gavinmcinns said:
Laggyteabag said:
graphical designers and artists then also have nothing to do, which is why many cosmetic DLC packs and microtransactions are prominent even as soon as the release date of a game.
This is a line of bullshit that the industry has fed you. Attempting to justify rushed crap's existence by saying that "Oh gee, these developers we slave drove 100 hours a week for the past 3 months had nothing to do so we made this worthless shit" is an exceedingly pathetic weak excuse. Give them a break, and then start on a year long project minimum for expansions, 3 year minimum for new ip/sequel.
April 29, 2008 GTA IV release date
Sept. 17, 2013 GTA V release date
Pretty sure that's 5 years between Sequels.... So R* fits your timeframe. And I'd like to know how you know the industry is lying to us about how when a game goes gold it happens months before the game is released and that version of the game isn't necessarily the best version but the most stable, and they work on patching the issues that crop up after gold. Everything is a conspiracy to get you to pay more right? Its not a conspiracy... THATS how the free market works. You make a product people will pay for, then you make something else to go along with that product to get more money. Bills gotta be paid, and there's no one saying you have to buy any of the extra stuff for said product. DLC and Expansions, no requirement to have either to enjoy the game.