Daikatana Comes to GOG.com

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Scars Unseen

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May 7, 2009
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Haz88 said:
Dfskelleton said:
I might pick it up out of morbid curiosity... I have an affinity for extremely bad games and movies.
Hahaha, yeah. My thoughts exactly. At this point Daikatana really is a gaming culture relic, and it's kind of cool to be able to experience it first hand. A bit like watching an old Star Trek episode or playing Street Fighter 2 on a cabinet again.

Just covering my back here: Star Trek and Street Fighter aren't bad, just examples of pop culture relics. Phew. Bullet dodged :p
Yeah, this would be more like digging up the burial site for all the unsold copies of E.T. for the Atari 2600 and finding a playable copy.
 

Zombie_Moogle

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Dec 25, 2008
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Respect to GOG for it's commitment to preserving gaming history

For better or worse, Daikatana was an important lesson to the field of game development, in the same way Green Lantern is to film making (aka: what, for the love of all that is sacred, not to do)
 

Nalgas D. Lemur

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Nov 20, 2009
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tahrey said:
I'm officially "meh" on the whole thing, despite having actually LIVED through the whole affair and passed on laying out a good 49.95 or so first time out (...and then never saw it go Platinum / Budget).

However, I did play the video, and... is that seriously soundtracker backing music? As in, MOD-file style? I don't think I've ever heard a commercial PC game do that before, outside of those with support for the relatively rare Gravis Ultrasound. A few shareware ones used the format, yeah, but otherwise it was MIDI (adlib-synth or wavetable, take your pick) or readymade CD audio. Even Command & Conquer / Red Alert used pre-cooked ADPCM wave files...

Ladies and gentlemen, we give you the game of 1997, released pretty much at the turn of the millennium, featuring the sound of 1991.
Star Control 2 (which was from 1992) used MOD-files for its music, which was why it was so gloriously awesome, and it was a commercial release. It was kind of infamous for that.

It's been kind of funny seeing trackers of various sorts start to see use again for indie games and even some non-game music, after all these years. I know they never went away entirely, but they were a pretty small niche for a bit there.
 

wolf thing

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Nov 18, 2009
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so they have this and yet no Wizardry 8 or system shock? why gog why?

guess it be still of some worth to game designers or people interested in the mediums history
 

Norrdicus

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Feb 27, 2012
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wolf thing said:
so they have this and yet no Wizardry 8 or system shock? why gog why?
It's because acquiring the System Shock license is a downright mess right now. EA owns the name, but a certain insurance company (I think) owns the rights to the System Shock 2 game.

And those two parties can't reach a compromise
 

wolf thing

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Nov 18, 2009
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Norrdicus said:
wolf thing said:
so they have this and yet no Wizardry 8 or system shock? why gog why?
It's because acquiring the System Shock license is a downright mess right now. EA owns the name, but a certain insurance company (I think) owns the rights to the System Shock 2 game.

And those two parties can't reach a compromise
aye i heard, thats a damn shame, but who knows maybe someday