Some other points of interest that were not mentioned herein.
The nephews actually sell you things in the second game, I forget if they did in the first one, but at a grossly inflated sum. Essentially extorting their uncle for resources he might desperately need, which means they have been learning the family business.
Launchpad wasn't mentioned at all, but its interesting that Scrooge is so obsessed with luchre that he chooses to hang off a rope dangling out of the helicopter just so he can literally pick up the diamonds in the sky during the little bonus level you can get. You get it by taking the ride offered by LP when your $ ends in a certain digit I think.
The nephews going down in the minecart was already mentioned but seriously...that would have been perfect to put in the article.
That being said I didn't find the article to be the brilliant bit of satire that others seem to.
It just seemed to present what would be an interesting topic of discussion, and apply it to a game that really doesn't have enough in the way of a narrative to warrant it. Pretty much seems like you had wanted to do a slanted critique of a fairly innocuous game for children, by viewing it through a prism of psuedo intellectualism to elicit impressed mutterings or nostalgia based cries of foul from the reader.
The opening part of the article sadly has next to nothing to do with the rest of it, and was likely appended in an effort to couch an otherwise blase demonization of a cartoon duck as being the product of a careful deconstruction of genuine subtext and grand themes to give you a measure of gravitas before you decided to liken pogo jumping to a literal rape of the planet.
I mean it was a good read, but not brilliant. Yes I get that its not to be taken seriously, and neither should my criticism of it.
Personally I would rather read a legitimate discussion of ludonarrative dissonance, perhaps with kirby, or silent hill for example. I mean I get that the DT remake is upon us, but I wanted to nerd out dammit v_v