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Nigh Invulnerable

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I'm contemplating giving this game a trial run and was wondering what pros and cons other players have concerning the game. It may be worth noting that I've played D&D for 17 years and am currently a big fan of the 3rd edition (and the 3.5 revision) material. What are everyone's thoughts on the game? Is it worth a few hours of my time?
 

UltimatheChosen

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I haven't played it since it went F2P, but when I did play, it was fairly good. The early game content is quite good, but one problem I ran into was that once you get to higher levels (8 or so), it becomes basically impossible to solo quests (even on the "solo" difficulty). So if you can't get a group together, you don't have any other options.

Hopefully, though, the switch to F2P will have boosted the playercount so that finding a party will be easy.
 

Garaw

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I've been playing Unlimited off and on for a few months and personally, I think it's boring as hell. It seems like I spend most of my time smashing open crates with random potions in them and skulking around in sewers.

Maybe I'm doing it wrong.
 

Ganthrinor

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I played it ages and ages ago when it was in Beta. Pretty fun, used either 3.0 or 3.5 rules at the time (not sure about now) in the Greyhawk setting which isn't my favorite. I had a blast through the solo content. Group stuff... ehh... Not as much.
 

Deacon Cole

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Nigh Invulnerable said:
I'm contemplating giving this game a trial run and was wondering what pros and cons other players have concerning the game. It may be worth noting that I've played D&D for 17 years and am currently a big fan of the 3rd edition (and the 3.5 revision) material. What are everyone's thoughts on the game? Is it worth a few hours of my time?
I didn't like it very much. I didn't find the setting all that compelling nor did I care for the controls. Like Champions Online, it tries to find a more "actiony" way to do the typical turn-based MMO combat. This basically means adding a dodge/block button and making some attacks require you to hold a button until a bar fills up and then release. Which are not bad in and of themselves, I guess. I just find marketing such things as action is sort of like marketing a steamer berth on a tugboat as a luxury cruise. I didn't like the look of anything. I thought all of the character designs and weapons/armor designs to be ugly. YMMV. It's strangely glitchy. I noticed a couple times enemies would approach me while standing still. Not a game breaking glitch, to be sure but surreal and puzzling considering all the work put into what you would have thought was a top drawer MMO. At the end of the day, I just didn't care for it enough to stay with it. When it went free to play, i downloaded the client and played it again for a little while before giving up again. I suppose it depend how much you like the Eberon game world, which I can't even spell correctly, so I really don't care about it. It you like the tabletop game, the more fiddly bits I mostly ignored will probably make you feel at home. But overall, personally, i didn't care for it. I think there are many, many better MMOs on the web. Unless you're that gung ho about playing the official D&D MMO, I wouldn't bother.
 

Nigh Invulnerable

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the antithesis said:
Nigh Invulnerable said:
I'm contemplating giving this game a trial run and was wondering what pros and cons other players have concerning the game. It may be worth noting that I've played D&D for 17 years and am currently a big fan of the 3rd edition (and the 3.5 revision) material. What are everyone's thoughts on the game? Is it worth a few hours of my time?
I didn't like it very much. I didn't find the setting all that compelling nor did I care for the controls. Like Champions Online, it tries to find a more "actiony" way to do the typical turn-based MMO combat. This basically means adding a dodge/block button and making some attacks require you to hold a button until a bar fills up and then release. Which are not bad in and of themselves, I guess. I just find marketing such things as action is sort of like marketing a steamer berth on a tugboat as a luxury cruise. I didn't like the look of anything. I thought all of the character designs and weapons/armor designs to be ugly. YMMV. It's strangely glitchy. I noticed a couple times enemies would approach me while standing still. Not a game breaking glitch, to be sure but surreal and puzzling considering all the work put into what you would have thought was a top drawer MMO. At the end of the day, I just didn't care for it enough to stay with it. When it went free to play, i downloaded the client and played it again for a little while before giving up again. I suppose it depend how much you like the Eberon game world, which I can't even spell correctly, so I really don't care about it. It you like the tabletop game, the more fiddly bits I mostly ignored will probably make you feel at home. But overall, personally, i didn't care for it. I think there are many, many better MMOs on the web. Unless you're that gung ho about playing the official D&D MMO, I wouldn't bother.
I will admit that the bolded is the primary reason I'm contemplating it. I don't want any free trials of WoW or some other MMO, just give me a game that's free to play so I can just fiddly with it randomly over a few months or whatever.
 

BillyShakes

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Nigh Invulnerable said:
I'm contemplating giving this game a trial run and was wondering what pros and cons other players have concerning the game. It may be worth noting that I've played D&D for 17 years and am currently a big fan of the 3rd edition (and the 3.5 revision) material. What are everyone's thoughts on the game? Is it worth a few hours of my time?
I've played 3.5 for a few years now, and it seems to adhere to the rules fairly well, and the few changes they did have to make in order for it to work as an action RPG were done rather well. It's in the Eberron campaign setting, which is really nifty if you're into it.
I'm currently playing a 6th-level Human Fighter, and have learned that you really do need a good party in order to do almost every quest past 4th-level.
I recommend giving it a go, as you don't have anything to lose from downloading the client.
 

Kuala BangoDango

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Mar 19, 2009
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It's free to play...there is no con to at least trying it. :)

Seriously though, I haven't gotten very far into it yet, but these are some of the things I've seen myself, and read from others in the forums.

****Pros****:

Free to play - About 1/3 of the game is immediately free and open (basically all of what the original game had at release 3 years ago).

The remaining 2/3 of the game can be unlocked for free just by playing the game and earning free store points (which can then be used to buy the remaining locked content).

Several payment options to fit your preferred method. Free (as mentioned above), Premium (same access as free but you can pay in small chunks to immediately and permanently buy access to the content you want), and finally VIP (the $15/mo subscription that unlocks all areas/quests and most races/classes for each month you're subscribed with a few extra goodies thrown in).

Generally a very helpful, mature, and D&D experienced community.

Great graphics (supports dx10 and being worked on already to support dx11 when it's out)

Unique quests - Unlike most mmo's, there are few "kill x of y" and messenger quests, instead quests are designed to complete certain objectives. Many quests and dungeons have actual traps and puzzles of various kinds.

Loot/rewards/xp - Trash mobs do not drop loot. Instead, most loot comes from chests scattered throughout the quest areas. XP is tallied up at the end of the quest for everything that was accomplished. This allows groups to complete the quest objectives in the ways that suit their classes. Each member of the group gets their own loot from the chest, eliminating the need for rolling for loot or loot ninjas. You CAN however assign any loot you don't want to another player while it's still in the chest and unbound. Other forms of loot are found in brake-able jars and crates scattered around.

The game was made for grouping, but with differing difficulty settings on quests, and the newly added scaleable dungeons, it is a lot more solo-friendly if that is your style. NPC hirelings can also be bought to quest alongside you if needed.

****Pro or Con, depending on your preferences****:

Unique combat style - Unlike most mmo's, you don't sit in one spot and spam/cycle through skill hotkeys. Instead, combat is very action/twitch oriented to take advantage of terrain and postitioning. Many spells and arrows can be dodged if you see them coming in time. Some players don't care for this twitch style gaming.

Lots of content designed for each class specifically. Traps that can only be found and disarmed by rogues with the appropriate skills, locked chests/doors that can only be opened by rogues or casters with "knock" spell, some stuck doors requiring high str characters to open, etc...making each class useful in it's own way. Unfortunately this also means that if you solo or don't have the right class in your group there may be some side quests and chests that you can't access and will have to skip.

D&D online is based on the Eberron setting (which is a newer and more unfamiliar setting) and NOT on the more familiar Forgotten Realms and other more popular settings. This is what WotC wanted when DDO was being made, so this is what Turbine had to go with. This also allows Turbine to be more creative and original in what they design since the setting hasn't already been pre-built by years of books, comic books, and official campaign packs.

DDO is very heavily instanced. All your quests will take place in areas that are open to only you and your group. You will not see other players running through the wilderness or dungeon where you're at. This also means you will not have to compete over mobs and chests. The towns and quest hubs are where you will be interacting with other players.

Character creation is detailed and complicated (easier if you already have a good D&D background). Using a pre-made character path can help out, but if custom making your own it is very easy to accidentally gimp yourself or lock yourself out of abilites you may want later on. This also means there is no cookie-cutter build and you really can design your character however you want it...even being able to multi-class.

****Cons****:

If you play for free and you want to unlock other quests/classes without paying, earning the free store points in game will take a lot of time and will require repeating quests over and over on several different characters.

Free players are limited to 2 characters per server.

Guild features are lacking in a lot of ways. There is no guild housing or storage. Basically the only benefit to being in a guild is the social one of having a steady group of friends to quest with.

Free players have extra limitations placed on them, many of them designed to prevent gold famers from making throw away accounts and ruining the game with spam messaging and gold trading. Free players have some chat, auction, and mail restrictions as well as having a cap on how much gold they can carry. The good news is that a free player can remove these limitations with one purchase of the cheapest Point package on the DDO store. Doing this will give Premium status, removing the limitations and giving you 2 extra character slots per server.

This was a long post, but hopefully informative.
Good luck.
 

Deacon Cole

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Nigh Invulnerable said:
I will admit that the bolded is the primary reason I'm contemplating it. I don't want any free trials of WoW or some other MMO, just give me a game that's free to play so I can just fiddly with it randomly over a few months or whatever.
Ah, well. If that's all you want, there are plenty of those out there as well. You could try DDO. Don't let my experience scare you off. I haven't done much with the tabletop game since the 1980 Basic Set.

But there are other such game. One that is free that I had a decent time with is Perfect World. I kind of liked being able to fly around and i found the game more colorful and interesting to look at. But like all such games, it got repetitive so I gave up on it. But, you could try it.

(I would have also suggested the humorous Dungeon Runners, but they shut that down at the end of last year, which is too bad.)