Rellik San said:
Well anything theoretically could make his or her eyes glow (magic items, spell buff, etc.), I'm implying that as a ranger, it would make their stealth abilities somewhat inoperable.
There's certain spells that can alter a character's appearance for sure, but their use is limited to the point where I'd hesitate to call their effects a feature of a character's regular appearance.
Rellik San said:
Which is fair enough, mechanically it can serve little point... then again "I'm an 8' tall warrior built like a barn," probably would have negative effects on your ability to tunnel fight, description can be as effective or passive as the DM chooses.
Mechanically speaking size categories and their various bonuses and penalties are supposed to cover abnormally large creatures, and as far as core races go even half-orcs only get as big as 6'10".
My only point here being that - working within the regular restrictions placed on races during character creation - appearances and similar character features are only worth what players and GMs agree on. I'll concede exceptions may occur based on setting (Since you appear familiar with the subject, compare a dnd dwarf without a beard, who would be nothing special, to a warhammer dwarf without a beard, who would be someone typically disgraced or outcast in dwarven society) but these rarely reflect the views of the people creating the game, and I doubt they mean to discourage anyone from creating characters who are atypical of what's depicted in the books.
Rellik San said:
Slaaneshi cults are as likely as cults of the other 3 chaos gods, each god represents something so you have Tzeentch (corruption and change), Khorne (War and Bloodlust), Nurgle (Pestilence and bile) and Slaanesh (Temptations and perversion). All of whom in the Warhammer universe are quite likely to be ran into. Slaanesh is of particular importance if you have elves or an elf heavy campaign, of course that's not say Slaanesh will always play on sexual desire, there are other temptations for sure, but sexual deviancy is ever so a favourite of that perverted he/she (Gender ambiguity doesn't even begin to cover Slaanesh, all things and none of them at all times) and the followers there of. I mean of course a good GM won't dwell on the stickier details, but trying to tempt someone through roleplay is a possibility and having information about such things is an important factor when trying to set up whatever fate will befall them, knowing if it's the bar wench succubus, or a stable hand incubus that's needed makes the difference.
But a Warhammer party is just as likely to run into many other kinds of enemies (skaven, tomb kings, ogres, greenskins, lizardmen, chaos dwarfs, etc.) that make sexual (or even just social) encounters almost impossible. Slaanesh and their cultists make up a very small part of the universe and interacting with them through sexual temptations directed at the player is a very specific kind of encounter, and the same goes for the succubi of dnd. The GM has a plethora of substitutes at any given time, and while situations that can call for the player character's sexuality aren't implausible, I'd wager you could get along just fine without them.
Rellik San said:
At the end of the day, it's upto the players and GM's to play however they want and use and throw away whatever rules don't make sense to them. As a result I wouldn't even like to guess what players in a wide ranging hobby like this would feel about it, but if you and your group don't like it, fine, no one's forcing you to use it, just do what you think is best for your group. But with that in mind, just because broaching the (or any subject, i.e. the holocaust) subject is something you're uncomfortable with doesn't mean other groups are too, so why there is the resistance to a tiny paragraph in the book or people basically telling others: "Well if you include that, you're playing it wrong" (before we go there, I know you're not saying that in the least), I'll never know, it's a fantastical game with fantastical adventures and if some like those to get sexy, if some use it to adjust reaction bonuses (oh look a mechanical effect it COULD have on the game) then so be it.
I think you've misunderstood me completely at this point so I'll just make a few clarifications.
First, I'm not uncomfortable with exploring sex or sexuality in RPGs (PnP or otherwise) but I do tend to fall into the former category of disinterest I mentioned earlier. It's just not why I play, I don't mean to criticize anyone who does, and it's not as if my group avoids it like the plague we just don't delve into it often.
Second, I have no issues approaching hard subjects like the holocaust (though, I wouldn't compare transgender/homosexuality in DnD to it) and I don't have a problem with anyone who does, I think anything should be able to be discussed or explored, even in the context of a game, or a joke - even if it's tasteless.
Finally, I'm not saying transgender/homosexuality doesn't belong, what I'm trying to explain is I don't think it was ever meant to not be there.
To me, the implication that this is a great big change from the norm of the freedom allowed in DnD also seems to imply that they are, or were at some point, transphopic/homophic, and didn't welcome those kinds of players. That they felt the need to address it, and that others are responding to it as if it's relevant, seems practically regressive.
To put it into perspective: Imagine if they came out with a new press release to confirm that their players could choose to have different skin colors other than white. Wouldn't that seem a little dated and out of place (especially in a game where you can play as a different species, let alone race)?