vIRL Nightmare said:
Give us a journal that is effective enough that it is reasonable to turn off the pointer. Bring back the massive dialogue options with every person that actually had impact with your social standing. Make the race you pick have real impact.
I do kinda miss the older games journal entries, but at the same time, I never really read most of them other than the main story line ones because I wanted to play more than read. As for the dialogue options, most of the people in Oblivion and Morrowind said the exact same thing to most questions, so I don't really mind that Skyrim's populace have little (or none) to say because really, not everyone is gonna stop to tell you everything, people have their own things to do. I also didn't mind that the race you picked did not hinder your play style, it felt more realistic in the sense that if you worked hard enough your character could master magic, or stealth, or front line bloody combat.
OT: Assassin's Creed is no longer an assassin game, it's more or less a game that explores time periods and says, "These people are secret underground Templars, those people are mildly kinda assassins". However I'm still very much hooked on the franchise, I liked all 3 ancestors and their stories, I'm looking forward to what Black Flag brings, and it'll be great to see where the series goes.
Mass Effect got better as the series progressed I feel, the first game was quite clunky and while had a good story, really was tough for me to get the motivation to finish. The second game felt much more polished, I preferred the streamlining of the RPG elements and thought the characters were WAY better than the ones from the first game (Garrus and Wrex were cool in ME1 tho). The controls were better, the story seemed fitting, and I really didn't mind the planet scanning, better than falling on a desolate planet, driving aimlessly in all directions to find some crap, only to realise I didn't bring enough skilled technicians to open the fucking thing. I loved the 3rd game, the graphics were great, the soundtrack was really fitting, the story felt like an epic climactic one, and I understood why they didn't do team mate missions and why everything was focused towards the main story. I thought the ending was fitting, and preferred the ambiguity to not knowing how my choices will effect the future of that universe.
Dragon Age is an awkward one though, there were things I liked in both games and things I wasn't to happy with. Dragon Age 2 improved on the combat and dialogue, I prefer having my character fully voiced rather than choosing long lines of text that instantly get transmitted from my character's brain to the other character's, it just seems more natural to have to people talking than one being a silent fuck who only speaks while in combat/gets selected to be played as. Dragon Age Origins however had a much more focused and well paced story, and whilst I didn't like levels such as the Deep Roads or the Fade, the Bracillian Forest and the end battle were so interesting and enjoyable.