My survival mode character just hit lv 98 last night and I think you're overlooking one key point in how fallout 4's level system rewards the long grind.Kyrian007 said:Wow, still playing a character at level 63. I have 2 retired characters neither of which got much past level 40. Once I finish the main quest, the faction quests, a bunch of side quests, make some settlements, maybe do a DLC... I'm pretty much done with one character and ready to make another to do a different faction with a different character build. I never really saw the point of trying to make a character with all the levels and all the perks. That's why I liked how Skyrim severely punished people trying to go for mega levels and all perk builds. I'd have laughed if a similar system existed in Fallout 4. But I guess it kind of does, no max level for enemy leveling but weapon damage caps... doesn't sound like a mistake to me. Sounds like a punishment. Sounds like encouragement "Hey, more power to ya for grinding more levels out for 'Max Power: Possessor of all teh stuffz' but maybe you might like to try a different character build."
Because trying a different character build is fun. Grinding out levels with your maxed skills until you max out a different skill and now having another maxed skill to use... is grind. That's why I preferred Skyrim's leveling system. You couldn't just shoot more bandits until "BING" you suddenly get better at lock picking. You have to use a skill (that "gasp" you might not be 'teh bestz' at) to GET BETTER AT THAT SKILL. It made sense, and it made you BUILD a character... not just fill in the blanks on a character sheet.
The perks, in tandem with the level system are designed in a way that you can "evolve" your character if you so choose. My Survival dude, Frank Castle (heh, Codsworth recognizes the name too
This was my third character though and as you could imagine, being the one hit killer got a little boring after a while. I then decided to go for the fully leveled pain train perk so that I can mow people down in my power armor and then the quest for that began. At some point along the way I wanted to play a mix of stealth and strength in which I would ninja outside the power armor and tank while inside so then the quests for the heavy guns and gunslinger so that I could use a minigun while in the armor and the deliverer when im not. I began to realize that I didn't have to start a fourth and fifth character to play differently. It was much more fun to evolve my character with the gameplay options I'd unlocked along the way and the beauty of survival mode is that it stays challenging (as long as you forego ballistic weave, yuck) and the weight restrictions keep you from being all things at all times so all of a sudden I had to strategize load out and play style.
Where I'm sitting at now is an awesome amalgamation of game play abilities that make up a truly unique character who's adventures show no sign of ending. I do think playing on survival contributes to Frank's longevity as well. The balance of instant gratification in the normal game play balance would have induced boredom at this point but the fact that no game play element gets taken for granted in survival keeps the adventure compelling.