Daikatana Comes to GOG.com

tahrey

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I'm officially "meh" on the whole thing, despite having actually LIVED through the whole affair and passed on laying out a good 49.95 or so first time out (...and then never saw it go Platinum / Budget).

However, I did play the video, and... is that seriously soundtracker backing music? As in, MOD-file style? I don't think I've ever heard a commercial PC game do that before, outside of those with support for the relatively rare Gravis Ultrasound. A few shareware ones used the format, yeah, but otherwise it was MIDI (adlib-synth or wavetable, take your pick) or readymade CD audio. Even Command & Conquer / Red Alert used pre-cooked ADPCM wave files...

Ladies and gentlemen, we give you the game of 1997, released pretty much at the turn of the millennium, featuring the sound of 1991.
 

tahrey

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Also, where did I put my old SomethingAwful parody MP3 which featured a load of the most innuendo-laden voice samples for the game? I think it was called "Superfly's Johnson (suck it down mix)" or something...
 

Treblaine

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John Romero is proof that good games are the product of collaborative development in the right development atmosphere.

Not "one man's genius".

Doom was so good, but each of the minds involved thought it was all down to them and they went different ways and took their contribution to their extremes, but didn't appreciate how the contrasting.

Compare John Carmack, American McGee and John Romero. Very different in their approach, but you can see all of their influences in Doom... and how the elements subtly complement each other in ways that imitators fail to imitate.

But when these creators were praised and called "artists"... they succumbed to the popular impression of the "auteur", the master creator, the one being to create and rule over all things. It's interesting this attitude, for thousands of years in western civilisation educated men were all sure that all the variety of nature was created by one conscious and pure mind. In fact the opposite, they were all created by millions and billions of simple sex-crazed minds making millions of little changes.

And that's what video games need more of, more sex obsessed minds.

Err... yeah. Collaboration. Drop the egos, because you aren't selling your ego, you are selling a game.

I mean who is "the guy" behind Team Fortress 2? Gabe Newell didn't actually create much for it just set everything up and allowed it to happen, it's a collaborative effort not just within a large company but amongst fans as well.
 

Scars Unseen

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Haz88 said:
Dfskelleton said:
I might pick it up out of morbid curiosity... I have an affinity for extremely bad games and movies.
Hahaha, yeah. My thoughts exactly. At this point Daikatana really is a gaming culture relic, and it's kind of cool to be able to experience it first hand. A bit like watching an old Star Trek episode or playing Street Fighter 2 on a cabinet again.

Just covering my back here: Star Trek and Street Fighter aren't bad, just examples of pop culture relics. Phew. Bullet dodged :p
Yeah, this would be more like digging up the burial site for all the unsold copies of E.T. for the Atari 2600 and finding a playable copy.
 

Zombie_Moogle

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Respect to GOG for it's commitment to preserving gaming history

For better or worse, Daikatana was an important lesson to the field of game development, in the same way Green Lantern is to film making (aka: what, for the love of all that is sacred, not to do)
 

Nalgas D. Lemur

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tahrey said:
I'm officially "meh" on the whole thing, despite having actually LIVED through the whole affair and passed on laying out a good 49.95 or so first time out (...and then never saw it go Platinum / Budget).

However, I did play the video, and... is that seriously soundtracker backing music? As in, MOD-file style? I don't think I've ever heard a commercial PC game do that before, outside of those with support for the relatively rare Gravis Ultrasound. A few shareware ones used the format, yeah, but otherwise it was MIDI (adlib-synth or wavetable, take your pick) or readymade CD audio. Even Command & Conquer / Red Alert used pre-cooked ADPCM wave files...

Ladies and gentlemen, we give you the game of 1997, released pretty much at the turn of the millennium, featuring the sound of 1991.
Star Control 2 (which was from 1992) used MOD-files for its music, which was why it was so gloriously awesome, and it was a commercial release. It was kind of infamous for that.

It's been kind of funny seeing trackers of various sorts start to see use again for indie games and even some non-game music, after all these years. I know they never went away entirely, but they were a pretty small niche for a bit there.
 

wolf thing

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Nov 18, 2009
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so they have this and yet no Wizardry 8 or system shock? why gog why?

guess it be still of some worth to game designers or people interested in the mediums history
 

Norrdicus

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wolf thing said:
so they have this and yet no Wizardry 8 or system shock? why gog why?
It's because acquiring the System Shock license is a downright mess right now. EA owns the name, but a certain insurance company (I think) owns the rights to the System Shock 2 game.

And those two parties can't reach a compromise
 

wolf thing

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Norrdicus said:
wolf thing said:
so they have this and yet no Wizardry 8 or system shock? why gog why?
It's because acquiring the System Shock license is a downright mess right now. EA owns the name, but a certain insurance company (I think) owns the rights to the System Shock 2 game.

And those two parties can't reach a compromise
aye i heard, thats a damn shame, but who knows maybe someday