different nations- the leader of the enemy group of your team seems to get his power from otherwordly means- you try to find that otherworldly means

That's as far as we are right now. I figure after that- when they destroy whatever method he gets his power from, they'll go fight him and one of them will be named king of this nation. I'll give him a choice to keep fighting or to form an alliance with other groups and stop the war.
 

Sam G

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If you were just picking one, I'd go werewolves, as vampires are incredibly overused these days. Also, werewolves are only ever in Vamps vs. Lycans things nowadays, so werewolves on their own would probably be best.

On an unrelated note, should this really be in the "Forum Games" section?
 

The Sorrow

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I suggest Doc Aquatic's Random Adventure Table.
1. Thieves break into houses, steal nothing, refuse to leave.
2. Thieves break into houses, redecorate poorly
3. Threat of orcs.
4. Threat of shooty, choppy orks from the distant future.
5. Threat of distinguished and articulate orks from Victorian era.
6. Virgin succubus cursed to never get laid desperately seeks assistance, slowly goes apeshit crazy.
7. Map discovered on back of portrait of hideous man. Turns out portrait is map of Hideousmanface Mountain; map is portrait of guardian Map Golem.
8. Rain of frogs plagues town. Man discovers frogs to be competent dance troupe. Man conquers national performance circuit.
9. Local baker seeks perfect ingredients for ultimate cake, secretly constructs powerful Cake Golem.
10. Philosophical zombies ponder meaning of love, pester passers-by.
11. Noble wedding interrupted by aggressive eel salesmen.
12. Attacked by snakes in wilderness environment
13. Attacked by snakes in urban environment.
14. Attacked by urban environment; allies found in form of friendly snakes.
15. Sorcerer, for shits and giggles, trains ethereal filchers to interrupt people during sex.
16. Party helps marauding demon warrior realize childhood dream of becoming stageshow dancer.
17. During daily tour, prestigious magic academy looted by goblins disguised as ugly children.
18. Ancient lich seeks new thrills by competing in mixed martial arts tournament.
19. Advancements in magically powered musical instruments climaxes with crew of grunge rock pirate bards clashing with clan of heavy metal viking bards; town threatened by collateral damage from killer solos. Crafty punk rock gypsies armed with enchanted accordions seek to capitalize on ensuing mayhem; all are united in effort to stick it to uptight paladins trying to bring them down. Powerful vibes attract glam rock demons and dirty hippies.
20. Dungeons give chase.
21. Bees get organized.
22. Party endlessly pursued by screaming fans, accompanied by catchy 60s rock.
23. Inaccurate historical re-enactment attracts ire of necromancer history buff.
24. Passive aggressive druids extol virtues of peace, love, substance abuse.
25. Captain Hampton attempts to use violence to stop the Halfling Pirates of Willygoat, who, although they are wee men, have big swords.
26. Dwarves threatened by serial barber.
27. Half-ogre lint merchant and half-drow nobleman's hot jailbait daughter harbor forbidden love.
28. Effeminate prince mistaken for princess and dragon who has captured him harbor forbidden love.
29. Earth elemental and gelatinous cube harbor forbidden love.
30. Society plagued by freakish crossbreeds.
31. Awakened animated door develops delusion of being world-class gourmet and tirelessly hunts for keys to sample and critique.
32. Trio of skeletons discover their bones are pitch-perfect xylophones, start travelling percussion band, overcome prejudice, learn valuable life lessons, get laid.
33. Ancient lich seeks new thrills by competing in biathlon; disqualified for using machine gun.
34. Clinically insane duke hires party to kill invisible bugbears that turn out to be invisible hobgoblins with bad haircuts.
35. Desert-dwelling cactus dryads pine for romance with travellers, endlessly complain about how their spiny bodies prevent intimacy, get kidnapped by group of masochistic yuan-ti in ironic twist.
36. Tornadoes plan uprising.
37. Volcanoes plot revenge.
38. Meteors get their shit together.
39. Fire, Water, Wind and Earth Elementals use life-draining magic ring in attempt to create Heart Elemental and complete ancient summoning ritual.
40. Kobolds blow it all up.
41. Obnoxious scouts run around hitting people with bats.
42. Elderly grave digger has chance meeting with Grim Reaper; heated weapon debate escalates into destructive duel.
43. Gentlemanly British marksman hunts party for sport using only sheer grit, determination and steam-powered railgun.
44. Sinister duststorms herald hobo revolution.
45. Party stalked by assassin rumored to dual-wield katars, in actuality dual-wields keytars.
46. High priest is secretly complex musical animatronic.
47. Desert warlord sends party to blue dragon's lair to retrieve the keys to his camel.
48. Mass pandemonium ensues when travelling troll barbarians pitch their tents in slightly inconvenient spot.
49. Reformed Illithid working as hair stylist falls under suspicion.
50. Threat of mechanical war machines powered by steam.
51. Threat of mechanical war machines powered by clockworks.
52. Threat of mechanical war machines powered by love.
53. Miraculous self-replenishing canned food ration 'Salient Blue' challenges ethics when discovered to be made of trolls.
54. Twin Beholders come to town and make everyone feel self-conscious.
55. Ancient lich seeks new thrills by recruiting rock band, records hit single 'Hopeless (nec)Romantic.'
56. Sinister cult believes key to peace and happiness is painting everything blue.
57. Bored Thor throws killer pool party in Valhalla.
58. Bored Eris throws killer rave on Mount Olympus.
59. Bored Buddha launches aerial raids.
60. Threat of Communists.
61. Disgruntled rebel fighters attempt to crash airship into king.
62. Ambitious rebel fighters attempt to crash moon into king.
63. Philosophical rebel fighters attempt to crash king into himself.
64. Undead army ravages countryside with well-choreographed dance numbers.
65. Evil tyrant outlaws eyebrows.
66. Large, upscale inn terrorized by wildly dancing yet stoic man.
67. Gnome enforces guarantee.
68. Fiend hunter paladin declares he must kill all the tieflings; later discovers, no, he is the tieflings.
69. Ancient lich seeks new thrills by becoming ramp-jumping daredevil, succeeds in jumping bulette over 27 ill-tempered kythons.
70. Threat of goblins with guns.
71. Threat of goblins with artillery.
72. Threat of hobgoblins with artillery that launches goblins - who have guns.
73. Eccentric dictator outlaws all weaponry; decrees international issues will be resolved by giving each other high-fives. All world problems are solved.
74. Impregnable floating fortress besieged by orcs with hang gliders.
75. Rogue ties bundles of Rods of Wonder together to create Wonder Shotguns.
76. Powerful sorcerer born with single large fang believes himself to be reincarnation of legendary demon king, begins war to end the earth; turns out the rest of his teeth are just kind of small.
77. Powerful barbarian whose moustache grows to look like clock hands believes himself to be the one true clock, endeavors to smash every other timepiece in the world in order to become the Highlander.
78. Powerful cleric who continuously manifests stigmata-like supernatural wounds believes himself to be second coming of a god, incites holy crusade; turns out he's just a clumsy fucker.
79. Empire sieged by macho, sideburned elves; kingdoms fall one after another, as no one believes they exist.
80. Gibbering mouther aspires to become famous scat singer.
81. Master thieves break into museum and steal priceless portrait.
82. Master thieves break into castle and steal crown jewels.
83. Master thieves break into showbusiness and steal our hearts.
84. Ancient lich seeks new thrills by challenging party to race around the world.
85. Face-scalded mad man goes on serial axe-gnawing spree.
86. Barbarian hordes burn down capital city.
87. Barbarian hordes burn down the ocean.
88. Barbarian hordes burn down the sun.
89. Spunky teenagers travel through time to stop cosmic porcupine-looking thing from annihilating planet; become their own grandparents.
90. Gentlemanly cleric sends party on suicide trip to retrieve rare plant, makes world's strongest medicine.
91. Gentlemanly cleric sends party on suicide trip to retrieve rare plant, makes world's gnarliest blunt.
92. Gentlemanly cleric sends party on suicide trip to retrieve rare plant, makes world's tastiest tea; enters a berserker rage when one party member adds milk.
93. Nation becomes infested by sandworm who are attracted to things with no rhythm; entire continent becomes perpetual dance number.
94. Fledgling lich captures our hearts with story of ambition, hot blackguards and flying zombie sharks.
95. Fire-breathing, hammer-throwing tarrasque kidnaps princess; local sewer worker heroically pursues.
96. Party endlessly pursues dastardly villain who wields a bronzed hammerhead shark and bleeds shotgun shells.
97. Halfling monk just starts punching people in the crotch, all the fucking time.
98. Notorious mummy sorcerer defeats paladin nemesis by dousing self in lamp oil, igniting and tackling him into a black hole. Everyone else in universe realizes that this is the most awesome thing that will ever happen, falls into deep depression.
99. Paladin achieves ultimate power by replacing stick up his ass with immovable rod.
100. All of the above.
 

snakevin

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Apr 14, 2009
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Well, I don't know, I want something like there were just like the basic DND races, but then BAM VAMPIRES AND WEREWOLFS!
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
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I see, have you thought about how your going to treat them as races? Obviously they can't work as they are considering the limitations, one vampire in the party and then all questing has to take place at night. So getting rid of the night time restriction and replacing it with a daytime penalty might be a good way to start. I suggest giving vampires lots of little abilites (hypnotize, drink blood for health, etc) and have a bonus at night, while suffereing a penalty to abilites during the day as well as not being able to use most racial powers.
 

DreamKing

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Aug 14, 2008
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Well, the first 4th Edition Monster Book includes a basic overview of both vampires and werewolves (called shifters). Werewolves have a spot in the 2nd player's handbook as a playable race and the first book as a template. I don't know if previous editions had them as monsters or as playable races, or both.

What kind of a campaign are you running? It looks like a high fantasy one. Are you trying for a high fantasy campaign mixed with horror, or a high fantasy campaign with horror elements?

I have a few ideas: War between these two. Werewolves and vampires are looking for recruits to help one side trimuph over the other. To be discreet, they are high ranking officials politicians, heads of important and dangerous gangs, etc. They are searching for an artifact that will give either side complete control of the humans, dwarves, elves, etc. It will be a crushing defeat for other. Conversely, the humans, dwarves, elves, etc. are looking for an artifact that would destroy both vampires and werewolves.

Werewolves are striking back at humaniod race's cities and distant towns. They are pissed off about losing their tribal lands to people that destabilize the local ecosystem and pollute the surrounding area. Or being used as slaves for the wealthy.

Vampires are the ruling race. They use humanoids to work during the day. Some are part of a resistance and some are compliant.

Tell me what you think.
 

snakevin

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Apr 14, 2009
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Thanks, but what about werewolves? I am thinking them more as the Geth to my Reaper
 

snakevin

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Apr 14, 2009
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Basically, mind controlled lackeys, and there could be ways to stop the vampires from controlling them
 

DreamKing

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snakevin said:
Thanks, but what about werewolves? I am thinking them more as the Geth to my Reaper
I think my third campaign idea fits your description. When I say humanoid, I mean everything but the vampires, because having a classic vampire working in the sunlight wouldn't work at all.
 

snakevin

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Apr 14, 2009
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Thanks, but I am thinking something like an apocalypse and the vampires rule the werewolves